I honestly think the cutscenes were the best part of MGS4.
I honestly think the cutscenes were the best part of MGS4.
Yeah, I sold Mass Effect primarily for that reason. I really tried to like it, but there was just WAAAY too much blabbering for my taste. Plus the battle system just seemed awkward and never really clicked for me. Dragon Age is far superior IMO. It has a lot of chatting too, but it is at least more interesting and it doesn't seem to be the focal point of the game.
S.T.A.G.E. said:
I have MGS4....and I will be getting HR. They are practically movies. The creator of Heavy Rain cage is a Gaming developer who wishes he was a film director and he masks his film visions with gaming, which is why HR is borderline movie. MGS4 would've been more of a game if Hideo Kojima was given the full amount of Blu Ray space he demanded from Sony. Of course Sony did not let him fulfill his vision, so MGS4 came out half-assed. The reasoning for this? Sony didn't want the world to see the inconvenience of even Blu Ray's limited space for Kojima's expansive mind. Two Blu Ray discs would've been needed to fulfill his vision. |
did you really just make this up on your own? MGS4 was in trouble from the start and it has nothing to do with Blu Ray, Sony, or the PS3. Kojima didn't have the same motivation he had when he was making MG (1-2) and MGS (1-3). MGS4 was pure fanfare, Kojima accomplished his vision of MGS long before Blu ray.
And If you are going to reply back I want proof of Sony telling Konami/Kojima what to do with their IP
Grahamhsu said:
No you're a PC gamer so you should understand that the idea of "Gameplay" involves how to play the game. Gameplay is when you throw a shock combo in Unreal Tournament 3, Gameplay is when you Micro units in Starcraft, and gameplay is when you macro units in Starcraft, gameplay is exactly what it means. Now if I were to give you a game where you press a button to move, and the rest of the game consisted of button presses that you don't have to press (the game would continue on even if you fail) would you call that a game? Sims have a goal, sims have a game over or a point where you're like oops I fucked up my town with one too many earthquakes. Sims have gameplay how do I get more people into my town, I can choose to have better roads? More jobs etc. |
There's certainly no "game over" point, at least in the original sim city. Was the goal to get more people in your town? You could certainly choose to do that. However, the only consequence if you don't, is that you won't have more people in your town.