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Forums - Nintendo Discussion - Should Nintendo launch in 2011-12 starting the next gen with monster power?

 

Should Nintendo launch in 2011-12 starting the next gen with monster power?

Launch in 2011- early 12 ... 115 63.89%
 
Launch in 2011, just larg... 42 23.33%
 
Re-release current Wii in 2011, just with HD 23 12.78%
 
Total:180
Kenryoku_Maxis said:

Its like I've been transported back to 2006 all over again....

The blatant Anti-Wii sentiment in your posts is rather hilarious.  Your views are literally searching for any way to make some kind of connection to Nintendo’s 'imminent destruction' based on your own opinions of Nintendo’s Quality.  It would be entertaining to read if I hadn't spent years already shifting through these same posts before...

The thing is the Wii is not a good console for gamers. Gamers like gameplay & graphics. The wii cannot deliever on either due to the pad delay and ancient graphics. Why would these people upgrade to another console? They are happy with what the wii offers, which frankly in comparison to the 360  and ps3 in terms of gaming, is very little, so why would they want more? They clearly dont care about graphics or gameplay, so as ive said before, unless Nintendo go down a VR route, their future console will not attract many of the wii owners.



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axt113 said:
archbrix said:
axt113 said:
archbrix said:

Wii vitality could very well be a casual lure like Wii Fit was, and no, that audience will not be swayed by Zelda Wii, Galaxy 2 or Metroid.  But to say that three of Nintendo's most popular franchises are not a strong lineup is ridiculous.  The original Galaxy had very strong sales and Zelda Wii will do the same.  There are still core gamers who do not own a Wii yet who are just waiting for Zelda Wii to appear.

Once again:  N64 sold poorly because of lacking third party support and the lack of CD, period.  Nintendo and Rare kept the system alive on their own, making it reach the 30 million+ systems it did sell.  The casual bandwagon hadn't been established yet so how can you say their games didn't appeal to a wide audience for that time (ever heard of GoldenEye?)?  By that definition Playstation didn't have "casual market" games either and it sold phenomenally.  I guarantee that if the N64 had launched with NSMB or Mario World they wouldn't have sold nearly as many copies as Mario 64 at that time.  People were expecting 3D after polygons became the standard; why do you think Mario, a very 2D based game from its gameplay inception, went 3D?  The Wii has sold incredibly because of creating a new market:  the casual gamer, along with being very affordable for said market.  I never disputed this.  What I said was Nintendo underestimated the competition before on many levels, NOT with the Wii where they went a different route than the competition... so my argument=win.

I agree with what Chistensen says as his basis is sound.  But software could make all of the difference.  I don't think it will in this case, but do you think the Wii or the DS for that matter would have been successes if another company was at the helm of that technology?  Nintendo's genius ideas for applications with the new tech is what made them appealing, and there is always a chance (a very slim one in this case) that Sony and Microsoft could create apps that make their respective peripherals appealing.  Again, we don't know enough details regarding software.  Christensen never once says, "Move will fail", only that it's not poised for large success.  There is a difference;  while it won't have the break-out success the Wii-mote did, it could still suffice for Sony, who is seeking the casual audience, rather than hit rock bottom.  This market is just too unpredictable for you to assume Move and Natal are instant failures.  How about the 90% of analysts who, with sound statistical reasoning, stated that Nintendo would be lucky with about 15% market share before this generation started?  I rest my case.

 

 

None of them pushed hardware, what pushed hardware was the wider market games, like Wii sports

Wrong, do you even hear yourself, the causual bandwagon, lol, you really don't get it, there is no causal bandwagon, only idiots think there is, the wider market has always been there, they just weren't interested in playing "core" games, things like Mario 64, they were interested in Super mario, but not 3D star hunter mario.  Their games didn't appeal to a wide audience, because none of them came close to the Super mario games of the earlier gens, they had cut off the wider market.  Wrong Super Mario has always sold more than 3D mario, get a clue.  You really don't understand the market at all do you?

 

Sony and MS have no chance of making that software, the values of those companies are opposed to what the wider market is looking for, which is why they could never make the, Wii.  Back then MOVE wasn't announced, all there was was rumors of what would become MOVE, but he did say that the rumored ideas were a bad idea and that alternatives were what Sony should do, now Sony is doing the wrong move, and it'll end like other disrutions, with Sony being crushed, in fact Christensen has outlined how Sony will be defeated in his books.

