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Forums - Nintendo - The best value on the Virtual Console has been released: Ogre Battle 64

I think the biggest problem is that nowhere does it state how the Chaos Frames work... and how they work is different from the first Ogre Battle.



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KungKras said:
Square Enix made games for N64?

No, but Enix and Quest (who Square bought out) did.  So did Eidos/SCi and Taito actually (both of whom Square Enix has also since bought out)... these days SE would retain rights to the following N64 games...

  • Bakushou Jinsei 64: Mezase! Resort Ou
  • But-A-Move 2: Arcade Edition
  • Bust-A-Move 4 
  • Bust-A-Move '99 
  • Carmageddon 64
  • Densha de Go 64
  • Fighting Force 64
  • Gex 3: Deep Cover Gecko
  • Gex 64: Enter the Geko 
  • Mischief Makers
  • Ogre Battle 64: Person of Lordly Caliber
  • Space Invaders 64
  • Wonder Project J2: Koruro no Mori no Josette


famousringo said:
Kenology said:
@ Khuutra:

I like to kill every enemy on the map. Once a unit's leader is killed, the pawns take off with beads of sweat racing from their brow. So if I chase them, I'll always attack them from behind. You're saying that lowers my CF?

That would suck. :(

It's a little tricky to keep straight, so I sympathize. Attacking from behind risks lowering the attacking unit's alignment, which doesn't directly affect your CF. However, since liberating towns (instead of capturing them) requires a unit of the proper alignment, it might not be healthy to drive all your unit's alignments into the ground by attacking retreating units.

One solution is to get a chaotic jerkface like Diomedes to finish off those pesky cowards and preserve the virtue of your more noble units.

Got it. Okay, credit to http://www.neoseeker.com/resourcelink.html?rlid=95921&rid=89083 and http://www.gamespite.net/talkingtime/showthread.php?t=4983 (do not click these links, there are spoilers)

Alignment:

- First, the characters you have in your unit affect an individual’s alignment. If you take a Chaotic character and place him/her/it in a unit with four Lawful characters, over time the Chaotic character will become more Lawful. The same would be true if a Lawful character was put in a unit with Chaotic characters.

- Second, if a character kills an enemy that is more Chaotic than he/she/it is, he/she/it will be come more Lawful. If they kill a character that is more Lawful, then they become more Chaotic. At any time in the game you can stop and check an enemy unit’s alignment, so you need to carefully and meticulously plan each encounter if you want to manipulate your character’s alignment.

- Third, while battles occur automatically, you do have some control over your units. You can pick from a set of predetermined commands. Telling them to “Attack Weakest” influences them in the Chaotic direction while telling them to “Attack Strongest” influences them in the Lawful direction.

- Fourth, fighting enemies that are a lower level than the character makes them more Chaotic, while fighting stronger enemies makes them more Lawful.
As an addendum to number one, I once had a chaotic unit corrupt a neutral unit, but he was like an evil lord of the undead so I don't know if that's typical or not.

Chaos Frame:

From my observations, I can say that there are three things that affect
the chaos frame:  
    1) liberating or capturing strongholds,
    2) the order that missions are played when there is a divided path,
    3) whether or not some of the special characters join your party.

None of these things have any affect on the chaos frame:
    *Defeating the enemy boss and liberating the enemy headquarters  
    *Letting Magnus walk around the map and grow old
    *Killing only the enemy unit leaders
    *Killing the entire enemy unit
    *Creating and using legions
    *Creating Vampires, Lichs, Angel Knights, and Zombies
    *Changing the special characters' classes (including undead
     classes)
    *Using 'Love and Peace' to recruit enemy characters, including
     an Angel Knight and a Saturos
And that's all there is!



For the record:

Any lawful leader (regardless of degree of lawfulness) should be able to liberate a city whose alignment is 67-100.

Any neutral (regardless of degree) leader should be able to liberate a city whose alignment is 34-66.

Any chaotic (regardless of degree) leader should be able to liberate a city whose alignment is 1-33.

Edit: It's possible that having unit alignments closer to the Morale of a town may boost your Chaos Frame more when you liberate.

You could also be like me and not give a crap about it your first time through!



Nah, I played through this entire game twice back in the N64 days and got the worst ending both times. I want to do it right this time!

Also, it's sometimes hard for me to tell how my unit is doing via the alignment icon. When the scale is tipped to the right, you character is lawful. Vise-versa for chaotic, right?



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Kenology said:
Nah, I played through this entire game twice back in the N64 games and got the worst ending both times. I want to do it right this time!

Also, it's sometimes hard for me to tell how my unit is doing via the alignment icon. When the scale is tipped to the right, you character is lawful. Vise-versa for chaotic, right?

Yes. If it still says N, it means you're Neutral, leaning toward Lawful. Left-hand side is Chaotic, as I remember.