Soriku said:
Mr Khan said:
Soriku said:
Mr Khan said:
Soriku said:
I don't think Earplugs are worth it especially if you use a lance a lot...
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In high-rank i've found that i can't even block some roars, though. Rathalos and Gigginox at least have been able to break right through everything if i was close enough to them (devestating for Rathalos because he always leaps backwards and shoots fire right after he roars, so if i'm close to him, there's a decent chance of being utterly sunk)
The other candidate is the one that reduces the stamina depletion of blocking. Basically i'm trying to find something that'll make me more of a tank after Guard Up and Windproof
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I'm not entirely sure but I think it's just the position you're in. For example sometimes i wasn't able to block Jho's first roar but most of the times I am. I think you have to be in front of it or behind it to work well? Or maybe roars have some sort of random invisible power range. I don't know. I don't have much problem with blocking Rathalos roars, not sure about Giggi. Anyway, I don't think the roar period is worth it to give up slots for earplugs since it's only a few seconds.
As for fixing the stamina depletion from attacks, forget Guard Up. That's not what Guard Up is for. What you need is Guard 1 or preferably Guard 2. I have Guard 2 right now on my current armor set (mix of Helios , Agna , Vangis) and I take no damage or knockback period from any monster attack except ones you can't block (that's what Guard Up is for, to block some attacks you can't normally, like Agna's laser beam). Stamina depletion from attacks is like a joke with Guard 2 too.
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Guard Up suits my playstyle, though, since i'm abysmal at dodging with the Lance and love to play ultra-close range, so i have to be able to stop stuff, and i think it's the Constitution skill that stops stamina depletion. I didn't think Guard would be better because i don't have a problem with getting knocked around a little, just as long as i'm unharmed.
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Umm, I don't think you really understand what Guard Up does. It just guards stuff that's normally unblockable, and really there aren't many unblockable attacks. Overall I'd say it's useless except in a few cases, particularly Agna's laser and Ala's fireball (the fire vortex is normally blockable though).
Forget Constitution, you don't need that when Guard 2 is better for lancing.
Right now my only lance skills are Guard 2 and Sharpness 1 and Crit Draw if my wep has 2 slots (for Crit Draw, the only reason I bothered anyway is because I had a Crit Draw 6 2 slot tali and no more armor slots. I was able to get a 3 Crit Draw on my tali and I needed 1 more point. So I just equipped my 2 slot weps with 1. It's not really an optimal lance skill but hey, it's something and I had no tali that was good enough for another skill. Plus, I sheath a lot anyway to run towards the monster and every draw is a crit. Not too bad...)
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Guard Up makes even attempting to fight Diablos possible for me, since a lot of his attacks would deal damage even if i blocked before (same with some of Gobul's more dramatic moves.) It is quite useful.
I think i'm not properly understanding what Guard plus does, here. Maybe i'll have to give it a shot... (Agnaktor is next on my chopping block anyway, once i finish getting the Toxic Lance), and instead gem Agnaktor for Windproof, because the way i fight, windproof makes Rathalos/Rathian so so so much easier.