 

Those analysts are not Christensen, Christensen is smarter, he's the guy who created the whole disruption theory, and its the theory that Nintendo has followed to great success, and the success is continuing, so yeah, trust the guys who were wrong and are currently saying Move will be a success, or the guy who was right and who said MOVE was a bad idea, I'll trust Christensen.

Wii Sports and the like did push hardware; it STILL doesn't mean their big three lineup isn't strong.

If the word "casual" offends you, too bad.  Let's use "wider" since you seem to prefer it.  Many, many people who bought the Wii are people who fall into the "wider" category.  People that , as you admitted yourself, are not core gamers.  People who bought it on a whim, many of which hardly use it anymore.  People who are grandparents who like Wii bowling.  People who play every long once and a while with their kids.  In other words:  PEOPLE WHO PLAY CASUALLY!  Sound better?  Less idiotic, perhaps?  I never said this was a bad thing; not in the least.  No they would not be interested in Mario 64.  But Mario 64 did more than deliver a "3D star hunt".  It delivered a new era of gameplay and showed that Nintendo could gracefully transition great gameplay into 3D.  That impressed people whether they were fans of the direction the game took or not.  I personally prefer most of the 2D Mario games myself, and now that the "wider" market has embraced the Wii, great games like NSMB will surely sell much better.  But in 1996 Nintendo started the N64 off with a bang by adapting to the market instead of just releasing another 2D Mario which would have largely gone unnoticed at the time.  Super Mario World came with the SNES, but Super Mario World 2?  Despite being one of my favorite games ever, it definitely didn't sell anywhere near what Mario 64 and Galaxy have... there's your clue.

Sony opposed to what the wider market is looking for?  Because PS1 and PS2 didn't sell squat, right?  Do YOU hear yourself?  I won't argue against Christensen's points simply because I do agree with a lot of what the man says.  Doesn't mean Move and Natal couldn't surprise us, but I'm not holding my breath either.  And I never stated I "trusted" the analysts; I NEVER did, as I was sure Nintendo would regain their #1 spot in the market.  Why?  Because I DO understand the market.  Do You?

 

 

Wrong, still weak, doesn't move hardware is weak

 

Its not offesnsive, its stupid, because it shows you really don't ge the market.  Not core means they value different things than the core, they don't care about HD graphics for example.  No 3D mario, mario 64, merely closed off the market, alienating those gamers who were fans of the Super marios, I know I never enjoyed the 3D marios like the Super marios.

Going unnoticed, lol, are you listening to yourself, Mario 64 never sold close to what those 2D marios you think would have gone unnoticed did, like I said, you don't get marketing, study business a little first.

Sony just sold to more markets, and to larger populations, they didn't expand the market, and they still won't with move or NATAL

Study business a little first?  Why don't you try studying grammar and spelling first... then maybe you'll "ge"  the market yourself.

Yes I am listening to myself, but obviously you're not.  Did you not read my example?  SMW2 sold NO WHERE NEAR what Mario 64 did.  Why?  Because at that time 3D design was in.  I know it and Nintendo knew it too.  You obviously have no idea what you're talking about, hiding behind the opinions of Christensen and people who actually do know what they're talking about in hopes of sounding like you have a clue yourself...

 



Khuutra said:
Mazty said:
Khuutra said:

I'm going to move past the earlier parts of your post to continue with my point, do forgive me.

Yes, it's the sort of reply I was aiming for.

Now, are the people who enjoy.... we'll say Ratchet and Clank. Are the people who enjoy Ratchet and Clank wrong, simply missing out on something that they should be seeing?

Nope. Ratchet and Clank offers a good delve into the platforming genre with wide expansive worlds, good graphics, and essentially it works, e.g. the controls are responsive, as well as the game being the 'natural evolution' for gaming - it takes what the old did and simply makes it all better, it doesn't suddenly go 2D or take a deconstructive step in the wrong direction.

