Hmm.
I still can't get over how the publisher says one thing, and the development team says another.
Now I wonder how much they expected it to sell. It is still selling now but c'mon, its $8 a copy. It will hit 550k sometime, but that won't matter either I guess.
What really makes it a mismatch though? Is it because the game has no color except gratuitous amounts of red blood? Is it because the game is 5 hours long?
Damn, I feel real sorry for Wii exclusive owners. They get blamed for not buying things; the Wii customer is always wrong. I know some people might be lying in this thread when they say they didn't like Madworld just because they want to refute the stance Hayes took on the sales, but some disappointment may be credible.
Anyways, we just have another case where the Wii is neglected for not supporting weird ass games (Deadly Creatures). Madworld got ads, I'm not going to lie, Bayonetta got a lot too, but I guess being multiplatform will always put Wii sales at a disadvantage.
Now the budget of both games comes into question. I think I argued with amp316 (or someone else, maybe Khuutra) and came to the conclusion that Madworld cost $8-$9 million maximum (average Wii game is $5-$7 million, avg. team of 25-45 people) Sega probably spent 10%-30% of that on advertising, so Madworld could be in a range of $9m-$12.5 million in total.
I’d also say that it officially dropped in price after 6 weeks (finally dipped below in 10k NA+EU afterwards) in mid-May of 2009. At this point it netted 190k in sales already. In terms of revenue, I’d say it would be divided by [$4.7m Americas/ $4.75m Others].
Take that for what you will, but we can assume Bayonetta got the same production costs right?
………