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Forums - Nintendo - Nintendo USA president: Our value puts us ahead of Xbox, PS3

jarrod said:
Doobie_wop said:
jarrod said:
Doobie_wop said:
''I would argue there are also high-quality games that seem to be well marketed (that) aren't selling well on competitive platforms.''

I read it and honestly couldn't think of any high quality titles that have been well marketed and flopped on the HD console's.

The closest would be Too Human, but that was far from high quality or well marketed.

Otherwise everything else he said was fine, Reggie sure can keep on his toes in interviews.

Virtua Fighter 5, Bayonetta, Mirror's Edge, nearly everything recently on PSP... I'm sure someone out there with the time can do a comprehensive list.

Nevermind that if Dead Space Extraction and GTA Chinatown Wars had launched on "competing platforms" they'd have still flopped, possibly worse.

The PSP I can definetely agree with, but Bayonetta is close to a million copies sold combined on both platforms and just released in January, Mirror's Edge is close to 2 million sold combined and isn't known as a 'high quality' title. Virtua Fighter 5 did bomb, but 520,000 on a console with such a small install base at launch is hardly at fault.

The interview question was rude, but I just though that Reggie's answer didn't exactly ring true when you look at quality titles with good marketing on the HD platform's.

Bayonetta (on each platform) sold less than MadWorld in the west.  On PS3 in particular, it did about 20k (iirc) worse than MadWorld it's first NPD and it even had 2 extra weeks of sales for it, not to mention the much higher level of promotion and critical reception.  I think the theme, design and release timing definitely worked against it, but then that's true of pretty much every 3rd party "core" Wii title that gets brought up for underperforming (and basically none of them have had a promotional campaign even approaching Bayonetta).

VF5 was an epic bomb, and really games tend to sell better around launch thanks to limited competition and early adopters being more frequent game buyers.  Compare it to pretty much any other previous high predigree launch period fighter... even stuff like VF3tb or DOA3 did dramatically better, so you can't really blame it on userbase.  Genre fatigue maybe, but DOA4 did twice as much just a year earlier, so even that's questionable.

Mirror's Edge was favorably rated in general, had a big promotional push, and far undershot expectations.  Same was true for Dead Space actually.  Both have crawled to impressive figures, but that's been chiefly in the bargain bins.  I wouldn't classify it as a "bomb" per se, but I wouldn't say it's been a "success" either.

Bayonetta only released 2 month's ago, it's not fair to compare it to a game released a year ago. Plus I wouldn't exactly call the PS3 version 'high quality'. VF5 I can agree with, it didn't sell great. I can't remember if Mirror's Edge did have a big promotions, but I do remember Dead Space having plenty of ad's. We both agree that they weren't exactly bomb's though.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

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NJ5 said:
Doobie_wop said:
''I would argue there are also high-quality games that seem to be well marketed (that) aren't selling well on competitive platforms.''

I read it and honestly couldn't think of any high quality titles that have been well marketed and flopped on the HD console's.

The closest would be Too Human, but that was far from high quality or well marketed.

Otherwise everything else he said was fine, Reggie sure can keep on his toes in interviews.

Bionic commando...

There are many examples, but they're usually not talked about since Wii fans don't usually use this weapon agains the PS360.

 

HAWX



I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o



Doobie_wop said:
Bayonetta only released 2 month's ago, it's not fair to compare it to a game released a year ago. Plus I wouldn't exactly call the PS3 version 'high quality'.

Well, I wasn't exclusively, I also compared it at launch in the US.  Just looked it up for the exact figures/weeks (I was off before btw), according to NPD...

  • Bayonetta 360 (4 weeks) 100k
  • MadWorld (3 weeks) 66k
  • Bayonetta PS3 (4 weeks) 60k

 



kykiske said:

I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o

I'm guessing your referring to me, the reason I add both platforms is because the game isn't exactly developed twice, it's developed once on a lead platform and ported over. The cost of developing two titles and porting a game to a different platform are different. It's like if someone asked how many copies of Resident Evil 4 has sold, I'd answer 6.57 million copies across the Wii, Gamecube and PS2.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

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Doobie_wop said:
kykiske said:

I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o

I'm guessing your referring to me, the reason I add both platforms is because the game isn't exactly developed twice, it's developed once on a lead platform and ported over. The cost of developing two titles and porting a game to a different platform are different. It's like if someone asked how many copies of Resident Evil 4 has sold, I'd answer 6.57 million copies across the Wii, Gamecube and PS2.

