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Forums - Gaming Discussion - How does Nintendo manage to do it so often

HOW DARE YOU QUESTION NINTENDO!!!!!

*slap*



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jarrod said:
RageBot said:
jarrod said:
RageBot said:

How much NSMBW would've sold if it was the exact same game, gameplay-wise, but with different characters, brand, yet still on the Wii?

Oh, there's no doubt at this point that Nintendo's brands have a strength and life of their own.  But really, why is that?  Why isn't there a Sonic or Crash game that can even come close to Mario sales, like there were in each franchise's heyday?  Why have Nintendo brands weathered decades at the top, while few others seemingly can?

Because it's a brand that established itself, both by being a pioneer and inovator and both by sustaining incredible value and fun factor.

Nintendo are an amazing company, did I ever say anything other than that? But the reason that they sell for so long is for the exact same reason that dragon quest sell this amazing for so long (in japan), sustaining high quality and not saturating their markets.

I never said that Mario (and other Nintendo games) sell solely because of their name, but being called "Mario" gives the game incredible boost from the get go, and momentum that would've taken other games years to build

Truth be told, the secret to Nintendo's success is quality control.  Mario could've faltered just as easily as Crash or Sonic, at any point, the real reason it hasn't is chiefly due to Nintendo's extraordinarily high development standards and exacting degree of polish.  Nintendo also tends not to release multiple rapid succession sequels, they really nurture brands like few other companies in the industry.  There's a real palpable difference in their corporate culture, and that comes through in their software.

Yeah, at this point that gives a brand like Mario a huge upfront push.  But by the same token, I'd say if NSMBWii were a far lower quality title with the same brand attached, it wouldn't be hitting the same high benchmarks either.  

Sure, it would "only" reach Wii Music level sales :P

(While harming the brand in the process, though).



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:

How much NSMBW would've sold if it was the exact same game, gameplay-wise, but with different characters, brand, yet still on the Wii?

Oh, there's no doubt at this point that Nintendo's brands have a strength and life of their own.  But really, why is that?  Why isn't there a Sonic or Crash game that can even come close to Mario sales, like there were in each franchise's heyday?  Why have Nintendo brands weathered decades at the top, while few others seemingly can?

Because it's a brand that established itself, both by being a pioneer and inovator and both by sustaining incredible value and fun factor.

Nintendo are an amazing company, did I ever say anything other than that? But the reason that they sell for so long is for the exact same reason that dragon quest sell this amazing for so long (in japan), sustaining high quality and not saturating their markets.

I never said that Mario (and other Nintendo games) sell solely because of their name, but being called "Mario" gives the game incredible boost from the get go, and momentum that would've taken other games years to build

Truth be told, the secret to Nintendo's success is quality control.  Mario could've faltered just as easily as Crash or Sonic, at any point, the real reason it hasn't is chiefly due to Nintendo's extraordinarily high development standards and exacting degree of polish.  Nintendo also tends not to release multiple rapid succession sequels, they really nurture brands like few other companies in the industry.  There's a real palpable difference in their corporate culture, and that comes through in their software.

Yeah, at this point that gives a brand like Mario a huge upfront push.  But by the same token, I'd say if NSMBWii were a far lower quality title with the same brand attached, it wouldn't be hitting the same high benchmarks either.  

Sure, it would "only" reach Wii Music level sales :P

(While harming the brand in the process, though).

So 3-4m versus 10m+?  Maybe quality counts for more at this point then...



jarrod said:
RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:

How much NSMBW would've sold if it was the exact same game, gameplay-wise, but with different characters, brand, yet still on the Wii?

Oh, there's no doubt at this point that Nintendo's brands have a strength and life of their own.  But really, why is that?  Why isn't there a Sonic or Crash game that can even come close to Mario sales, like there were in each franchise's heyday?  Why have Nintendo brands weathered decades at the top, while few others seemingly can?

Because it's a brand that established itself, both by being a pioneer and inovator and both by sustaining incredible value and fun factor.

Nintendo are an amazing company, did I ever say anything other than that? But the reason that they sell for so long is for the exact same reason that dragon quest sell this amazing for so long (in japan), sustaining high quality and not saturating their markets.

I never said that Mario (and other Nintendo games) sell solely because of their name, but being called "Mario" gives the game incredible boost from the get go, and momentum that would've taken other games years to build

Truth be told, the secret to Nintendo's success is quality control.  Mario could've faltered just as easily as Crash or Sonic, at any point, the real reason it hasn't is chiefly due to Nintendo's extraordinarily high development standards and exacting degree of polish.  Nintendo also tends not to release multiple rapid succession sequels, they really nurture brands like few other companies in the industry.  There's a real palpable difference in their corporate culture, and that comes through in their software.

Yeah, at this point that gives a brand like Mario a huge upfront push.  But by the same token, I'd say if NSMBWii were a far lower quality title with the same brand attached, it wouldn't be hitting the same high benchmarks either.  

Sure, it would "only" reach Wii Music level sales :P

(While harming the brand in the process, though).

So 3-4m versus 10m+?  Maybe quality counts for more at this point then...

...What?

We just talked about a bad non-mario game vs a bad mario game, we didn't compare it to how NSMBW sells, but how much a non-mario bad platformer would've sold.

Which is... what? 200K on the Wii?



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:

How much NSMBW would've sold if it was the exact same game, gameplay-wise, but with different characters, brand, yet still on the Wii?

Oh, there's no doubt at this point that Nintendo's brands have a strength and life of their own.  But really, why is that?  Why isn't there a Sonic or Crash game that can even come close to Mario sales, like there were in each franchise's heyday?  Why have Nintendo brands weathered decades at the top, while few others seemingly can?

Because it's a brand that established itself, both by being a pioneer and inovator and both by sustaining incredible value and fun factor.

Nintendo are an amazing company, did I ever say anything other than that? But the reason that they sell for so long is for the exact same reason that dragon quest sell this amazing for so long (in japan), sustaining high quality and not saturating their markets.

I never said that Mario (and other Nintendo games) sell solely because of their name, but being called "Mario" gives the game incredible boost from the get go, and momentum that would've taken other games years to build

Truth be told, the secret to Nintendo's success is quality control.  Mario could've faltered just as easily as Crash or Sonic, at any point, the real reason it hasn't is chiefly due to Nintendo's extraordinarily high development standards and exacting degree of polish.  Nintendo also tends not to release multiple rapid succession sequels, they really nurture brands like few other companies in the industry.  There's a real palpable difference in their corporate culture, and that comes through in their software.

Yeah, at this point that gives a brand like Mario a huge upfront push.  But by the same token, I'd say if NSMBWii were a far lower quality title with the same brand attached, it wouldn't be hitting the same high benchmarks either.  

Sure, it would "only" reach Wii Music level sales :P

(While harming the brand in the process, though).

So 3-4m versus 10m+?  Maybe quality counts for more at this point then...

...What?

We just talked about a bad non-mario game vs a bad mario game, we didn't compare it to how NSMBW sells, but how much a non-mario bad platformer would've sold.

Which is... what? 200K on the Wii?

Oh, I thought you were saying a theoretical C-grade 2D Mario platformer would only reach "Wii Music" level sales.  Which is 3-4m, meanwhile NSMBWii is going to cruise past 20m. 

And really, I doubt any console 2D platformers have passed 200k this gen except NSMBWii, LittleBig Planet and Wario Land Shake (in that order).  The NPC version DKJB might have too.   Then again, I can't think of many more 2D console platformers this gen (retail at least) bar Klonoa, and that bombed just as hard on PS1/PS2. :/



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nordlead said:
theprof00 said:
Look at the big picture guys. Do you really think that Nintendo simply has something speshul that no other company can think of? Their sales are hard to match. Even for horrendous failures like wiimusic.
The nintendo titles are always the highest selling ones on any nintendo system, and other companies barely have a chance within the platform, and outside the platform, they still can't match the sales.
C'mon now, use your brains a little bit. It's not magic or some jenesequoi that you've been trained to think. It's marketing and business strategy.

Seriously, do you really think that out of the thousands of games that get released in a generation, the Nintendo ones are the most fun? :Pokes eyeball:

Yes.

Why can't Nintendo have better creative talent than anyone else? You claim that if Nintendo never existed that Mario would still be around with minor tweaks, but if that was the case how come no other company has come close to creating that 2D Mario Platforming? LBP sucks in comparison to Mario for 2D platforming and it is Mario's closest competition this generation being 10m back. The level editor is great, but LBP lacks the challenge with not enough badguys (and the stupid buttons to kill them) and floaty physics. If it was all marketing and business strategy, then Sony must be horrible at those things, despite Sony being a very successful company that has convinced consumers that their overpriced electronics are better than the competition.

all those big games aren't going to end up at 20-30m because Nintendo knows how to advertise. It is because they know how to make the games that people love.

