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Grahamhsu said:

I don't think you quite understand metallicube's perspective, for me and metallicube it's not that games are a set of rules, it's that gameplay is a set of rules. For metallicube and I, everything non-essential to game function is stripped off. For example, you can play Mario Brothers while muted, but than you're missing out on the artistic music, but you're still essentially able to play the game correct? For MGS4 you can play without watching any cutscenes, or reading any of the text, (as I said story is an artform) but essentially you're still able to play the game right? Now take LBP, if I were to make a completely blank canvas world, could you play LBP in it? Yes you could, would it be enjoyable? Probably not. Is there art still involved, yes there's art in the graphics of the sackboy. From our perspective a game isn't the culmination of all these items, but rather these items are added on for additional enjoyment of the game.

You can, of course, experience cinema while removing either the sound or the visuals and still enjoy it perfectly well. I've seen a project where a blind person is playing through Wind Waker based on nothing but sound and memory. I don't see the point you're making here.

Gameplay does not preclude art, which seems to be your primary point. "Games cannot be art" is specious because it is needlessly reductive concerning what art is.