mrstickball said:
Lets compare a few current-gen IPs against eachother:
| Title |
1st Game |
2nd Game |
2nd game lead (in %) |
| Mass Effect |
1,306,000 |
1,622,000 |
24% (9 weeks) |
| Uncharted |
1,373,000 |
3,078,000 |
124% (23 weeks) |
| Resistance |
2,648,000 |
1,829,000 |
-31% (70 weeks) |
| No More Heroes |
141,000 |
82,000 |
-42% (8 weeks, US only) |
| Assassin's Creed |
3,561,000 |
3,530,000 |
-1% (19 weeks, X360) |
| Gears of War |
4,965,000 |
5,633,000 |
13% (73 weeks) |
I'd say that the success of sequels has been incredibly varied. UC2 is the only sequel (AFAIK) to really get massive boosts from its debut launch. I am sure my list is suspect - as I am probably forgetting a few titles. However, in general, you can see that there is no definable metric to gauge ME2 against.
Unlike every other game on the chart, though, Mass Effect 2 is the only one (AFAIK) that launched in a different season than the original. Uncharted, Resistance, NMH, AC and GoW all debuted at similar apples-to-apples launch periods, whereas ME2 was launched in January coming off of Christmas boosts vs. ME1 which debuted in early November. That would play a big part.
Throw in the fact that ME2 also had a day-and-date PC launch, and I would think that some sales may have went to the PC vs. the 360. I don't have ME2 vs. ME1 PC numbers onhand, but I would venture to say that ME2 was a bit more successful.
Ultimately, ME2 is a great game, and its sales will persist for a long time, I think. Is it slowing down? Yes. Should it sell better? Absolutely, yes. But I think that overall, BioWare should be happy with what its doing.
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