Similar to LittleBigPlanet really. Amazing level design, very accessible, child friendly, many hours of content, if not limitless due to level customisation as well as being an improvement on platforming (2D -> 2.5D allowing for more creative level designs, fully implemented physics system, online play, online level sharing etc).

All right, good. Cool.

So, from this, it can be taken that people can have different values and still be in the right, as it were? They can like platformers, and not particularly value games where enemy AI is very important, or things like that?

Depends. They can enjoy any genre they want, but games have criteria that if they do not fill, they will suck. If enemy AI is bad, then the game will present either an impossible challenge or none at all. The latter is only good for very young children who cannot deal with a challenge, and a challenge is essentialy what prevents boredom.
Also level design is another one. If all the levels look the same and are hard to navigate, no one in their right mind is going to find that enjoyable as it is a challenge for the wrong reasons, plus the chance of getting bored due to repetition is high, and boredom defeats the point of a game.
Another thing that should be done is all games should be compared to games of the same genre in the current market. For example, 10 years ago I'd have said that Perfect Dark is an outstanding FPS, but when comparing it to games nowadays, it looks bad, presents no challenge (resulting in boredom), crap voice acting and so on. Basically games should be looked at in comparison other games in it's genre. So in that respect LittleBigPlanet and Super Mario Galaxy are great platformers as they tick all the boxes, even if you are not a fan of platformers.



what about the gameplay in Super Mario galaxy, Monster hunter 3, Red steel 2, New super Mario Bros Wii etc etc do you not like? have you even played any of them for more than 5 minutes lol. And you still haven't replied to me old post is it because you can't find it oir just that you have no answer lol



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Check out my hype threads: Cyberpunk, and The Witcher 3!

Mazty said:
Khuutra said:

All right, good. Cool.

So, from this, it can be taken that people can have different values and still be in the right, as it were? They can like platformers, and not particularly value games where enemy AI is very important, or things like that?

Depends. They can enjoy any genre they want, but games have criteria that if they do not fill, they will suck. If enemy AI is bad, then the game will present either an impossible challenge or none at all. The latter is only good for very young children who cannot deal with a challenge, and a challenge is essentialy what prevents boredom.
Also level design is another one. If all the levels look the same and are hard to navigate, no one in their right mind is going to find that enjoyable as it is a challenge for the wrong reasons, plus the chance of getting bored due to repetition is high, and boredom defeats the point of a game.
Another thing that should be done is all games should be compared to games of the same genre in the current market. For example, 10 years ago I'd have said that Perfect Dark is an outstanding FPS, but when comparing it to games nowadays, it looks bad, presents no challenge (resulting in boredom), crap voice acting and so on. Basically games should be looked at in comparison other games in it's genre. So in that respect LittleBigPlanet and Super Mario Galaxy are great platformers as they tick all the boxes, even if you are not a fan of platformers.

All right, I'm glad you said that.

Now, there are certain qualities that people like in platformers that you don't value, right? It's part of why you don't care all that much for Ratchet and Clank. It is fair to say that something that someone else considers vital, you might not consider vital at all?



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zarx said:

what about the gameplay in Super Mario galaxy, Monster hunter 3, Red steel 2, New super Mario Bros Wii etc etc do you not like? have you even played any of them for more than 5 minutes lol. And you still haven't replied to me old post is it because you can't find it oir just that you have no answer lol

No idea what post you're on about, but the fact you didn't know FEAR was known for it's AI shows that you are not a gamer at all.

Super Mario Galaxy was fine, but the pad lag made it more awkard than it should have been. Haven't played the other two, as for NSMBW it's an abysmal game. The co-op is a test of patience and its a step back to crap. 2D? Thought we'd left that behind, as well as mindless lemming 'enemies'. Well saying that the game is cleartly aimed at children due to the lack of speech and 'cute' sounds, but so was LBP, and that was a game with far better platforming etc whilst presenting a good difficulty for old and new gamers, whilst offering level editing, co-op, online co-op etc. 



Khuutra said:
Mazty said:
Khuutra said:

All right, good. Cool.

So, from this, it can be taken that people can have different values and still be in the right, as it were? They can like platformers, and not particularly value games where enemy AI is very important, or things like that?

