scottie said:
aragod said:
scottie said:
aragod said: Guess someone here never played Counter Strike. Stating shotgun as an anti-pro weapon is the biggest joke ever. If you are bad in counterstrike, I'll school you with a knife no matter what weapon you've got. If you've ever seen CS played on competetive level, with pro gamer owning public with 60-0 score rusing with just pistol giving heads here and there.
CS does have a steep learning curve, but if you are noob I guarantee you, you won't frag progamer ever.
Unreal Tournament was never considered harder than CS, Quake 3 is a different thing though. Still, the main dif. in CS is teamwork and cooperation aside from great aim, ability to read the game and quick thinking. Quake was more about quick reflex and memorizing map movement patterns.
Even remotely comparing CS to MarioKart is insulting. |
And I will beat you in Mario Kart even if you get bullets, and if a smash ball appears right infront of you in Brawl I will still get it before you do. I think you slightly misinterpreted my post. Infact, I think you took from it exactly the opposite meaning from that it is written to convey.
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My main gripe is that you chose CS to prove your point. While that point may stand for someone (I disagree), you shouldn't have selected Counter Strike, because you obviously know nothing about it.
And to your point, easy games hard to master and hard games easy to master is BS, you just can't generalise like that. And the fact is that MarioKart can't be harder to master than Gran Turismo, your answer is that Gran Turismo players compete in real life racing where one mistake can make up for instant death, profesional race car drivers play Gran Turismo instead of MarioKart. Guess why?
There might be certain cases when your statement stand, but it's definately not that CS is easy to pick up and hard to master, and also that MarioKart is harder to master than GT. I won't comment on Brawl, as from my brief playing experience I've found that game super boring. But even though I seriously doubt, that Brawl is harder to master than all those fighting games played at pro Tournaments.
EDIT: I just wake up, so fuckloads of typo's.
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Actually I have played hundreds of hours of counter strike. Mostly 1.6 but a bit of source as well. It is a very easy shooter to be alright at, but a hard shooter to be incredible at.
Ragebot - I would argue that Brawl is considered by many (who are mediocre at it) to be an easy fighting game, and obviously you think blazblue is a hard one. However, as a self confessed pro at smash bros, I can say that this is not the case, it is again easy to learn, hard to master because of the sheer variety in the games due to level design and items, as well as the inability to button bash. I haven't played blazblue, but the majority of conventional fighting games come under hard to learn easy to master
As for starcraft, you want me to compare a racer, a shooter and a fighter to an rts? No. I shan't. Same genre comparisons only
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Since you've played hundreds of hours of CS, you are saying that it's easy to be alright at. Define the meaning of alright as used here. I still feel that you haven't played CS on the level where you're able to diferentiate between alright and incredible. I've played CS for money for 2 years as "progamer", 7 years total. Playing on the highest level (never actually made the absolute "top" of the world, but was part of our national team as well as high level contender on some of the european events) there was still huge difference between the best players and teams and incredible players and teams. If you ever encountered the real pro, you'd have no idea that CS can be played like that. But that's clanwars, years of hard work on aim servers, watching replays, playing maps with transparent walls, teamwork excercise.
I know players that were incredible considering the cs population, but didn't hold a candle to the level where we played, and we couldn't touch the top teams. Beeing alright in CS is a very wide term, it can mean both top player and complete noob, it's just matter of your point of view. From my point of view, you still have no idea what you are talking about.
Everything is easy to learn and hard to master, unless it's incredibly shallow experience. But some games have wider scale of how "hard" they are to master. No matter how you look at it, MarioKart and Brawl are nowhere near close to Gran Turismo and whatever pro fighting game that is used to measure "skill". If it weren't true, those pro tournaments would be in MK and Brawl instead of these other games.