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Forums - Gaming - Who are your favorite video game composers?

Kenryoku_Maxis said:
freebs2 said:
I've always thought that the composing element is underestimated by videogame producers, music and sonds creates the atmosphere and help to immerse the player, should be considered more. There are only a few videogame composers I was impressed with like Koji Kondo(Mario&Zelda) especially for mario scores, Harry Gragson Williams(MGS),Kenji Yamamoto(super metroid′), I don't personally like Uematzu very much (not very original) more recently I was impressed with Dead Space, not for its score but for the intelligent use of sound, but still neither of them stand a chance against movie composers....like Vangelis,Enio Morricone,John Williams.

Frankly, I'd consider both Uematsu and John Williams in the same category.  They both can produce amazing melodies and works.  But they both tend to focus on the same things.  They focus on 'sweeping melodies' and 'character themes' and a lot of the overall works tend to lose focus.  Take any of their most famous works, say Final Fantasy for Uematsu and Star Wars for John Williams.  In both works, you will see heavy focus put towards the main themes, character themes and themes for specific areas (such as towns in Final Fantasy or something like the 'Asteroid Field' in Empire Strikes Back).  But then, when they step back away from those areas, a lot of their music tends to lose that focus and turns more towards well....improvisation.  Or even sounding like elevator 'background' music.  As if they were just writing stuff to fill the space in between the main themes and so there would be music playing.

So what I'm trying to say is, there's amazing composers for both video games and film.  But I would say both Uematsu and John Williams have the same problem of focusing too much on the 'meat' and not providing any of the 'potatoes'.  The measure of a good artist is one where you want to listen to the majority of their works.  Not shuffle through a quarter or more of their songs to get to the 'good' ones.


I can agree with the most you say.... I have specified John Williams beacause it's a famous example of movies composion but he is not a perfect composer.I agree that he focus more on themes, wich are often repeated in movies and he focus less on the rest of composition but also I can't say that the quality of those are on the same level of Uematsu themes....I don't remeber a theme from Final Fantasy quite as evocative and epic as a star wars or Indiana Jones theme(just for example)....still as I said I have mentioned him more because its famous, I think he is a great comnposer but there are also many others on a similar or better level in movies. My personal preference goes to Vangelis, even if he has made just a few OSTs (Chariots of Fire, Blade Runner, 1942:Conquest Of Paradise, are the most famous) I don't know enyone like him who is so emotional, athmosferic and epic at the same time he is also very original mixing classical and ethnic instruments with electronic sythetizers. It would be a great thing to see a game soundtrack made by him, even if it is very unlikely.



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freebs2 said:
Kenryoku_Maxis said:
freebs2 said:
I've always thought that the composing element is underestimated by videogame producers, music and sonds creates the atmosphere and help to immerse the player, should be considered more. There are only a few videogame composers I was impressed with like Koji Kondo(Mario&Zelda) especially for mario scores, Harry Gragson Williams(MGS),Kenji Yamamoto(super metroid′), I don't personally like Uematzu very much (not very original) more recently I was impressed with Dead Space, not for its score but for the intelligent use of sound, but still neither of them stand a chance against movie composers....like Vangelis,Enio Morricone,John Williams.

Frankly, I'd consider both Uematsu and John Williams in the same category.  They both can produce amazing melodies and works.  But they both tend to focus on the same things.  They focus on 'sweeping melodies' and 'character themes' and a lot of the overall works tend to lose focus.  Take any of their most famous works, say Final Fantasy for Uematsu and Star Wars for John Williams.  In both works, you will see heavy focus put towards the main themes, character themes and themes for specific areas (such as towns in Final Fantasy or something like the 'Asteroid Field' in Empire Strikes Back).  But then, when they step back away from those areas, a lot of their music tends to lose that focus and turns more towards well....improvisation.  Or even sounding like elevator 'background' music.  As if they were just writing stuff to fill the space in between the main themes and so there would be music playing.

So what I'm trying to say is, there's amazing composers for both video games and film.  But I would say both Uematsu and John Williams have the same problem of focusing too much on the 'meat' and not providing any of the 'potatoes'.  The measure of a good artist is one where you want to listen to the majority of their works.  Not shuffle through a quarter or more of their songs to get to the 'good' ones.


I can agree with the most you say.... I have specified John Williams beacause it's a famous example of movies composion but he is not a perfect composer.I agree that he focus more on themes, wich are often repeated in movies and he focus less on the rest of composition but also I can't say that the quality of those are on the same level of Uematsu themes....I don't remeber a theme from Final Fantasy quite as evocative and epic as a star wars or Indiana Jones theme(just for example)....still as I said I have mentioned him more because its famous, I think he is a great comnposer but there are also many others on a similar or better level in movies. My personal preference goes to Vangelis, even if he has made just a few OSTs (Chariots of Fire, Blade Runner, 1942:Conquest Of Paradise, are the most famous) I don't know enyone like him who is so emotional, athmosferic and epic at the same time he is also very original mixing classical and ethnic instruments with electronic sythetizers. It would be a great thing to see a game soundtrack made by him, even if it is very unlikely.

I definitely agree that Vangelis is amazing, but like some other composers out there, he's a very unique case and has done very limited works, mostly outside of Film.  But on the whole, you're kind of comparing film composers to game composers, which they don't exactly match 1:1.  While I admit, its convenient with my John Williams and Nobou Uematsu example that they have similar traits, many other composers, even those who work on both video games and cinema, have major differences in their style when it comes to approaching both types of music.  And its not hard to see why, as one form of medium (video games) offers the composer a wide range of possibilites while the other (music for film) is much more ridgid and requires the artist to compose song that matches the pace and style of a preset visual image.

There are some noted artists out there who have worked on both video games and film.  Yoko Kanno, Koichi Sugiyama, Harry Gregson Williams, Hans Zimmer.  But as for most noted film composers making the leap over to video games, I don't think you'll be seeing that happen too often.  I don't think we'll be seeing James Horner, John Williams or Jerry Goldsmith running over to score GTAV, GOWIV or MW3.



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My favourites are Koji Kondo and Kenji Yamamoto (Tallon Overworld being my favourite song).



Tommy Tallarico



Goodfella said:
Yasunori Mitsuda





  Second song is good, the first one is irritating as hell after the first half. Mitsuda did WAY better work for Xenogears.

Why I put Uematsu ahead of him is because for every great song Mitsuda has, Uematsu has about 15.



I describe myself as a little dose of toxic masculinity.

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Yoko Shimomura (Parasite Eve, Street Fighter II, Legend of Mana, Kingdom Hearts)



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Jumpin said:
Goodfella said:
Yasunori Mitsuda





  Second song is good, the first one is irritating as hell after the first half. Mitsuda did WAY better work for Xenogears.

Why I put Uematsu ahead of him is because for every great song Mitsuda has, Uematsu has about 15.

Sure he does <_<



Koji Kondo

Nobuo Uematsu

Yoko Shimomura

Motoi Sakuraba

Yasunori Mitsuda

The guys who composed the F-Zero series

Michiru Yamane

Alexander Brandon (composed the music of Mask of the Betrayer, beats most other WRPG's anyday)

L. Rob Hubbard:

Chris Huelsbeck:

 



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Have to give a nod to Jun Sunoue for his work in Sonic 3 & Knuckles.



Masato Nakamura is great as well (Worked on Sonic & Sonic 2)



Akari Kaida's work on Okami is also superb. ^_^



Other than that, there's Koji Kondo... but I'll let others speak of his greatness.