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Forums - Nintendo - So much for the so called "Fad" huh? Sony should beg for mercy.

Bamboleo said:
@ joeorc

I'll rephrase the setence you quoted:


It's a Wii remote shameless imitation, 

 

o'l when was that Wii mote first shown?

hey sparky:

Sony's R&D in 2003-

His wand is made from parts of a hotel clothes hanger and has a brightly colored ball on one end

Sony's R&D in 2005-

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

SO HOW ELSE DO YOU MAKE AN ELECTRONIC WAND WITH A SPHERE ON TOP?


O'l and if you still think it's a copy:


Wii remote when was it first shown

The controller was revealed at the TGS on October 14, 2005, with the name "Wii Remote" announced April 27, 2006.

SONY's concept of the playstation wand :

Invention: Magic wand for gamers

For over 30 years, Barry Fox has trawled the world's weird and wonderful patent applications each week, digging out the most exciting, intriguing and even terrifying new ideas. His column, Invention, is now available exclusively online. Please send us your feedback.

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

http://www.newscientist.com/article/dn7890

 

so 2 month's after Sony's concept the Wii remote get's shown

 

notice the dates sparky, one little interview with some PR SONY CEO = all of Sony an what they thought of Motion controll's, it's a good thing that Nintendo's Wii did great because if it didnt I doubt the Old Guard at Sony who were in charge would have put out motion controll's. So that's a great thing, but  also Nintendo cannot claim they were the only one's at the time who could have released that control system.

Sony CEO's wanted to see How well Motion Controll's would do in the market before they released their's, it was not a clone, it was not a copy, how else would you make a Freakin Electronic Magic Wand

let me see what other device is an Electronic Magic Wand o'l yea this:

they are both designed like other remote control's



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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Sol said:
Maneco said:
Sol said:
Meh, Sony saw what was popular and have attempted to perfect it. If they succeed, its great for them and gamers. I don`t see why everyone on the interwebz has to take it so seriously, there's a huge market out there that Nintendo has successfully tapped into, why shouldn`t Sony have a crack?

Because they are hypocrites who first said the technology was useless.


Really? They actually said that the Wii motion-sensing technology was useless? Please provide quotes.

 

"We're certainly not interested in Gimmicks."
- Kaz Hirai0 E32k6

 

 "Nintendo knows its target audience, because it has really narrowed that down; and it's pretty much defined by a boy or girl's ability to admire Pokemon."
- Phil Harrison, president of Sony Computer Entertainment's Worldwide Studios

 

"I have no concerns about the competition."
- Phil Harrison

 

“A bit pricey.”
- Michael Ephraim, Managing Director of Sony Computer Entertainment Australia, speaking about Nintendo Wii

 

"We do not care."
– Ken Kutaragi, regarding competition from Microsoft and Nintendo

 

 



joeorc said:

Bamboleo said:
@ joeorc

I'll rephrase the setence you quoted:


It's a Wii remote shameless imitation, 

 

o'l when was that Wii mote first shown?

hey sparky:

Sony's R&D in 2003-

His wand is made from parts of a hotel clothes hanger and has a brightly colored ball on one end

Sony's R&D in 2005-

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

SO HOW ELSE DO YOU MAKE AN ELECTRONIC WAND WITH A SPHERE ON TOP?


O'l and if you still think it's a copy:


Wii remote when was it first shown

The controller was revealed at the TGS on October 14, 2005, with the name "Wii Remote" announced April 27, 2006.

SONY's concept of the playstation wand :

Invention: Magic wand for gamers

For over 30 years, Barry Fox has trawled the world's weird and wonderful patent applications each week, digging out the most exciting, intriguing and even terrifying new ideas. His column, Invention, is now available exclusively online. Please send us your feedback.

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

http://www.newscientist.com/article/dn7890

 

so 2 month's after Sony's concept the Wii remote get's shown

 

notice the dates sparky, one little interview with some PR SONY CEO = all of Sony an what they thought of Motion controll's, it's a good thing that Nintendo's Wii did great because if it didnt I doubt the Old Guard at Sony who were in charge would have put out motion controll's. So that's a great thing, but  also Nintendo cannot claim they were the only one's at the time who could have released that control system.

Sony CEO's wanted to see How well Motion Controll's would do in the market before they released their's, it was not a clone, it was not a copy, how else would you make a Freakin Electronic Magic Wand

let me see what other device is an Electronic Magic Wand o'l yea this:

they are both designed like other remote control's

That doesnt help ypur cause to try and save Sony´s devestated honour.

1. This only explains the wand, they still copeied the nucnuk and acceerometers concept and the whole game collectione there are going to release with their motion controllers.