I didn't say mario would be around with minor tweaks, I said a similarly branded product would exist. Look at animation. 10 years ago, America knew nothing about Miyazaki, yet he'd already been doing animation for 10+ years with amazing hits. The reason he never made it here was because of suppression, and then Disney bought rights to the distribution, and all of a sudden his movies appeared. What other company can you think of that controls the types of games that come out? Nintendo..ie...Nintendo seal of quality... On top of that, Nintendo knows about the tech they will be using far in advance of third parties and has been figuring out their strategy for years in advance of the third parties figuring out what they are going to do. For example, with the wii and ds, Nintendo made them because they were feeling out the expanded market. They had strong indications that people would be interested in a certain type of product. So, they build an entire line of games and concepts and tech to capitalize on it. Only several months to a year before the tech comes out do the third parties find out about it. Those third parties don't immediately say, "hey this is perfect for an expanded market", they say, "let's make some games that utilize the new technology". They fall into the trap because they haven't had the briefing that Nintendo had. It's like concurrently inventing the windshield and the windshield wiper. How is another company supposed to compete without knowing a windshield is coming out?

Back to the analogy, if Disney didn't exist, we would have had Miyazaki already. For those saying the japanese animation copied disney, think again. At the time of Disney, there were many big competitors around, Warner Brothers for example, who had very similar styles. Japanime would have come about regardless. A single person or group is never responsible for an entire trend, they were simply the ones that beat out everyone else. Ideas happen simultaneously everywhere and it's never some magical quality that makes them explode with popularity, it's strategy that does it. It's not the capability of one person that ushers in a radical change, many compete for the chance, and in the end, sometimes it is simply chance that decides it. For more examples, look at the discoveries of AC and DC, the television, integrated circuits, telephone, differential calculus. There would most certainly be similar experiences taking the place of Mario because necessity is the mother of invention and necessity is decided as a society.

Now, I don't understand how you could say they Sony is bad at marketing and business strategy using LBP as an example. LBP was successful despite going up against a 20 year old cultural icon and still managed to trump wii music in sales, another brand new ip. I think you are getting a bit confused by my poor explanation. The marketing and strategy isn't about the product itself. It's about convincing the consumer that their product is abstractly better, even if it isn't tangibly better. I'm not saying mario games are bad. They are in fact very very good...that is a tangible fact. But to think that they are somehow better, in every incarnation, than every other game (determined by sales or taste) is, naive, at best. Someone above mentioned that the Nintendo first party is so perfect that it renders buying a competitors console unnecessary. It's this kind of thinking (that there is no experience as good as the nintendo experience) that I'm referring to when I speak about abstract quality.

There is a long list of games that just cannot match up to Nintendo games (in sales)....even the games Rare made while with Nintendo, never were able to surpass mario games. Not banjo kazooie...not even donkey kong country could match mario. There is a long list of those kinds of games that were never able to match mario in sales. I would say those games were better than similar mario games, except maybe mario 64...that game really was divine. But even today with games like viva pinata, really really fun games just don't get the same kind of sales as Mario does.

See, another flaw in this entire question occurs when you look at zelda and metroid. Both of these franchises easily find competition. Zelda doesn't even appear until 57. Metroid? Past 200. If Nintendo really did have some magical quality, you would think more of their games would have it. Not just Mario, Pokemon, and blue ocean games.

(remember what I said before about knowing the tech in advance. All of these blue ocean games? It's because of Nintendo that other companies were unable to create the games. Not some godly insight into what consumers want. Nintendo simply beat them to market, and then supressed the competition. They were the windshield inventors.)

But the key, the real key, is the magic. Look at the sales, and look at the thread. The idea that Nintendo games sell the most because they are the absolute best (evidenced by some intangible quality that most in this thread cannot even describe in more detail than "something speshul", is a perfect example of this reinforcing strategy. Every game that is sold is a reinforcement in the idea of some magical quality, and a reinforcement to consumer "faith".

The thing you have to understand, is that there is no way to combat this. Sony abandoned most of its foundational franchises (mostly because they were all third party games), but the ones that have stuck around? Some of the highest selling ones. GT, MGS, Ratchet and Clank, Halo. Foundation xbox game, set records every time. There is no way to fight the Nintendo strategy, you can only be successful yourself. You call sony a failure for LBP? Sorry... but wii music.



kjj4t9rdad said:
Scoobes said:
kjj4t9rdad said:
Scoobes said:
So many different reasons:

- Nintendo create games by concentrating and nailing the gameplay and game mechanics first to ensure they're easily accessible to a large audience. Everything else is secondary.
- Reusing well-known and popular characters for the past 20 yrs. Everyone knows Mario and Yoshi etc. so why not use them to sell a game in another genre?
- Linked to the last point, superb advertising and marketing.
- Not over-saturating your franchises with too many titles in too short space of time. Unlike Call of Duty and other franchises, you don't get that many Mario, Zelda, Kart, Smash Bros. games in a gen and Nintendo let the games sell for as long as possible.
- Linked to the first point: the games are targeted at the largest demographic possible meaning a much larger customer base.

