Scoobes said:
psychoBrew said:
HappySqurriel said:
The thing I really like about High Voltage Software is that they seem to be grounded in reality. The problem (as I see it) is the team lacks the talent, resources, and support to really produce the kind of product that would drive significant sales. If there was a significant improvement in two of the three areas I think that they could compensate for lacking the third, and produce a very solid product; and if there was a significant improvement in all three they could probably produce a game on par with many of the best games on the Wii. Unfortunately, I think they will continue to produce games that are somewhat compelling, but are critically flawed in may ways.
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They had 20 people working on the first title. That's the problem. Of course, I don't think the FPS genre is popular enough on the Wii to warrant a huge 200 person development team like some games have, so we are left with what we get.
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20 seems a bit low, but they really don't need 200 people on a Wii game. It's not like the HD games which need incredibly detailed artwork and complicated effects etc. It's why is shocking 3rd-party's haven't put more core titles on the Wii. It's not like they need to employ a huge team.
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The average team size for a Wii game is 25-45 people.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."