2. The actually had all this work and R&D wich they turned down and still ended up copying Nintendo so blatantly? Thats beyond pathetic.

Either way I still say what my sig says let them have a shot at improving it, it benefits gamers and makes it more exciting about what the companies can come up with next generation.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

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Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

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Zucas said:
Well I disagree that Sony's strenghts is in the 18-35 male area. Although this seems to be the majority PS3 owner, usually this wasn't Sony's userbase. On PS1, PS2, and PSP I'd say the majority userbase is/was quite diverse. Was represented by Sony who had a wide range of titles for many ages and people, even some with the Eyetoy that is being "recast" now.

I do see it as obvious, that Sony has been influenced by Nintendo heavily in their approach with "Move", but I don't think the base they are going after is new territory. It's just they are trying to regain what they already had. And this might have a lot to do with their larger focus on a high-end machine rather than a gaming machine for everyone.

I still see the biggest problem facing Sony, is an identity for "Move" that is uniquely them. For a product so perceptibly similar to the Wii, they need the "Sony" part to show more than ever and I'm just not seeing them do that.

 

QFT

lol SaviorX, good finds

I think it's a bad tiime for Sony to release move, almost 4 years on the generation and last year would be a better choice, the demand on Wii was going down and if they could have show themselves like a alternative to the wii with games for it, they could have made an impact. This year, at least me,  it's impossible think about spending 100 bucks on a controller that just have 5-6 games announced and a lot of devs that have the kit but no game to talk about it, when this have MH3, Redsteel 2,  SMG2, Metroid, S&P2 and Zelda on Must have on Wii.

 

 



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astrosmash said:
Sol said:
Maneco said:
Sol said:
Meh, Sony saw what was popular and have attempted to perfect it. If they succeed, its great for them and gamers. I don`t see why everyone on the interwebz has to take it so seriously, there's a huge market out there that Nintendo has successfully tapped into, why shouldn`t Sony have a crack?

Because they are hypocrites who first said the technology was useless.


Really? They actually said that the Wii motion-sensing technology was useless? Please provide quotes.

 

"We're certainly not interested in Gimmicks."
- Kaz Hirai0 E32k6

 

 "Nintendo knows its target audience, because it has really narrowed that down; and it's pretty much defined by a boy or girl's ability to admire Pokemon."
- Phil Harrison, president of Sony Computer Entertainment's Worldwide Studios

 

"I have no concerns about the competition."
- Phil Harrison

 

“A bit pricey.”
- Michael Ephraim, Managing Director of Sony Computer Entertainment Australia, speaking about Nintendo Wii

 

"We do not care."
– Ken Kutaragi, regarding competition from Microsoft and Nintendo

 

 

before you start gleefully just point out Sony, you do know it was the freakin majority of the industry felt the same, motion controll's were unproven as a viable control for software thank's to quite a number of factor's ,

one of which developer's, and publisher's and many in the industry did not see it as a great control scheme.

Not all of the Industry did not feel that way,

and none other than

Sony's  own R&D FELT that Motion Controll's  was worth going forward with..

but when you make a device

that sold over 10 million, than have those very same 3rd party developer's not make any software for it,

some CEO's in charge would be hard pressed to change their mind until they see how well another try at releasing  it  again. 

After the lackluster support from 3rd party's for the EYETOY it's no wonder some of the Ceo's at Sony felt that way.

you may want to read this before you just single out Sony :

example:

"To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions."

this was from one of the thing's he demoed at  siggraph 2000'

by the way a colored sphere is alway's best when using this type of technology to do these type's of function's- siggraph 2000'

Dr. Marx prefers to view the device as a supplement to traditional button pushing. Imagine a stealth action game in which a player peeks around a corner by moving his head, and then uses the controller to jump out and engage an attack.

Instead of juggling images or data by gesturing with the sleek black gloves worn by Mr. Cruise's Detective Anderton, Dr. Marx holds a pair of spongy balls known as ''the clams.''

To grab a photo and drag it across the TV screen, he squeezes a clam and swings his arms through the air. Positioning both hands on the corners of the photo, Dr. Marx clicks the clams, expands the frame and rotates it sideways on screen.

This sort of tool has applications beyond the PlayStation 2

But before these concepts become reality, Sony will have to convince video game players and developers in the United States that EyeToy is more than a novelty. While more than 20 companies have requested the tools for developing EyeToy games, Mr. Harrison said,

none have committed themselves to making any.

One reason is that peripherals have had only marginal success, and game makers want to be sure that EyeToy is a commercial winner before creating titles for it.

