No, sorry but JRPG's in my opinion are a lot better, I mean sure, in WRPG's you get the freedom to do whatever you like, it's good at first, but then the novelty wears off, and you find out you've done everything with 5-10 hours, and then it's the same thing over and over, boring really.
Y'see, with JRPG's, they seem to be more story driven, whereas WRPG's are all about exploring and doing whatever you like, but that gets boring, atleast in my opinion anyway, since you find out you've done everything, and then can't be arsed playing the game anymore because you know nothing will change, it's one of the reasons I find the GTA games get so dull and boring after the first 3-4 hours or so...
I'm the kind of gamer that loves a great storyline, I play games because of their storyline, gameplay is always a plus, but I like been thrown right into the story, not having to walk around for hours "finding my own story", otherwise the game, to me, has failed, I hate things like that, when a game is making you do what it's supposed to do, for example, in Final Fantasy XIII (Just recently completed it), there's nowhere to go, except follow the story, I like that, following a story, so I KNOW what I'm meant to be doing, whereas on, say... Oblivion, as soon as you leave the sewers, that's it, it gives you too many choices that you forget all about the story, and when you come back to the game after a week or so, you realise you've forgotten what it is you were meant to be doing. If a game can't keep me immersed in it's story, then no thankyou whatsoever, and I find WRPG's to be less about the storyline and more about "Look how much time you can waste doing nothing!", whereas JRPG's are stronger on the story, and deliver it in a better manner, no matter how linear the game may be.
Story > Exploration. (As said, in my opinion)