Depends. They can enjoy any genre they want, but games have criteria that if they do not fill, they will suck. If enemy AI is bad, then the game will present either an impossible challenge or none at all. The latter is only good for very young children who cannot deal with a challenge, and a challenge is essentialy what prevents boredom.
Also level design is another one. If all the levels look the same and are hard to navigate, no one in their right mind is going to find that enjoyable as it is a challenge for the wrong reasons, plus the chance of getting bored due to repetition is high, and boredom defeats the point of a game.
Another thing that should be done is all games should be compared to games of the same genre in the current market. For example, 10 years ago I'd have said that Perfect Dark is an outstanding FPS, but when comparing it to games nowadays, it looks bad, presents no challenge (resulting in boredom), crap voice acting and so on. Basically games should be looked at in comparison other games in it's genre. So in that respect LittleBigPlanet and Super Mario Galaxy are great platformers as they tick all the boxes, even if you are not a fan of platformers.

All right, I'm glad you said that.

Now, there are certain qualities that people like in platformers that you don't value, right? It's part of why you don't care all that much for Ratchet and Clank. It is fair to say that something that someone else considers vital, you might not consider vital at all?

Not really....I don't enjoy Ratchet and Clank because I prefer my games to be serious and team based (online FPS'). I think all gamers hold the same things vital in games such as level design etc, but it's not vital for me that a game be serious, it's just my preference. I can't think of something in a game someone would hold as vital and another gamer would not. But note by gamer I mean someone 14ish - 20+, so in that sense a game for kids would obviously have different things vital (no violence, no horror etc) due to the way kids think.



Mazty said:
Khuutra said:

All right, I'm glad you said that.

Now, there are certain qualities that people like in platformers that you don't value, right? It's part of why you don't care all that much for Ratchet and Clank. It is fair to say that something that someone else considers vital, you might not consider vital at all?

Not really....I don't enjoy Ratchet and Clank because I prefer my games to be serious and team based (online FPS'). I think all gamers hold the same things vital in games such as level design etc, but it's not vital for me that a game be serious, it's just my preference. I can't think of something in a game someone would hold as vital and another gamer would not. But note by gamer I mean someone 14ish - 20+, so in that sense a game for kids would obviously have different things vital (no violence, no horror etc) due to the way kids think.

Children are one of the bigger player groups of "serious" games, but we're getting off-track.

Let me level it for you. Suppose a person holds it vital that they have a tight, no-nonsense platforming experience, and any other values are derived from that. You do not share that value, right? The one that says that platforming is really important.



Mazty said:
zarx said:

what about the gameplay in Super Mario galaxy, Monster hunter 3, Red steel 2, New super Mario Bros Wii etc etc do you not like? have you even played any of them for more than 5 minutes lol. And you still haven't replied to me old post is it because you can't find it oir just that you have no answer lol

No idea what post you're on about, but the fact you didn't know FEAR was known for it's AI shows that you are not a gamer at all.

Super Mario Galaxy was fine, but the pad lag made it more awkard than it should have been. Haven't played the other two, as for NSMBW it's an abysmal game. The co-op is a test of patience and its a step back to crap. 2D? Thought we'd left that behind, as well as mindless lemming 'enemies'. Well saying that the game is cleartly aimed at children due to the lack of speech and 'cute' sounds, but so was LBP, and that was a game with far better platforming etc whilst presenting a good difficulty for old and new gamers, whilst offering level editing, co-op, online co-op etc. 

"

well let me explain a few things, first just because consumers that never owned a console before were more attracted to the Wii than the HD consoles it doesn't mean that those same consumers won't be interested in a better version of the console they have, you are thinking about it from a old school gamer's point of view where because they didn't support the technically superior HD consoles that were just offering HD versions of the same games these people don't want a technically better version of their current console. just because consumers wren't interested in better specs before doesn't mean that in the future they won't be interested in a better version of the Wii, and much of it is with keeping up with the Joneses a lot of people are buying Wiis because people they know are buying them but if Nintendo offer a technologically superior and backwards compatible version, then those consumer will be more than happy to pay a little extra to not just keep up with the Joneses but sprint past them, additionally new consumers that own a new flash HD TV (a lot of people own them now) and they go to buy a Wii the shop assistant asks have you got a HD TV they reply yes and the shop assistant recommends Nintendos new console as it is HD, same could happen when someone buys a new HD TV. Admittedly this requires strategy relies on the Wii still being in high demand but it doesn't look like demand is going anywhere soon and it is just a couple of ways of getting new customers to new the "Wii2" console without even whatever new thing Nintendo brings with their new console.