-2003

http://www.vgchartz.com/forum/thread.php?id=103904&page=1&str=569071670#

like i said:

you can bring technology to a company , but convincing the CEO's to support it is another thing

when Nintendo made Motion Controll's something that the Industry could support. Some CEO's and many of the industry see Motion Controll's for what they are not Gimick's but something that HAD value back in 2003, as it does in 2010

Sony Did'nt Copy, they were just Late because the CEO's did not concentrate on it's application's,

I think Now some of those very same CEO's  will be kess likely to ignore some of the technology's that people bring up in R&D in the future

 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Around the Network
vaio said:
joeorc said:

Bamboleo said:
@ joeorc

I'll rephrase the setence you quoted:


It's a Wii remote shameless imitation, 

 

o'l when was that Wii mote first shown?

hey sparky:

Sony's R&D in 2003-

His wand is made from parts of a hotel clothes hanger and has a brightly colored ball on one end

Sony's R&D in 2005-

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

SO HOW ELSE DO YOU MAKE AN ELECTRONIC WAND WITH A SPHERE ON TOP?


O'l and if you still think it's a copy:


Wii remote when was it first shown

The controller was revealed at the TGS on October 14, 2005, with the name "Wii Remote" announced April 27, 2006.

SONY's concept of the playstation wand :

Invention: Magic wand for gamers

For over 30 years, Barry Fox has trawled the world's weird and wonderful patent applications each week, digging out the most exciting, intriguing and even terrifying new ideas. His column, Invention, is now available exclusively online. Please send us your feedback.

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

http://www.newscientist.com/article/dn7890

 

so 2 month's after Sony's concept the Wii remote get's shown

 

notice the dates sparky, one little interview with some PR SONY CEO = all of Sony an what they thought of Motion controll's, it's a good thing that Nintendo's Wii did great because if it didnt I doubt the Old Guard at Sony who were in charge would have put out motion controll's. So that's a great thing, but  also Nintendo cannot claim they were the only one's at the time who could have released that control system.

Sony CEO's wanted to see How well Motion Controll's would do in the market before they released their's, it was not a clone, it was not a copy, how else would you make a Freakin Electronic Magic Wand

let me see what other device is an Electronic Magic Wand o'l yea this:

they are both designed like other remote control's

That doesnt help ypur cause to try and save Sony´s devestated honour.

1. This only explains the wand, they still copeied the nucnuk and acceerometers concept and the whole game collectione there are going to release with their motion controllers.

2. The actually had all this work and R&D wich they turned down and still ended up copying Nintendo so blatantly? Thats beyond pathetic.

Either way I still say what my sig says let them have a shot at improving it, it benefits gamers and makes it more exciting about what the companies can come up with next generation.

o'l my god the nunchuck, the internal;'s inside the nunchuck: no they did not even copy that get that it's not a clone it's not a copy, how els would you make an analog Stick device, notice it looks exactly like the Wand without the sphere on top!, yea silly me no one would have ever thought of that just like noone would have ever thought of  the controll system like the Wii mote or " remote if you will"

please read this before you decide to think other wise:

http://www.vgchartz.com/forum/thread.php?id=103904&page=1&str=569071670#



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

well I kind of agree with your point in the sence that if you remember sony specifically thrashed the wii. and treated it as an IMPULSE buy remember? and both sony and their fans are ok with motion controls. and I dont care if it´s a rip off or not but they thrashed nintendo and they make a controller that looks just like the wiimote and nunchuck (have you seen the comparison picture of both controllers?



Imphamis said:
I guess it's humorous..........they did insult the Wii and motion controls when it was earlier released and now they are back on the motion boat.......with controls similar to the Wiimote and Nunchuk. Well.......they can thank Nintendo for innovating motion controls and making it become a standard in gaming. Unlike what they couldn't do with the Eye Toy. Ah but competition is good, yes? They may be even better than the Wiimote/Nunchuk, yes? But this could end up just like Zune, still behind the original innovator.

 

It is quite funny when you think about it, but one has to ask ......... Sony have you no Honor?

I've never seen a company imitation so close to the original design, It's practically worth a Law suit from Nintendo!!!

 

A Wii controller with a few groves and a Sony label, Shamless!

 

That isn't innovation, it's imitation.





I think Sony will wait and see wha tthe masses think of the 3rd party support before they beg for mercy


@joeorc.
Great, great posts. Notice how nobody really tries to argue with you though, eh?



                            

I some of these posts are pointless. I really doubt sony would have EVER released or announced move if nintendo hadn't risked it all with the wii specially since sony thrashed motion controls so much.