Khuutra said:
Art need not be the primary focus of a work for that work to be art, sir. I would argue that Miyamoto creates art all the time, but he intends nothing of the sort at any point, ever. The problem is that you think of games as jus being sets of rules like perspective and the ability to move and speed and laws put in place, but it's the crafting and application of these laws that make games fun, and fun is one of those experience that can make a game into art if it is very well-made. Art is not meant to be passive. Not at all. That's needlessly restrictive and too reductive to be representative of the artistic scene on the whole. Interactivity does not preclude art. |
I don't think you quite understand metallicube's perspective, for me and metallicube it's not that games are a set of rules, it's that gameplay is a set of rules. For metallicube and I, everything non-essential to game function is stripped off. For example, you can play Mario Brothers while muted, but than you're missing out on the artistic music, but you're still essentially able to play the game correct? For MGS4 you can play without watching any cutscenes, or reading any of the text, (as I said story is an artform) but essentially you're still able to play the game right? Now take LBP, if I were to make a completely blank canvas world, could you play LBP in it? Yes you could, would it be enjoyable? Probably not. Is there art still involved, yes there's art in the graphics of the sackboy. From our perspective a game isn't the culmination of all these items, but rather these items are added on for additional enjoyment of the game.