 

As for bringing over people that already bought a Wii other than better specs there is also new games especially sequels to games like Wii fit (sold 22.56m copies), new super Mario bros (sold 13.03m copies on the Wii), Super smash bros (sold 9.39m on the Wii) not bad sales for a console where half the owners don't buy games as they are casuals who are happy with Wii sports or use it as a dust collector man there must be some dedicated fans to buy all those games. These sequels along side some new IP and some classic franchises and a lot of current Wii owners will make the jump to the next generation especially when you advertise it as being able to play all your old Wii games in HD as well as new Games that look much better. "

there you go 

 

oh and where did I say I din't know FEAR was known fear was known to have good AI what I am saying is the AI is not why everyone who I know liked it or purchase it because of the AI. Also there is a difference between scripted AI (follows a liner set of actions eg take cover fire take cover throw grenade repeat) and dynamic AI that analises the surroundings and reacts to events in real time and executing a set of scripted AI. Metro 2033 has some of the most interesting AI in a long time (I have read some of the white papers on it) the stuff like simulating true line of site and hearing, multiple alert levels etc



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

archbrix said:
axt113 said:
archbrix said:
axt113 said:
archbrix said:

Wii vitality could very well be a casual lure like Wii Fit was, and no, that audience will not be swayed by Zelda Wii, Galaxy 2 or Metroid.  But to say that three of Nintendo's most popular franchises are not a strong lineup is ridiculous.  The original Galaxy had very strong sales and Zelda Wii will do the same.  There are still core gamers who do not own a Wii yet who are just waiting for Zelda Wii to appear.

Once again:  N64 sold poorly because of lacking third party support and the lack of CD, period.  Nintendo and Rare kept the system alive on their own, making it reach the 30 million+ systems it did sell.  The casual bandwagon hadn't been established yet so how can you say their games didn't appeal to a wide audience for that time (ever heard of GoldenEye?)?  By that definition Playstation didn't have "casual market" games either and it sold phenomenally.  I guarantee that if the N64 had launched with NSMB or Mario World they wouldn't have sold nearly as many copies as Mario 64 at that time.  People were expecting 3D after polygons became the standard; why do you think Mario, a very 2D based game from its gameplay inception, went 3D?  The Wii has sold incredibly because of creating a new market:  the casual gamer, along with being very affordable for said market.  I never disputed this.  What I said was Nintendo underestimated the competition before on many levels, NOT with the Wii where they went a different route than the competition... so my argument=win.

I agree with what Chistensen says as his basis is sound.  But software could make all of the difference.  I don't think it will in this case, but do you think the Wii or the DS for that matter would have been successes if another company was at the helm of that technology?  Nintendo's genius ideas for applications with the new tech is what made them appealing, and there is always a chance (a very slim one in this case) that Sony and Microsoft could create apps that make their respective peripherals appealing.  Again, we don't know enough details regarding software.  Christensen never once says, "Move will fail", only that it's not poised for large success.  There is a difference;  while it won't have the break-out success the Wii-mote did, it could still suffice for Sony, who is seeking the casual audience, rather than hit rock bottom.  This market is just too unpredictable for you to assume Move and Natal are instant failures.  How about the 90% of analysts who, with sound statistical reasoning, stated that Nintendo would be lucky with about 15% market share before this generation started?  I rest my case.

 

 

None of them pushed hardware, what pushed hardware was the wider market games, like Wii sports

Wrong, do you even hear yourself, the causual bandwagon, lol, you really don't get it, there is no causal bandwagon, only idiots think there is, the wider market has always been there, they just weren't interested in playing "core" games, things like Mario 64, they were interested in Super mario, but not 3D star hunter mario.  Their games didn't appeal to a wide audience, because none of them came close to the Super mario games of the earlier gens, they had cut off the wider market.  Wrong Super Mario has always sold more than 3D mario, get a clue.  You really don't understand the market at all do you?

