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Forums - Sales Discussion - Godfather Sales (The Wii Factor)

Alacrist said: I'm going to buy it, as soon as I get my Wii back.
Don't you mean your girlfriend is buying it for you As for me, I am leaning towards picking the game up. I just want to finish a couple of the games I already own first. To get back to the topic, I don't know how well it will sell. It will be interesting to see. I think it will out sell the PS3 title. The Wii has the advantage when it comes to userbase. Reviews for The Godfather tend to favor the Wii version of the game and to top it off, the PS3 version doesn't have the graphical edge over the Wii version like it should.



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if 150,000 is the bar we're talking about the Wii version should get that much and more.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Well, obviously when you make a Wii game and then port it to the PS3, both games will look the same. So I can expect HORRIBLE graphics...



eViLj00 said: Well, obviously when you make a Wii game and then port it to the PS3, both games will look the same. So I can expect HORRIBLE graphics...
That's not what happened. This game was originally on the PC and the X360. The textures on the 360/ps3 version are crsiper, the draw distance better and it's in high-def. Yet on those system they hardly push the hardware at all. The only impressive thing graphically for them is the movie characters, they look pretty real. Even though the Wii graphics aren't as good, the fact that they come close is a point in it's favor, it's one of the better looking Wii games, and bests in next-gen brethren over all. There is not going to be alot of games you can say that about.



Oh sorry then... And the fact that the Wii is struggling to play less than the PS3's feats is not doing good to it.



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vanguardian1 said: Damnit John Lucas, you almost made me need a change of underwear when you mentioned Blaster Master.... the thought of one for Wii is enough to do that, the things you could do things with the Wii's controls... yowza. The potential is enormous! I'm not a fan of these sandbox games, but I'm being sorely tempted to give it a rental... I almost always hate games where I "play the bad guy".
Yeah Blaster Master was the 'sheet'. That was one very well done game I must say. It's always about money like in every business but there's GOT to be an art behind this. There's got to be a passion for redefining, bringing out, creating something new & great. Digging into the possibilities of the system for more than just looks. That is so much what has been forgotten over the generations. I COME from the old school, baby! I remember when every game was almost a whole new genre that hardly ever played exactly the same. Or if it did added something fresh to the presentation & control. It's how the game makes you press the buttons & how those buttons relate the impact of what's going on in the screen. I've always played games with that in mind. Which is why Street Fighter appealed to me when it first arrived on the scene. The interface is always important. It's more than just the "video" of videogames. It's the "games" part. What's the quirk of this system? Donkey Kong: run, climb, jump with timing & a race against the clock. Donkey Kong Jr.: climb, jump, run with timing, positioning to strategize climb (on one vine to slide down faster/on two vines to climb up faster) & a race against the clock. Mario Bros.: run, jump 'n' underbump, dodge with timing with the complication of another player who can at will cooperate or compete with you for survival. Super Mario Bros.: run/run faster, jump 'n' underbump, swim, duck/dodge, step on, powerup & shoot with precision timing & a race against the clock finding secrets & tricks and advancing through the world to the ending. Super Mario Bros. 2 USA: run/run faster. jump, powerjump, duck/dodge, step onto, grab/pickup, throw, powerup & climb with precision timing finding secrets & tricks and advancing through the world to the ending. Super Mario Bros. 3: run/run faster, jump 'n' underbump, powerjump, swim, duck/dodge, step on, grab/pickup, throw/shoot, powerup, fly, float, roundhouse strike (tail), statue drop (tanooki) with precision timing & a race against the clock finding secrets & tricks and advancing through the world to the ending. The individual quirks glossed over in each of those games' detailings & how they are executed in the interface/controls are what sold the game to me upon sight. It doesn't matter if the game is gritty or cutesy. It's how the game & you interact and meld within the gameplay. I loved the idea of Grand Theft Auto when I first saw it on the PS1. The thrill of the chase & the rush to get away when you caused trouble. It tapped into what everybody wanted to do at one time or another when dealing with the fuzz. Bushido Blade's realistic fighting logic was a HELL of a draw for me back then. Real fights go that way. Sometimes it just takes the right hit to put someone down but the surprise of when that came about added a suspense element which made the game original & fun. Sometimes your first hit may just be your fatal blow. Demon Sword's growing blade and high flying treetop rushing fast action made that game a classic to me. Blaster Master's combination side scroll platform & top-down intricate gameplay made that one a keeper for me too. Futuristic look & nice graphics were the icing on the top of the cake but it was the way the game was played made it fun. The looks were just the framing of the whole thing. I remember the early 80's & how every game was almost totally different from one another. Asteroids, Defender, Galaga, Dig Dug I & II, Robotron 2084, Zaxxon, Donkey Kong & Donkey Kong Jr., Mario Bros., Pac-Man & Ms. Pac-Man, Frogger, Pitfall, Gauntlet, Spy Hunter, Joust, Jungle Hunt, Burgertime, Q*Bert, Berserk, Centipede/Millipede. The games were mostly distinct from one another & showcased the inventiveness of the designers. That's what makes gaming great. John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

Who said the Wii was struggling? None of the Wii games yet have really pushed the Wii, as people keep saying we haven't seen the full potential of the ps3 yet. That goes double for the Wii, as most of the Wii games we're designed with Gamecube graphics. The Wii is at least double the hardware the GC was, and as I understand it the dev kits and developer tools just weren't there to push the Wii hardware at all. Plus most people didn't even try as they just wanted to utilize the motion controls and get the game on the market. Yet if you look at the videos for titles like Mario Galaxy you see a nice upgrade to the graphics, and second generation Wii titles will look even better. As second generation titles look better on every system. I just don't understand why people keep pretending that all the Wii games for it's entire lifespan will look like GC games. They won't.



