I wish more developers were like this guy.
The Conduit was a good first attempt from a team inexperienced at FPS games. Sounds like they're learning as they go. Conduit 2 should improve on their success.
psychoBrew said:
They had 20 people working on the first title. That's the problem. Of course, I don't think the FPS genre is popular enough on the Wii to warrant a huge 200 person development team like some games have, so we are left with what we get. |
20 seems a bit low, but they really don't need 200 people on a Wii game. It's not like the HD games which need incredibly detailed artwork and complicated effects etc. It's why is shocking 3rd-party's haven't put more core titles on the Wii. It's not like they need to employ a huge team.
Megaman 1 was a first attempt and Megaman 2 was great 3 was ok 4... 5..... .. .
Ok so I don't want their efforts so I wont buy it, it's that simple.
These guys talk a sweet talk, but why would you let your imaginations control your decision making skills, they obviously don't have the skills or passion to match their words.
I've only known two words for something like that: it's Bull Sh**.
Just my two cents though.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
Upgrades, perks, and being able to revive your teammates?
Doesn't this sound like another game that I've played?
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Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
| amp316 said: Upgrades, perks, and being able to revive your teammates? Doesn't this sound like another game that I've played? |
They never claimed to be original, and admit they are trying to give the Wii those kinds of games.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
ugghhh sprint button.
What a waste of a good button. FFS this is a console, it has a control stick with variable positions.
Not so interested in online perks either, I don't think the game should be made easier for those who have played longer, however that is my assumption of what these perks are, so I could be wrong.
Everything else sounds good though.

LordTheNightKnight said:
They never claimed to be original, and admit they are trying to give the Wii those kinds of games. |
I understand that, but that game is aleady on the Wii.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
amp316 said:
I understand that, but that game is aleady on the Wii. |
Didn't know there was a game. Guessing it's MW? But still, incorporating popular features is still acceptable as long as they don't pretend to invent them.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Scoobes said:
20 seems a bit low, but they really don't need 200 people on a Wii game. It's not like the HD games which need incredibly detailed artwork and complicated effects etc. It's why is shocking 3rd-party's haven't put more core titles on the Wii. It's not like they need to employ a huge team. |
The average team size for a Wii game is 25-45 people.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."