I just made a post about this in another thread, but it was a tad off topic and the issue is complex enough to deserve its own discussion, I think.
I'll start with a simple and crude analogy: many people have compared "hardcore" games to art house flicks, in that they represent the tastes of the more sophisticated elite of the medium. Assuming we buy this analogy (and I don't, but let's run with this for a second), there's a significant issue on the horizon.
For movies, it's hoi polloi who demand the mega budget action flicks with tons of explosions that costs tons of money to produce. The smaller artsy flicks can justify their lower box office take because they have lower production costs. Conversely, it's the "hardcore" gamers that demand mega budget action games that cost tons of money to produce; a situation where games are the most expensive to produce while simultaneously being amenable only to the connossieur isn't sustainable. That's a problem.
In short, I think we're rapidly approaching a point where "hardcore" gamers are unable to sustain the types of games they want. Because these gamers are precisely the ones who constantly demand better graphics and more complex AI, it is also the group that needs to show the most growth, and it isn't; I hope we can agree that the majority of industry growth seems to be in the more casual arenas. In fact, looking at the total hardware sales from generation 5 and generation 6:
http://vgchartz.com/worldcons.php
We get approximately 144 million consoles for generation 5, and approximately 174 for generation 6. Accounting for population increases, that's somewhere around 10 percent growth in the industry. Certainly not bad... but hardly the explosive growth we saw from generation 4 to 5 (there were 79 million consoles sold in Generation 4, which means Generation 5 represented a 75% increase in overall system sales with population growth accounted for) or generation 2 to 3 (The numbers aren't available here on VGChartz, but I assume we can agree the industry saw enormous growth from the crash generation 2 caused to the NES years).
However, as we have noted on this site on many occassions, costs to produce games have nearly doubled in the last 5 years, and you can't have 10 percent industry growth and 100% cost increases without some serious economic consequences, and we're already seeing many of those consequences occur.
Okay, lots more to say, but I'll stop there for the moment, simply because I don't want to post more than people can digest.
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