jarrod said:
joeorc said:
jarrod said:
joeorc said:
jarrod said: Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.
Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking... |
o'l brother you too huh?
clearly is in integrating accelerometers
that's like saying because my design has bluetooth also you capied me!
, the primary remote design
EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!
and the "sub" controller design.
gee no ball on top and add an analog stick like only Nintendo would have thought of that?
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Nintendo's first accelerometer gaming product released in 2001. They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity). Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006. Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;)
As for the basic designs, well again, a picture's worth how many words again?

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if it was last second, and hedgeing their bet's why was there a control flight pad for the playstation 1 that allowed sixaxis control for the first warhawk
that was for the playstation 1.

so both were using thing's like gyroscopes and accelerometers in their R&D
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Eh.. are you talking about the Logitech pad? The original Microsoft Sidewinder in 1995 had a tilt sensor, I guess they beat both Nintendo and Sony to the punch? :P
The only 1st party PS1 flight controller I remember was the analog joystick, which basically resembled a Virtual On stick. And no, it had no gyroscopes or accelerometers.
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The Tilt Force 2 by Pelican for PS1 was actually the first one to use it. If you don't believe me here is the link to it.
http://www.playstationmuseum.com/Features/
here is a picture:

Function:
The tactile response of the Tilt Force 2 when used in the standard style is on par with other Dual Shock compatible controllers. It?s not necessarily superior to other controllers, but it does work well. The tilt sensing feature is quite refreshing, however. The controller responds to tilting it forward, backward, left, and right, and is completely adjustable... both in range of movement, sensitivity, and ?at rest? position. This allows you to ?tweak? the response of the pad to fit both your personal style and the specific game you are playing. This goes not only for the tilt feature, but for the joysticks as well. In addition, you can swap up/down between the tilt feature and the lead joystick... which in turn, can be chosen as the left or right stick. I have never seen a controller as configurable as the Tilt Force 2. One size REALLY fits all!

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.