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Forums - Nintendo - Cave Story

http://wii.ign.com/articles/107/1078862p1.html

 

I am getting this tomorrow night after I get off work. Anyone else? Also that is the Ign review if you wanted to know what it about.

 

March 19, 2010 - Playing Cave Story is like discovering a fantastic NES game you somehow missed back in the day. New retro games are all the rage recently with efforts like Mega Man 10 and Dark Void Zero, but Cave Story did the old school thing back in 2004. It's a cult hit on PC and hopefully a new audience will enjoy it now that it's available on WiiWare. Cave Story just feels right on a Nintendo system.

Although Cave Story plays and is presented like an NES game, the tale is more mature than what we were playing in 1987. You control a young boy who awakens in a dangerous cave and sets out on a quest to determine his purpose. He encounters a village of creatures that resemble rabbits called Mimigas and learns they have been nearly wiped out by an evil doctor. The boy must defeat the doctor and his underlings to rescue a captured Mimiga named Sue. While I realize that description doesn't sound very sophisticated, it's the way the plot unravels that makes it feel like a grown-up, twisted fairy tale. The storytelling here is way ahead of anything on the NES. You aren't given any explanation at the beginning; instead, you'll discover what's going on and who you are as you go.

Cave Story has great boss fights.

Cave Story plays like a hybrid of Metroid and Blaster Master. You explore underground caves, do a lot of tricky platforming, upgrade your weapons, and search for secrets. You'll experience a few cheap deaths, but the game avoids being frustrating until the very end. Most of the time you're able to save and heal with regular frequency, but the climax sends four boss fights in a row at you with no chance to rest -- and that's not even quite the end of the game. It's pretty obnoxious when you make it to the fourth boss, die, and have to go back and do it all over again. And probably again after that. There are three endings to see (bad, normal, and good) and the game is cleverly designed to allow you to view them all.

You'll find some very cool weapons and gadgets in the caves. Some are given to you as part of the story, but you'll have to search for the more powerful weapons. Cave Story uses an upgrade system much like Blaster Master, meaning enemies drop experience points that will increase the level of your equipped weapon -- but that level will also go down as you take damage. Around halfway through the game you get a jetpack, which is one of the most fun items you'll ever play with. There are numerous moments in Cave Story that will delight you, actually, from returning lost puppies to their owner to a recurring boss named Balrog that likes to make Kool-Aid Man-style entrances.

Curly Story mode lets you play through the game as fan-favorite character Curly Brace.

Cave Story's old school soundtrack is wonderful, although chiptune purists may notice that it's not all authentic NES music. Most of the tunes have that very recognizable 8-bit sound, but at times they drift into more elaborate electronica that wouldn't be possible with the NES' modest sound chip. That's not a complaint; I'm just pointing it out for the retro gamers.

The only real problem with Cave Story is that you've been able to play it for free for six years. Hardcore gamers (the audience for this title) tend to be careful with how they spend their money and I totally understand if they are suspicious about paying for something they can legitimately play for free. But, whether it's being given away or monetized, there is no getting around the fact that Cave Story is a terrific game and developers Studio Pixel and Nicalis certainly deserve to be rewarded for their talents. A few new modes have been added for this premium release. Sanctuary Time Attack challenges you to complete an extremely difficult maze in the shortest time possible. Boss Attack lets you take on every boss from the game. And Curly Story replaces the main character with the fan-favorite character Curly. Oh, and Cave Story runs in widescreen here on WiiWare.

Closing Comments
Cave Story is one of the best "NES" games ever made. It tells an elaborate tale full of endearing characters, fun boss fights, and satisfying weapons. The polish and tight controls are on par with what you would have found in a first-party Nintendo NES game. Delightful, whimsical, and curious, this is a game that begs to be explored.



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i n ever knew about his game until a couple days ago i will be getting looks pretty fun



that sounds pretty fun.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

 

 

 



Everybody should play this game, if only for the reason that one person made it alone, and dumped several years of his dreams into sharing it with us all for free. (The older PC version is free, but yeah, the WiiWare version is bigger and better and more badass.)



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I've been waiting for this for a long time. I played the PC game way back before there was an English translation, and I realized two things back then:

1. This game really deserves a D-pad.

2. Pixel really deserves to get paid.

It's so nice when people get what they deserve.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Yes I am buying this.



Yeah, I'm getting it.

After I purchase an SD card. Juggling all my VC and WW games on my Wiis paltry memory space is becoming quite a hassle.



Warning: The preceding message may or may not have included sarcasm, cynicism, irony, full stops, commas, slashes, words, letters, sentences, lines, quotes,  flaeed  gramar, cryptic metaphors or other means of annoying communication. Viewer discretion is/was strongly advised.

...and yet, with that absolutely glowing review where they called the game basically flawless, they still only gave it an 8.5. Has the because-it's-on-Wii penalty really gotten that large?



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Millennium said:
...and yet, with that absolutely glowing review where they called the game basically flawless, they still only gave it an 8.5. Has the because-it's-on-Wii penalty really gotten that large?

No online multiplayer means that the devs were lazy.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.