It's not just graphics, the new controller allows news types of games that have yet to be thought of. I think the Wii gives a chance for smaller developers a chance to get in the game as well. If they can think outside the box and think of new possibilities, they don't have to feel obligated to fill their game with expensive cut scenes and bloat. Who knows when or where the next brain age or tetris will come from?



Want to know more alacrist? Quoting some gameplay from Gaf, as well as my own impressions:

"I played another half hour or so before work this morning and am up to a little over 3 hours total playtime and it just keeps getting better. I love roughing up the shop keepers when extorting them, it's so great. I was in a night club and the police chief was there, he got in the way of me roughing up the club owner so I simply shot the police chief, fantastic!
Storywise I'm an enforcer, nothing like a hospital shootout!"

Coolest extortion I've done thus far was holding the chef over the brickoven, & threw her in purposely in once just to see if I could. Pistol whipping is fantastic, especially when the camera zooms in while you are talking & procede to continue doing it. Choking random bystanders, drownings, (tough to do due to water proximity) throwing rival gangsters off buildings, or lower ledges into their henchmen followed by a molotov cocktail charring them all. Shootouts with the police, vendettas, driving your car while your crew sits in the back performing drive-by shootings. (I used to hate both driving & having to aim accurately, locking on, etc. problem solved. this just feels more real) Bashing mobsters, police, or whomever into walls, throwing them through shop windows, vicious headbutts, & the bat. Oh boy, I've run into various firefights just with this armed. It's effect is quite satisfying, not to mention the interrogations. Anyhow, more gameplay impressions:

"Went to rob a savings bank in Little Italy to find the Cuneos already robbing it with police surrounding it. They offed each other at a ridiculous rate and I ran in when there was two Cuneos left, killed them, and ran off with the bank loot. So awesome."

"Random scene #1: four picciotti waiting outside of a shop; I'm in the car slowly cruising around (IROC: Italian Retard Out Cruising) and notice that the four are all waiving their fists at me and there are no innocent bystanders around. So what do I do? Put in reverse gear and kill them all at once! I get out of the car and in the shop, grab the shopkeeper by the shirt and he says, "Hum, I like the idea of being protected by you". I bet you do! 

Random scene #2: my first war between families. I am frantically trying to reach an FBI agent but dozens of mobsters kill me all the time. In the end, I manage to get to him at the last moment by creating the most devastating traffic trap ever devised and taking a shortcut on foot."

" It would have been awesome having shoot outs with the cops from the inside of a gun store while they were outside crouched behind their cruisers. The fact I can do this in Godfather is pretty nice."

It's very immersive, they've outdone Nintendo thus far in implementing motion control. The extra content is lengthy, & worth it. Taking over rackets, extorting businesses, defending the Corleone compound can take hrs. & this isn't even part of the main storyline. If you own a Wii, buy this game. Beating people senseless or killing them in so many ways is just so addicting. Honking the horn (w/the FHC) after carjacking  a vehicle at high speed & having them try & get out of your way is a nice touch as well. It should sell well simply by word of mouth, the FHC took a mediocre game & made it something special imo.

 



"The things we touch have no permanence."

Alacrist, let me tell you about my experience with Blackhand:

I am one of those seasoned/veteran gamers that, prior to the Wii, would laugh at "noob" gamers who move their bodies and controllers everywhere thinking that would help the on-screen character move around in the game.

Even with the Wii, I don't lose control and flail my arms around. Nope, not even in boxing (anymore!).

Blackhand, in one fell swoop, changed all that, and my initial doubts about the Wii's lack of responsiveness, forever.

I lost control of myself, and found myself wanting to bash the &%#$ out of whoever it was I was beating up with that baseball bat. I wanted to hurt that guy real good.

I was, frankly, lucky to have used the remote strap (something I would've swore I would NEVER have needed before), because after just 10 minutes in the game, my Wii remote flew out of my hands, the battery pack came off and the Nunchuk cable slapped me in the face after being yanked out of the Wii remote. It could've been much worse: A destroyed LCD.

I have, in over 30 years of gaming, never had this amount of immersiveness and fun from beating the crapola out of someone. Count me thoroughly impressed. I haven't had this much fun in a fighting game since... well, ever!

This is gameplay you must try yourself. Seriously. If you can overlook the rather poor graphics (easy thing to do with the control scheme) you are in for one helluva treat.