Khuutra said:
Art need not be the primary focus of a work for that work to be art, sir. I would argue that Miyamoto creates art all the time, but he intends nothing of the sort at any point, ever. The problem is that you think of games as jus being sets of rules like perspective and the ability to move and speed and laws put in place, but it's the crafting and application of these laws that make games fun, and fun is one of those experience that can make a game into art if it is very well-made. Art is not meant to be passive. Not at all. That's needlessly restrictive and too reductive to be representative of the artistic scene on the whole. Interactivity does not preclude art. |
Whether or not it is intened to be the primary focus, I think many devs get the impression that it should be. This is why I think it is so important to establish that games are NOT art, because then you get these game developers who get the idea in their head that put the art before the gameplay and making the gameplay suffer as a result of focusing too much on the exterior.
I don't think people played Pacman and pong because they were art, and I don't think anything has changed since then. Just the technology has changed. But art should be timeless shouldn't it? So how could games be art NOW, but not in the days of Pacman?







