selnor said:
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You are a funny one hahhaha and once more you talk about a game you havent played, or maybe you saw someone else playing it or just saw a 3 screenshots...
selnor said:
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You are a funny one hahhaha and once more you talk about a game you havent played, or maybe you saw someone else playing it or just saw a 3 screenshots...
aragod said:
I'm not trying to change your opinion, I was just trying figure out if you are serious about this incredible and super lame bullshit statement which you can't support and looks like you've made it out. Thanks for clarifying. |
It was in the midst of Crytek showcasing their engine in GDC09. There was a video around this site last year. About 20-30mins presentation. I'm sure it's on Youtube somewhere. Showing very clearly, what Crytek are doing realtime that other games aren't.
selnor said:
It was in the midst of Crytek showcasing their engine in GDC09. There was a video around this site last year. About 20-30mins presentation. I'm sure it's on Youtube somewhere. Showing very clearly, what Crytek are doing realtime that other games aren't. |
That's not what I'm talking about, my concern was your acusation of GG and their KZ2. I know what is Crytek capable off, their engine is possibly the most advanced in the world (also nothing can run it at full potential). So your answer now is that there was some video some day ago where they said something about something other something not doing something realtime something others something.
Way to back up your claim. If you have no proof or evidence to backup your claims, don't make them. I agree with you that Crytek has the best engine, I agree that they might had a presentation showcasing their engine capabilities. But you are still not proving Killzone 2's "TRICKS" or your silly acusation. Seriously selnor, is this the best you can do?
MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising
WereKitten said:
So, let me understand something. Choosing the techniques you're going to use to ameliorate performance instead of screenshots is now "tricks" or something that is in any way despicable? Let me gliss over the MSAA/QSAA thing for a while (technically KZ2 uses a MSAA technique). It's certainly true that the Crysis 2 engine, for example, will focus much more on dynamic lighting than the KZ2 engine. The guys at Crytek are going to sell an engine. As such their agenda is to show off a wide variety of effects and to fill in what is commonly known as a feature matrix. Now let's judge their resume objectively: Crysis was the epitome of the feature matrix mentality. It was basically: we'll cram anything we could in our engine. If you need a PC that costs $4k to run it, who cares. Sooner or later the hardware costs will go down and you'll appreciate it at your budget level. It's basically an engine where people actually got kicks out of bad performance ("look, this game is so great visually that it runs at 10fps on my setup"). Now, on consoles you can't work in the same way. The hardware is fixed and you have to optimize for it until you get your 30fps. I give the Crytek guys the benefit of the doubt as they are esteemed professionals, but their track record on their ability to squeeze excellence out of constrained resources is quite unproven right now. It might very well be that in the end they will be able to crank out an excellent multiplatform engine for consoles that exceeds dedicated engines such as KZ2's when used in a real-world scenario. But to judge from a list of technical features and engine demo setups is very naive: what counts in the end is how all of it (graphics, streaming, AI, physics) comes together.
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Excellent post!
Let me add to this, that, wenn Crytec showcases their Engine, they always talk to Developers. They show what it can do, and it can do a lot, but that doesn't mean you can use everything it can do on every platform all at once. You will have to find compromises according to the resources the Platform you develop for has.
and again i stress the point that any comparing is useless before we have seen a released game!
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’
this engine is the worst news for Epic and their outdated Unreal engine ;P
aragod said:
That's not what I'm talking about, my concern was your acusation of GG and their KZ2. I know what is Crytek capable off, their engine is possibly the most advanced in the world (also nothing can run it at full potential). So your answer now is that there was some video some day ago where they said something about something other something not doing something realtime something others something. Way to back up your claim. If you have no proof or evidence to backup your claims, don't make them. I agree with you that Crytek has the best engine, I agree that they might had a presentation showcasing their engine capabilities. But you are still not proving Killzone 2's "TRICKS" or your silly acusation. Seriously selnor, is this the best you can do? |
This whole point of me posting was to show the comment that KZ2 was technically superior to Crysis as false. The very fact that GG opted for QSAA ( which is a form of AA that taxes a system alot less, but results in Blurred textures ) proof enough that technically calling KZ2 superior to Crysis is silly. Essentially, KZ2 was a very impressive use ofEffects and animation. It had scripted building destruction as well as scripted AI, as again touched on by Crytek recently.
As someone who has played KZ2, and Crysis on max settings, i'll share my opinion on KZ2 and how I fell crysis 2 will turn out from what I have seen and my experience with the original. Besides MAYBE gun models, animations, some physics elements and AI, Crysis 2 on PC> than KZ2 in technical terms. How much will it be greater? Defininitely not as far as some people would make it sound (there will be no blowing out of the water), but it will clearly have better visuals in most but not all regards.
But not to be rude, but LOL at any one who thinks the console version is going to be close to KZ2. I'ts going to be a FEAR 2 type game. Good enough visuals, but clearly a port, and not even close to the pc version or Killzone 2 graphics, maybe a slightly more impressive port than FEAR 2, at most.
| selnor said: This whole point of me posting was to show the comment that KZ2 was technically superior to Crysis as false. The very fact that GG opted for QSAA ( which is a form of AA that taxes a system alot less, but results in Blurred textures ) proof enough that technically calling KZ2 superior to Crysis is silly. Essentially, KZ2 was a very impressive use ofEffects and animation. It had scripted building destruction as well as scripted AI, as again touched on by Crytek recently. |
KZ2 uses Quincunx, but samples 2x (on an X elongated g-buffer if I remember well), thus it's an MSAA (MultiSampling) technique and it would have been less costly to just use a pixel-grid 2xMSAA instead of the 2x(M)QSAA. They probably chose to also go Quincunx anyway because it gave better smoothing of low-angled edges and having pixel-crisp textures was not a priority in a game that uses so much motion blur, particles and postprocessing. Google for killzone 2 multisampling, you'll find discussions on beyond3D and proceedings of dev talks from GG about building a deferred-rendering MSAA engine.
And what exactly does "scripted AI" mean? All Ai is scripted in some measure, the point is how flexible and reactive it is to the environment dynamics, including the player actions. And KZ2's is actually pretty advanced in dynamic terrain navigation, squad behaviour of the enemies and so on: proof is that it won the 2009 AiGameDev.com award for the best game AI. And GG produced some literature on the use of techniques for squad tactial behaviour that were previously only used in RTS games.
Again, the Crytek guys are trying to sell their engine to developers. It's their job. The day a finisihed game will ship with physics, lighting and AI that all put KZ2 to shame will be the day when we can assess which one is the most technologically advanced in the contraints of real-world console gaming.
selnor said:
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Was going to post something elaborate but all I am going to say instead is this.
ALL graphics are tricks, its stupid and fanboyish to think some tricks are "better" because they require more Processing power, or because they were not used in a console exclusive you just want to hate on.
Oh ya and AW = 100% graphical tricks.
Thats right I said it.
*Sigh* Oh my god, not this again......
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!