*playing Soul Silver*
...what?
lestatdark said:
Actually, WRPG's haven't evolved into more mature audiences too, because it has always been it's focus since the Ultima days in the 80s. |
Are you serious? Or have I read that wrong? Story-telling is the part of WRPGs that has advanced the most in recent years. The story's themselves tend to be somewhat generic but the way they tell them has embraced advances in technology and has decision-making that is incredibly impactful with serious consequences.
There is quite simply more variety and evolution in WRPGs, although I personally think this has to do with what classifies a JRPG. The requirements for a game to be a JRPG are much stricter than "It has to come from Japan". When someone does innovate it's sometimes not even classified as a JRPG anymore (e.g. Demon's Souls).
OT: I haven't completely given up on them, although I do play them a lot less than before. I just find that currently WRPGs are more worthy of my time as they tend to offer newer and more varied playstyles with story's that I find more engaging. The JRPGs I have played this gen just aren't engaging me as much as they did 5-10 yrs ago. The other problem is that I don't own a DS so I'm obviously missing out on a lot of JRPGs that I could potentially find enjoyable.
A little off topic but FFXIII has annoyed me slightly (my latest JRPG). It's tried to concentrate on story but the lack of towns means there is no respite from the constant grinding and battles... even though the battle system is probably one of the best in the series imo. The other problem is that whilst I don't mind linearity, it's so obviously linear (almost to the point of travelling in a straight line from A to B with not a lot in between) through masssive sections of the game with a major lack of side stories/quests and bonus areas other than to go back to constant grinding. Basically:
FFXIII= (Story + Grind)n
Scoobes said:
Are you serious? Or have I read that wrong? Story-telling is the part of WRPGs that has advanced the most in recent years. The story's themselves tend to be somewhat generic but the way they tell them has embraced advances in technology and has decision-making that is incredibly impactful with serious consequences. There is quite simply more variety and evolution in WRPGs, although I personally think this has to do with what classifies a JRPG. The requirements for a game to be a JRPG are much stricter than "It has to come from Japan". When someone does innovate it's sometimes not even classified as a JRPG anymore (e.g. Demon's Souls). OT: I haven't completely given up on them, although I do play them a lot less than before. I just find that currently WRPGs are more worthy of my time as they tend to offer newer and more varied playstyles with story's that I find more engaging. The JRPGs I have played this gen just aren't engaging me as much as they did 5-10 yrs ago. The other problem is that I don't own a DS so I'm obviously missing out on a lot of JRPGs that I could potentially find enjoyable. A little off topic but FFXIII has annoyed me slightly (my latest JRPG). It's tried to concentrate on story but the lack of towns means there is no respite from the constant grinding and battles... even though the battle system is probably one of the best in the series imo. The other problem is that whilst I don't mind linearity, it's so obviously linear (almost to the point of travelling in a straight line from A to B with not a lot in between) through masssive sections of the game with a major lack of side stories/quests and bonus areas other than to go back to constant grinding. Basically: FFXIII= (Story + Grind)n |
Actually it hasn't advanced all that much, especially if you take a look on how story telling was on Planescape Torment and Fallout 2. The way that the story is being told nowadays is what's different, but that doesn't mean essentialy better.
Decision making in WRPG's isn't anything new as well, a quick run through Baldur's Gate or Icewind Dale will confirm you just that. Plus, don't forget that this all stems from the original Ultima series, which it's epitome, Ultima VIII, pretty much has every basic setting that you see in modern day WRPGs.
Plus, who can forget the expansive Elder Scrolls series, which laid the foundations for a true sandbox experience on WRPGs, especially its second iteration, Daggerfall.
I don't disagree with the fact that WRPGs seem to be evolving more than JRPGs, but it's due to the facts i've laid out in my first post. The breakout of WRPGs on consoles contributed immensily to this evolution into untapped territory. But to say that JRPGs are pretty much the same is one of the most blatant missconceptions nowadays. JRPGs have already tapped into so many different mechanics and have overlapped so many distinct presentantions, that it's difficult to find a true innovation to the genre. Even Demon's Souls stems a lot from the King's Field games.
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lestatdark said:
I've always seen Alundra more akin to a Zelda-esque type of game rather than an ARPG. Doesn't Alundra 2 fit more into the ARPG genre than Alundra? |
Sorry, yes I meant Action Adventure games.