 

Sony and MS have no chance of making that software, the values of those companies are opposed to what the wider market is looking for, which is why they could never make the, Wii.  Back then MOVE wasn't announced, all there was was rumors of what would become MOVE, but he did say that the rumored ideas were a bad idea and that alternatives were what Sony should do, now Sony is doing the wrong move, and it'll end like other disrutions, with Sony being crushed, in fact Christensen has outlined how Sony will be defeated in his books.

 

Those analysts are not Christensen, Christensen is smarter, he's the guy who created the whole disruption theory, and its the theory that Nintendo has followed to great success, and the success is continuing, so yeah, trust the guys who were wrong and are currently saying Move will be a success, or the guy who was right and who said MOVE was a bad idea, I'll trust Christensen.

Wii Sports and the like did push hardware; it STILL doesn't mean their big three lineup isn't strong.

If the word "casual" offends you, too bad.  Let's use "wider" since you seem to prefer it.  Many, many people who bought the Wii are people who fall into the "wider" category.  People that , as you admitted yourself, are not core gamers.  People who bought it on a whim, many of which hardly use it anymore.  People who are grandparents who like Wii bowling.  People who play every long once and a while with their kids.  In other words:  PEOPLE WHO PLAY CASUALLY!  Sound better?  Less idiotic, perhaps?  I never said this was a bad thing; not in the least.  No they would not be interested in Mario 64.  But Mario 64 did more than deliver a "3D star hunt".  It delivered a new era of gameplay and showed that Nintendo could gracefully transition great gameplay into 3D.  That impressed people whether they were fans of the direction the game took or not.  I personally prefer most of the 2D Mario games myself, and now that the "wider" market has embraced the Wii, great games like NSMB will surely sell much better.  But in 1996 Nintendo started the N64 off with a bang by adapting to the market instead of just releasing another 2D Mario which would have largely gone unnoticed at the time.  Super Mario World came with the SNES, but Super Mario World 2?  Despite being one of my favorite games ever, it definitely didn't sell anywhere near what Mario 64 and Galaxy have... there's your clue.

Sony opposed to what the wider market is looking for?  Because PS1 and PS2 didn't sell squat, right?  Do YOU hear yourself?  I won't argue against Christensen's points simply because I do agree with a lot of what the man says.  Doesn't mean Move and Natal couldn't surprise us, but I'm not holding my breath either.  And I never stated I "trusted" the analysts; I NEVER did, as I was sure Nintendo would regain their #1 spot in the market.  Why?  Because I DO understand the market.  Do You?

 

 

Wrong, still weak, doesn't move hardware is weak

 

Its not offesnsive, its stupid, because it shows you really don't ge the market.  Not core means they value different things than the core, they don't care about HD graphics for example.  No 3D mario, mario 64, merely closed off the market, alienating those gamers who were fans of the Super marios, I know I never enjoyed the 3D marios like the Super marios.

Going unnoticed, lol, are you listening to yourself, Mario 64 never sold close to what those 2D marios you think would have gone unnoticed did, like I said, you don't get marketing, study business a little first.

Sony just sold to more markets, and to larger populations, they didn't expand the market, and they still won't with move or NATAL

Study business a little first?  Why don't you try studying grammar and spelling first... then maybe you'll "ge"  the market yourself.

Yes I am listening to myself, but obviously you're not.  Did you not read my example?  SMW2 sold NO WHERE NEAR what Mario 64 did.  Why?  Because at that time 3D design was in.  I know it and Nintendo knew it too.  You obviously have no idea what you're talking about, hiding behind the opinions of Christensen and people who actually do know what they're talking about in hopes of sounding like you have a clue yourself...

 

do you even know what smw2 was? it had a baby mario in it, and you played as the yoshi. the gameplay was vastly different from the first smw. there was more of a focus on collecting things, which was a precurser to the star hunting 3d marios. when the game game out, many people complained that it was not the same, and that it strayed too far from mario. it wasn't a mario game, it was a joshi game. it didn't sell not because it was a 3d mario, but because it wasn't a mario game at all.

 

to compare this to shooters, the earlier marios were like shoot-em-up fps's, while this new game was a stealth fps. it was vastly different, and many people did not like it.



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