aragod said:
My main gripe is that you chose CS to prove your point. While that point may stand for someone (I disagree), you shouldn't have selected Counter Strike, because you obviously know nothing about it. And to your point, easy games hard to master and hard games easy to master is BS, you just can't generalise like that. And the fact is that MarioKart can't be harder to master than Gran Turismo, your answer is that Gran Turismo players compete in real life racing where one mistake can make up for instant death, profesional race car drivers play Gran Turismo instead of MarioKart. Guess why? There might be certain cases when your statement stand, but it's definately not that CS is easy to pick up and hard to master, and also that MarioKart is harder to master than GT. I won't comment on Brawl, as from my brief playing experience I've found that game super boring. But even though I seriously doubt, that Brawl is harder to master than all those fighting games played at pro Tournaments. EDIT: I just wake up, so fuckloads of typo's. |
Actually I have played hundreds of hours of counter strike. Mostly 1.6 but a bit of source as well. It is a very easy shooter to be alright at, but a hard shooter to be incredible at.
Ragebot - I would argue that Brawl is considered by many (who are mediocre at it) to be an easy fighting game, and obviously you think blazblue is a hard one. However, as a self confessed pro at smash bros, I can say that this is not the case, it is again easy to learn, hard to master because of the sheer variety in the games due to level design and items, as well as the inability to button bash. I haven't played blazblue, but the majority of conventional fighting games come under hard to learn easy to master
As for starcraft, you want me to compare a racer, a shooter and a fighter to an rts? No. I shan't. Same genre comparisons only







