Zlejedi said:
The Wii has healthy sales in all markets, thus it can potentially sell Persona 5 in all three. You're not getting the point though. Putting the game on the PS3 limits it to the PS3. It'll be the only platform to have it, or maybe it'll be shared with the 360 for an extra bit of sales. Putting it on the Wii/PSP/PS2 gives it the following advantages:
1. Reusing assets from previous Personas and having lower development costs going in than an HD Persona would have.
2. It would be featured on the two platforms Persona has been known for the last 5 years, the PSP and PS2. The Wii is merely added in because of the ease to port between PS2, PSP and the Wii.
3. It opens it up to both the handheld and console market, and it allows the series to grow into a new platform from this generation without much risk of tanking or having to rework the game to accommodate more expensive art, as the PSP and PS2 can ease it by showing strong sales in their own markets that they flourish in.
So this option gives the series security, allows for a less expensive title to be produced even while on three platforms, and opens it up to a new audience. I'm not saying this is what Atlus will do, but it would be the smartest choice they could make.
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1. Creating PS3 version would give them assets to use for multiple games on HD platforms decreasing cost of development in the future. And noone sane expects Atlus to push graphics to the edge with 20+ milion budget game.
2. Huge number of PSP/X360/PS3 titles done recently suggests porting from ps3 to psp is also easy. And if porting from PS2 to Wii was so effortless then where are those dozens of great PS2 titles that could be made into Wii version for quick profit?
3. They can still go with P2 and P4 to portables before they have to take care of P5 there. Also the series is well known IP risk of tanking in HD market is minimal
What you suggest is short sighted quick profit way with using one allmost dead platform (PS2) , one platform that will be soon replaced and is heavily plagued by piracy (PSP) and one platform with questionable ability to sell serious jrpg.
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1) What other games? If they're SMT games they'll need a LOT more assets. If they're ARPG games like Nocturne... they'll need completly different assets. Also, considering 15 Million is what you pay for an average game... that's already pretty costly.
2) You are seriously suggesting that PS3 to PSP is easier then PS2 to Wii? There actually are a decent number of PS2/Wii and PSP/Wii multiplat games. Power Pros, Monster Lab, Death JR... plenty of games like that. Not that I see the Wii port as likely, but PS2/Wii/PSP ports are a HELL of a lot easier then PS3/360/PSP ports.
3) Tell that to Disgaea, which did like half it's sales from last generation. Or the Dynasty Warrior games that are down everywhere. There is plenty of risk involved with the PS3. Persona is a well known IP, HOWEVER, like those two it's a VERY insular game. You need to make sure your audience is already there, or if it isn't... that the platform is cheap enough for them to get to.
Hell, why else was Persona 4 on PS2? They started work on P4 long after everyone else had alreay given up and moved to the next generation. PSP just makes the most sense. That's the thing... they could keep releasing Persona games on the PS2... and the Persona core would still buy them.
Putting it on PS3 is a big risk if that's what they are doing.