jarrod said:
Bayonetta (on each platform) sold less than MadWorld in the west. On PS3 in particular, it did about 20k (iirc) worse than MadWorld it's first NPD and it even had 2 extra weeks of sales for it, not to mention the much higher level of promotion and critical reception. I think the theme, design and release timing definitely worked against it, but then that's true of pretty much every 3rd party "core" Wii title that gets brought up for underperforming (and basically none of them have had a promotional campaign even approaching Bayonetta). VF5 was an epic bomb, and really games tend to sell better around launch thanks to limited competition and early adopters being more frequent game buyers. Compare it to pretty much any other previous high predigree launch period fighter... even stuff like VF3tb or DOA3 did dramatically better, so you can't really blame it on userbase. Genre fatigue maybe, but DOA4 did twice as much just a year earlier, so even that's questionable. Mirror's Edge was favorably rated in general, had a big promotional push, and far undershot expectations. Same was true for Dead Space actually. Both have crawled to impressive figures, but that's been chiefly in the bargain bins. I wouldn't classify it as a "bomb" per se, but I wouldn't say it's been a "success" either. |
Bayonetta only released 2 month's ago, it's not fair to compare it to a game released a year ago. Plus I wouldn't exactly call the PS3 version 'high quality'
. VF5 I can agree with, it didn't sell great. I can't remember if Mirror's Edge did have a big promotions, but I do remember Dead Space having plenty of ad's. We both agree that they weren't exactly bomb's though.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.








