scottie said:
We'll I would certainly get schooled by the majority of people who play for money And yes, you're right that the majority of games that we play are hard to master to some degree, however I am arguing that many games considered 'easy' are actually harder to master than games considered hard. The fact that you're detailing the amount of training required to master CS just proves my point, because it is one of the games that many people claim is infact easy. Come to think of it, aren't we both saying the same thing?? That CS is a very hard game to master. And no, the game that gets chosen for pro tournaments has very little to do with difficulty curves. IMO it has more to do with the amount of money put in by the developer/publisher to put their game forward in the eyes of the hardcore crowd. Additionally, the gamer's ego must be taken into account, being a pro gamer at cartoony games is considered less a source of pride than photorealistic games, as an example |
Well agree to disagree, I don't think that CS is easy to pick up for new players, there are tons of other shooters which are much easier. With the exception of the Quake series, I don't think there is harder shooter to start in than CS.
Games that gets chosen for pro tournaments have a lot to do with depth and dif. curves actually, the most famous progaming games are and allways were Counter Strike (original) and Starcraft. They are both miles from photorealistic, in fact, they are cartoony (SC definately is, the same W3, which is current n1 progaming RTS). Also Counter Strike is fan made mod for Half Life, which had 0 backing up. There are also games which get into progaming thanks to the bucks behind them, as happend with Halo 3 or World of Warcraft. But gamer's ego has a little to do with it, WoW is as cartoony as you can get, the PVP is broken beyond belief and since WotkL dumbed down, yet it's one of today's most popular games.
Deciding factors for becoming a progaming game are in no order: a) Popularity b) Depth (="Hard to Master") c) Sponsor interest (= attractiveness). The best games have it all. I don't think that there is anything preventing Mario Kart to become a progaming game, with the exception of "Depth". It's very popular and it's attractive to watch, may seem kiddie, but that wasn't problem before.
MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising







