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RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:
jarrod said:
RageBot said:

How much NSMBW would've sold if it was the exact same game, gameplay-wise, but with different characters, brand, yet still on the Wii?

Oh, there's no doubt at this point that Nintendo's brands have a strength and life of their own.  But really, why is that?  Why isn't there a Sonic or Crash game that can even come close to Mario sales, like there were in each franchise's heyday?  Why have Nintendo brands weathered decades at the top, while few others seemingly can?

Because it's a brand that established itself, both by being a pioneer and inovator and both by sustaining incredible value and fun factor.

Nintendo are an amazing company, did I ever say anything other than that? But the reason that they sell for so long is for the exact same reason that dragon quest sell this amazing for so long (in japan), sustaining high quality and not saturating their markets.

I never said that Mario (and other Nintendo games) sell solely because of their name, but being called "Mario" gives the game incredible boost from the get go, and momentum that would've taken other games years to build

Truth be told, the secret to Nintendo's success is quality control.  Mario could've faltered just as easily as Crash or Sonic, at any point, the real reason it hasn't is chiefly due to Nintendo's extraordinarily high development standards and exacting degree of polish.  Nintendo also tends not to release multiple rapid succession sequels, they really nurture brands like few other companies in the industry.  There's a real palpable difference in their corporate culture, and that comes through in their software.

Yeah, at this point that gives a brand like Mario a huge upfront push.  But by the same token, I'd say if NSMBWii were a far lower quality title with the same brand attached, it wouldn't be hitting the same high benchmarks either.  

Sure, it would "only" reach Wii Music level sales :P

(While harming the brand in the process, though).

So 3-4m versus 10m+?  Maybe quality counts for more at this point then...

...What?

We just talked about a bad non-mario game vs a bad mario game, we didn't compare it to how NSMBW sells, but how much a non-mario bad platformer would've sold.

Which is... what? 200K on the Wii?

Oh, I thought you were saying a theoretical C-grade 2D Mario platformer would only reach "Wii Music" level sales.  Which is 3-4m, meanwhile NSMBWii is going to cruise past 20m. 

And really, I doubt any console 2D platformers have passed 200k this gen except NSMBWii, LittleBig Planet and Wario Land Shake (in that order).  The NPC version DKJB might have too.   Then again, I can't think of many more 2D console platformers this gen (retail at least) bar Klonoa, and that bombed just as hard on PS1/PS2. :/