Grahamhsu said:
No you're a PC gamer so you should understand that the idea of "Gameplay" involves how to play the game. Gameplay is when you throw a shock combo in Unreal Tournament 3, Gameplay is when you Micro units in Starcraft, and gameplay is when you macro units in Starcraft, gameplay is exactly what it means. Now if I were to give you a game where you press a button to move, and the rest of the game consisted of button presses that you don't have to press (the game would continue on even if you fail) would you call that a game? Sims have a goal, sims have a game over or a point where you're like oops I fucked up my town with one too many earthquakes. Sims have gameplay how do I get more people into my town, I can choose to have better roads? More jobs etc. |
There's certainly no "game over" point, at least in the original sim city. Was the goal to get more people in your town? You could certainly choose to do that. However, the only consequence if you don't, is that you won't have more people in your town.