Well, once you start comparing for budgets, you really can't do a 1:1 HD:Wii sales ratio at all.  To return on investment, an HD game needs to sell somewhere between 2 to 3 times as much as a comparable Wii game.  And that's just figuring development, not promotion (which on HD also tends to dwarf Wii in terms of budget and scale).



jarrod said:
Doobie_wop said:
Bayonetta only released 2 month's ago, it's not fair to compare it to a game released a year ago. Plus I wouldn't exactly call the PS3 version 'high quality'.

Well, I wasn't exclusively, I also compared it at launch in the US.  Just looked it up for the exact figures/weeks (I was off before btw), according to NPD...

  • Bayonetta 360 (4 weeks) 100k
  • MadWorld (3 weeks) 66k
  • Bayonetta PS3 (4 weeks) 60k

 

Ah, ok. But like I said before in another post, I wouldn't exactly call Madworld  a bomb anyway. There's still the whole Bayonetta on PS3 doesn't work properly (trust me I bought it and it was near unplayable). My whole point in my first post, is that in regard's to high quality titles with great marketing campaigns behind them, none of the HD game's have actually bombed to the same extent that Dead Space: Extraction and No More Heroes 2. Anyway, I pretty much derailed the thread with my Off Topic banter, I'll just say that Third Party's need to kick it into gear in regard's to pushing their quality titles and Nintendo need's to stop advertising the Wii like their Hasbro or something



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Doobie_wop said:
jarrod said:
Doobie_wop said:
Bayonetta only released 2 month's ago, it's not fair to compare it to a game released a year ago. Plus I wouldn't exactly call the PS3 version 'high quality'.

Well, I wasn't exclusively, I also compared it at launch in the US.  Just looked it up for the exact figures/weeks (I was off before btw), according to NPD...

  • Bayonetta 360 (4 weeks) 100k
  • MadWorld (3 weeks) 66k
  • Bayonetta PS3 (4 weeks) 60k

 

Ah, ok. But like I said before in another post, I wouldn't exactly call Madworld  a bomb anyway. There's still the whole Bayonetta on PS3 doesn't work properly (trust me I bought it and it was near unplayable). My whole point in my first post, is that in regard's to high quality titles with great marketing campaigns behind them, none of the HD game's have actually bombed to the same extent that Dead Space: Extraction and No More Heroes 2. Anyway, I pretty much derailed the thread with my Off Topic banter, I'll just say that Third Party's need to kick it into gear in regard's to pushing their quality titles and Nintendo need's to stop advertising the Wii like their Hasbro or something

Oh, I don't really disagree with you there... but what you and I consider a "bomb" and what the industry press/media/analysts consider a "bomb" seems to be pretty far apart, and highly platform dependent.  It just seems to me when a Wii game puts up low or modest numbers it's the platform at fault, when the same happens with a HD game the excuses start to fly, the developer/publisher takes the blame, or it just goes unmentioned entirely. :/  



A good interview, only 1 asinine question (the digital distribution one)



Monster Hunter: pissing me off since 2010.

jarrod said:
Doobie_wop said:
kykiske said:

I love how people combine PS3 and xbox360 software sales so they doesn't call some games 'flopped'.

So the fair thing I guess is to compare Wii vs PS3, Wii vs xbox360 or even PS3 vs xbox360 software sales O.o

I'm guessing your referring to me, the reason I add both platforms is because the game isn't exactly developed twice, it's developed once on a lead platform and ported over. The cost of developing two titles and porting a game to a different platform are different. It's like if someone asked how many copies of Resident Evil 4 has sold, I'd answer 6.57 million copies across the Wii, Gamecube and PS2.

Well, once you start comparing for budgets, you really can't do a 1:1 HD:Wii sales ratio at all.  To return on investment, an HD game needs to sell somewhere between 2 to 3 times as much as a comparable Wii game.  And that's just figuring development, not promotion (which on HD also tends to dwarf Wii in terms of budget and scale).

I guess your right, but until we have a list of the budget's for every HD and Wii game, then this turn's into a flawed debate. The only reason I thought budget's may not matter as much concerning the HD consoles is that the same engine is alway's being reused in regards to multiplatform titles. Wii game's on the other hand may have to be built from scratch and then have the time and effort of putting it's motion control's capabilities to good use. The best example I could think would be Dead Space, it used the The Godfather engine. Dead Space: Extraction was built from scratch. In the end I don't really know, I'm just taking shot's in the dark.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752