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btw, Nintendo came to this conclusion halfway during the Gamecube era. Many developers told them that graphics were finally good enough it didn't matter anymore, so they took that design into the Wii.

Many smaller/mid companies were munched during last gen like Hudson and Taito. They couldn't make games for the consoles they liked because of high costs.

With the influx of casual gamers and the Wii's success at going for casuals before hardcore gamers first, maybe the industry will take a step back and realize what they're doing before it becomes too late.



There is no such thing as a console war. This is the first step to game design.