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Scoobes said:
Are you serious? Or have I read that wrong? Story-telling is the part of WRPGs that has advanced the most in recent years. The story's themselves tend to be somewhat generic but the way they tell them has embraced advances in technology and has decision-making that is incredibly impactful with serious consequences. There is quite simply more variety and evolution in WRPGs, although I personally think this has to do with what classifies a JRPG. The requirements for a game to be a JRPG are much stricter than "It has to come from Japan". When someone does innovate it's sometimes not even classified as a JRPG anymore (e.g. Demon's Souls). OT: I haven't completely given up on them, although I do play them a lot less than before. I just find that currently WRPGs are more worthy of my time as they tend to offer newer and more varied playstyles with story's that I find more engaging. The JRPGs I have played this gen just aren't engaging me as much as they did 5-10 yrs ago. The other problem is that I don't own a DS so I'm obviously missing out on a lot of JRPGs that I could potentially find enjoyable. A little off topic but FFXIII has annoyed me slightly (my latest JRPG). It's tried to concentrate on story but the lack of towns means there is no respite from the constant grinding and battles... even though the battle system is probably one of the best in the series imo. The other problem is that whilst I don't mind linearity, it's so obviously linear (almost to the point of travelling in a straight line from A to B with not a lot in between) through masssive sections of the game with a major lack of side stories/quests and bonus areas other than to go back to constant grinding. Basically: FFXIII= (Story + Grind)n |
Well there is a difference between content and presentation. The content of stories in WRPGs and JRPGs have remained pretty much the same throughout, but presentation has changed a little in WRPGS. Even then, it's not much. Even though I LOVE Mass Effect, I'll be the first to say you don't have any real choice, just the illusion of choice. There haven't been any serious advances in that regard, just a small step. Hopefully, there will be progression, but it's been essentially the same for years now without any significant difference.
Unless I'm missing something? Was there a game that gave a real sense of consequences? Mass Effect 1/2 is negligible, some choices in the 1st barely affect the 2nd (this could change for 3 though). Fallout 3, very minor choices that have very regionally specific differences and don't affect the world as a whole. Morrowind/Oblivion, almost not even worth mentioning. You can kill anyone, but it can either ruin your game (killing a story NPC), ruin your ability to do some quests (quest NPC), or have no actual impact (other than getting seen/caught/arrested/fined etc.) I went on a guard-killing spree in Morrowind once; I think I killed more guards than there are actual NPCs in the city (it was the big city with the tribunal or something? I can't remember what it was called). Maybe I haven't played the game(s) you're thinking of, but I haven't seen anything that resembles real choice in WRPGs yet.
I'm not going to lie though. I still think WRPGS sucks balls apart from M.E. 1 + 2.
Another one of these regurgitated threads ... If you ask me, WRPGs are already very formulaic, as JRPGs have been for a while now.
GETTIN' CHRONOCRUNK
Faxanadu said:
Sorry, yes I meant Action Adventure games. |
I enjoy those type of games as well. Your nickname alone is one of the best Action-Adventure RPG games ever made. I think I still have some old passwords lying about on my folks house xD
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CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
lestatdark said:
Actually it hasn't advanced all that much, especially if you take a look on how story telling was on Planescape Torment and Fallout 2. The way that the story is being told nowadays is what's different, but that doesn't mean essentialy better. |
At your first comment, I agree, the story itself hasn't advanced much (Planescape and Deus Ex being my faves, both about 10yrs old), but as you say, the telling part has and that is actually where I think the evolution has been important. Games are a very different media to books and film and it's the "telling" part that really sets it apart. So even with a poor-ish story, if they can tell it brilliantly then it can still be superb and suck you in. Take Mass Effect 2 for instance, the story is actually very generic, yet it's the way it's told and the way it grips you to actually care about the characters more than you would if it was just cut-scenes with a brilliant storyline.
The decision comment was more about the evolution of that feature. I know it's been in existence for ages. However, I don't know about you but I find the decisions have become tougher and tougher and far more mature, especially if you look at a game like The Witcher where there really is no good or evil, just completely different opinions. This in itself adds to the way the story is told and makes you care more about the characters these decisions have an effect on.
Finally, whilst JRPGs have tapped into many mechanics, I think there is still plenty of room to innovate and eventually there will be a JRPG that will come out that shows people this (of course, as I said in my original post, some may not classify it as a JRPG which is where I think this misconception stems from).