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Forums - Sales - Wii Fit in Japan - Hit or Miss?

Middle-aged women will lap it up.



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Hit this year. Hit hit hit next year.



In Japan it will be a hit. I actually predict a lifetime attach rate of between 60 and 70 percent in Japan. It won't be a flop in the America or Europe, but I am not sure it will be a mega hit. America and Europe are a little harder to read on this. I am guessing 10 million WW by the end of this generation.



If you don't want it to sell well, it's going to sell well.



 

 

DMeisterJ said:
May have a Nintendogs effect of selling forever or miss, don't think it'll be a hit in the wake of SMG and the overall Wii sales in Japan. I think it'll hit two or three million lifetime but I don't think it'll do massive first week sales or really move hardware.

 Disagree, its a totally different demographic than SMG, SMG is a much more hardcore game, Wii Fit is likely toscale more like Wii Play, Wii Sports or Mario Party



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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cdude1034 said:

 "That my massive fanboyism/Nintendo hate prevent me from seeing how an innovation in gaming will sell well at all, just like that fad Wii."

Please, state your reasons. 


Wii Fit is innovative?

Wii Fit is a game?

Please, state your reasons.

As for Wii Fit missing the mark, there are many reasons, but for now, the primary one will do.

1)  WiiScales©

From the consumer point of view:

Only Nintendo offer a control scheme whereby you have to buy two separate items just to have a complete controller.  That's right, the 'Mote and the 'Chuck.  Now, lots of Wii owners have done this, and have done it several times so that more than one person can play at the same time.

Now, in order to play Nintendo's next big thing, Wii Fit, guess what?  That's right, you have to buy some more peripherals.

Not only do you have to buy it, but you have to put it somewhere. 

How do several people enjoy Wii Fit?  Do you take it in turns to jump on the scales? 

Also, what do you do with it once you are bored of Wii Fit?  It's not like you can use it for anything else.  What do you do with your investment?

From the retailer point of view:

Anyone that works in retail knows that space for stock is a concern.  Anyone that knows Japanese game retailers knows that the vast majority of them are small shops.

For the space one unit of Wii Fit takes you could stock about 20 standard sized games.

Now, game retailers aren't doing it for charity.  The profit on one unit of Wii Fit isn't going to be much different from the profit on one unit of, say, Mario Galaxy.  Now, given the choice between selling 20 copies of Mario Galaxy, and 1 unit of Wii Fit, which do you think they are going to opt for?

 

 



PSN - hanafuda

hanafuda said:

cdude1034 said:

 "That my massive fanboyism/Nintendo hate prevent me from seeing how an innovation in gaming will sell well at all, just like that fad Wii."

Please, state your reasons. 


Wii Fit is innovative?

Wii Fit is a game?

Please, state your reasons.

As for Wii Fit missing the mark, there are many reasons, but for now, the primary one will do.

1)  WiiScales©

From the consumer point of view:

Only Nintendo offer a control scheme whereby you have to buy two separate items just to have a complete controller.  That's right, the 'Mote and the 'Chuck.  Now, lots of Wii owners have done this, and have done it several times so that more than one person can play at the same time.

Now, in order to play Nintendo's next big thing, Wii Fit, guess what?  That's right, you have to buy some more peripherals.

Not only do you have to buy it, but you have to put it somewhere. 

How do several people enjoy Wii Fit?  Do you take it in turns to jump on the scales? 

Also, what do you do with it once you are bored of Wii Fit?  It's not like you can use it for anything else.  What do you do with your investment?

From the retailer point of view:

Anyone that works in retail knows that space for stock is a concern.  Anyone that knows Japanese game retailers knows that the vast majority of them are small shops.

For the space one unit of Wii Fit takes you could stock about 20 standard sized games.

Now, game retailers aren't doing it for charity.  The profit on one unit of Wii Fit isn't going to be much different from the profit on one unit of, say, Mario Galaxy.  Now, given the choice between selling 20 copies of Mario Galaxy, and 1 unit of Wii Fit, which do you think they are going to opt for?

 

 


 Have you been paying attention at all, other companies are already working on games which use the Wii Balance board, and if Wii Fit is a success, Ninty will announce further Wii Fit games.  And people enjoy Wii fit the same way they enjoy Raving Rabbids, in which you switch off, or Wii sports golf or Bolwling, seems to work well for those games, yeah and for about $10 more than the Wii play bundle you ge the Wii Fit bundle, seems like Wii Play sold great, why not Wii fit.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Ummmmmmmm LOL, a complete miss, an uter MEGA MISS! This trash doesnt even work. YOu tellin me that this thing actually keeps you fit? Standing infront of a TV and balancing youself SLOOOOWLY? Ummmmmmmmmmmm NO. Just go to the gim and exercise you NERDS



Banprest3 said:
Ummmmmmmm LOL, a complete miss, an uter MEGA MISS! This trash doesnt even work. YOu tellin me that this thing actually keeps you fit? Standing infront of a TV and balancing youself SLOOOOWLY? Ummmmmmmmmmmm NO. Just go to the gim and exercise you NERDS

 hus? and whats a gim?



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Banprest3 said:
Ummmmmmmm LOL, a complete miss, an uter MEGA MISS! This trash doesnt even work. YOu tellin me that this thing actually keeps you fit? Standing infront of a TV and balancing youself SLOOOOWLY? Ummmmmmmmmmmm NO. Just go to the gim and exercise you NERDS

This reply clearly shows that Nintendo needs to abandon Wii Fit immediately and get straight to work on Wii Spelling.

 



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