What?  There are way more mario games than Call of Duty games.  I would be willing to bet that there are more mario games this gen than CoD has in its entire history.  I could be wrong, if I am, I'm sure the number is very close.

Lots of games with Mario as a character and selling point, yes, hence the comment about reusing popular characters. Now look at the gameplay mechanics of each of those games:

  • Mario Galaxy: 3D platformer
  • New Super Mario Bros.: 2D platformer
  • Mario Kart: Weapons based Kart racer
  • Super Smash Bros. : Non-traditional beat em up
  • Mario & Sonic @ the Olympics/Winter Olympics: OK 2 games, but family sports titles with range of different gameplay options
  • Super Paper Mario: 2D/3D mix

Now look at Call of Duty:

  • CoD 1-3 & WaW: World War 2 pseudo realistic FPS
  • COD4 & MW2: Modern setting pseudo realistic FPS

Which is more likely to oversaturate its fanbase? Although there a lot of Mario games, the gameplay and mechanics in each is different to the next. And CoD is now an annual release making things worse for that particular franchise.

 

Yes the game mechanics are different, but they are Mario games.  Whether you over-saturate the actual game or the character makes little difference.  The vast majority of people don't look at Mario Galaxy as a 3D platformer and NSMB as a 2D platformer, they look at them as Mario games

 

But the game mechanics mean the difference between a series becomming stale and a series continuing strong. More so than the character, especially one so simple and with the universal appeal of Mario. The character of Mario is simply for brand recognition. If the game mechanics stayed the same in all Mario games then Mario would have died out long ago. If the character had changed but the game mechanics stayed the same those games would still die out.If you had diverse game mechanics without Mario, the games would sell, but not as much as they do now.

By having Mario on a diverse array of products you keep the games fresh for consumers whilst giving all games with his name immediate brand recognition. Most other franchises haven't been able to do this.



RolStoppable said:
"The vast majority of people don't look at Mario Galaxy as a 3D platformer and NSMB as a 2D platformer, they look at them as Mario games."



You need to replace "people" with "Nintendo detractors". People actually see 2D and 3D Mario platformers as entirely different games, that's why there's such a massive difference in sales. This will be proved again when SMG2 falls far short of 10m while at the same time NSMB Wii goes on to easily pass 20m.

If people really viewed 2D and 3D Mario platformers simply as "Mario games", then pretty much everyone who liked NSMB Wii should also buy SMG2. Not gonna happen, especially because there are oldschool 2D Mario fans who call 3D Mario "not a (real) Mario game".

I was thinking along thoose lines myself while reading over some of the new post. I know I view them differetly. 3D Marios I get hyped for. 2D Marios make me scream wooohoooooooooooo!!!!  I can keep calm about Super Mario Galaxy 2 even though I enjoyed the first one more than any other 3D Mario. However, when I found out about New Super Mario Bros and New Super Mario Bros Wii I got all excited and could not wait in a calm manner. I felt like a kid the night before X-mas



RolStoppable said:
"The vast majority of people don't look at Mario Galaxy as a 3D platformer and NSMB as a 2D platformer, they look at them as Mario games."



You need to replace "people" with "Nintendo detractors". People actually see 2D and 3D Mario platformers as entirely different games, that's why there's such a massive difference in sales. This will be proved again when SMG2 falls far short of 10m while at the same time NSMB Wii goes on to easily pass 20m.

If people really viewed 2D and 3D Mario platformers simply as "Mario games", then pretty much everyone who liked NSMB Wii should also buy SMG2. Not gonna happen, especially because there are oldschool 2D Mario fans who call 3D Mario "not a (real) Mario game".

No I don't.  If I was talking about the people on this site you would be correct, but I'm talking about gamers as a whole.  And yes most people don't know the difference between 2d, 3d platformers, 1st person or 3rd shooters, nor do they care.  They play games that they find fun.  It has nothing to do with being a Nintendo detrator (as you put it).  Just because people view them as mario games doesn't mean they are going to buy every Mario game.  It's ridiculous to make that assumtion.

There could be a million reasons why NSMB outperforms MG, 4 player co-op,  retro appeal from the nes and snes owners or simply its just a better games than MG.  But it doesn't change the fact that they are both Mario games.

I'm not disputing that there are "oldschool and hardcore" people who know the difference and even consider 3d mario not "real" but they are in the minority, by a lot.



"more money, more cash, more hoes"