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Mazty said:
Khuutra said:

All right, good. Cool.

So, from this, it can be taken that people can have different values and still be in the right, as it were? They can like platformers, and not particularly value games where enemy AI is very important, or things like that?

Depends. They can enjoy any genre they want, but games have criteria that if they do not fill, they will suck. If enemy AI is bad, then the game will present either an impossible challenge or none at all. The latter is only good for very young children who cannot deal with a challenge, and a challenge is essentialy what prevents boredom.
Also level design is another one. If all the levels look the same and are hard to navigate, no one in their right mind is going to find that enjoyable as it is a challenge for the wrong reasons, plus the chance of getting bored due to repetition is high, and boredom defeats the point of a game.
Another thing that should be done is all games should be compared to games of the same genre in the current market. For example, 10 years ago I'd have said that Perfect Dark is an outstanding FPS, but when comparing it to games nowadays, it looks bad, presents no challenge (resulting in boredom), crap voice acting and so on. Basically games should be looked at in comparison other games in it's genre. So in that respect LittleBigPlanet and Super Mario Galaxy are great platformers as they tick all the boxes, even if you are not a fan of platformers.

All right, I'm glad you said that.

Now, there are certain qualities that people like in platformers that you don't value, right? It's part of why you don't care all that much for Ratchet and Clank. It is fair to say that something that someone else considers vital, you might not consider vital at all?