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Forums - Sony - Playstation Move: or how else would we have made the controller?

joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.



Around the Network
jarrod said:
Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.

Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking...

o'l brother you too huh?

 clearly is in integrating accelerometers

that's like saying because my design has bluetooth also you copied me!

, the primary remote design 

EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!

 and the "sub" controller design.

gee no ball on top and add an analog stick like only Nintendo would have thought of that?



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

jarrod said:
joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.

your a very funny guy

it seem's some cannot get over the fact that maybe more than one company was working on the same type of controll system. at the same time. it's rare but it happens.

what would an electronic wand be called that controll's software?

maybe the name of that electronic device be called a :

remote by chance! would that be a good name for it!



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
jarrod said:
Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.

Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking...

o'l brother you too huh?

 clearly is in integrating accelerometers

that's like saying because my design has bluetooth also you capied me!

, the primary remote design 

EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!

 and the "sub" controller design.

gee no ball on top and add an analog stick like only Nintendo would have thought of that?

Nintendo's first accelerometer gaming product released in 2001.  They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity).  Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006.  Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;)

As for the basic designs, well again, a picture's worth how many words again?



joeorc said:
jarrod said:
joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.

your a very funny guy

it seem's some cannot get over the fact that maybe more than one company was working on the same type of controll system. at the same time. it's rare but it happens.

what would an electronic wand be called that controll's software?

maybe the name of that electronic device be called a :

remote by chance! would that be a good name for it!

Watch your own videos.  Ball on a stick = / = electronic wand.  Hell, Marks even said you could use a baseball to substitute for the sphere tracking.  

Move hasn't been in R&D nearly as long as (the controlller that became) Wii was.  EyeToy has, but that's only half the equation here...



Around the Network
jarrod said:
joeorc said:
jarrod said:
Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.

Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking...

o'l brother you too huh?

 clearly is in integrating accelerometers

that's like saying because my design has bluetooth also you capied me!

, the primary remote design 

EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!

 and the "sub" controller design.

gee no ball on top and add an analog stick like only Nintendo would have thought of that?

Nintendo's first accelerometer gaming product released in 2001.  They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity).  Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006.  Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;)

As for the basic designs, well again, a picture's worth how many words again?

if it was last second, and hedgeing their bet's why was there a control flight pad for the playstation 1 that allowed sixaxis control for the first warhawk

that was for the playstation 1.

so both were using thing's like gyroscopes and accelerometers in their R&D



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
jarrod said:
joeorc said:
jarrod said:
Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.

Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking...

o'l brother you too huh?

 clearly is in integrating accelerometers

that's like saying because my design has bluetooth also you capied me!

, the primary remote design 

EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!

 and the "sub" controller design.

gee no ball on top and add an analog stick like only Nintendo would have thought of that?

Nintendo's first accelerometer gaming product released in 2001.  They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity).  Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006.  Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;)

As for the basic designs, well again, a picture's worth how many words again?

if it was last second, and hedgeing their bet's why was there a control flight pad for the playstation 1 that allowed sixaxis control for the first warhawk

that was for the playstation 1.

so both were using thing's like gyroscopes and accelerometers in their R&D

Eh.. are you talking about the Logitech pad?  The original Microsoft Sidewinder in 1995 had a tilt sensor, I guess they beat both Nintendo and Sony to the punch? :P

The only 1st party PS1 flight controller I remember was the analog joystick, which basically resembled a Virtual On stick.  And no, it had no gyroscopes or accelerometers.



jarrod said:
joeorc said:
jarrod said:
joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.

your a very funny guy

it seem's some cannot get over the fact that maybe more than one company was working on the same type of controll system. at the same time. it's rare but it happens.

what would an electronic wand be called that controll's software?

maybe the name of that electronic device be called a :

remote by chance! would that be a good name for it!

Watch your own videos.  Ball on a stick = / = electronic wand.  Hell, Marks even said you could use a baseball to substitute for the sphere tracking.  

Move hasn't been in R&D nearly as long as (the controlller that became) Wii was.  EyeToy has, but that's only half the equation here...

STOP right there...

 EyeToy has,

who made the EYE TOY

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999

He showed this demo in 2001.

an

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

that 'Medieval Chamber' demo is even older still. Marks was showing it off back in 2000 at Siggraph:



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
jarrod said:
joeorc said:
jarrod said:
joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.

your a very funny guy

it seem's some cannot get over the fact that maybe more than one company was working on the same type of controll system. at the same time. it's rare but it happens.

what would an electronic wand be called that controll's software?

maybe the name of that electronic device be called a :

remote by chance! would that be a good name for it!

Watch your own videos.  Ball on a stick = / = electronic wand.  Hell, Marks even said you could use a baseball to substitute for the sphere tracking.  

Move hasn't been in R&D nearly as long as (the controlller that became) Wii was.  EyeToy has, but that's only half the equation here...

STOP right there...

 EyeToy has,

who made the EYE TOY

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999

He showed this demo in 2001.

an

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

that 'Medieval Chamber' demo is even older still. Marks was showing it off back in 2000 at Siggraph:

Er, yes?  That's still only half the Move equation... the half they didn't shamelessly crib from Nintendo.  Yay for EyeToy!

 



jarrod said:
joeorc said:
jarrod said:
joeorc said:
jarrod said:
Marks' work in "augmented reality" and man-machine interplay isn't really much like Wii. It's basically the next evolution of stuff that started with the EyeToy, and it's really a different implementation for motion interface entirely.

Where Sony's taken after Nintendo pretty clearly is in integrating accelerometers, the primary remote design and the "sub" controller design. That's why people post the amusingly similar PR shots, and let the photos do the talking...

o'l brother you too huh?

 clearly is in integrating accelerometers

that's like saying because my design has bluetooth also you capied me!

, the primary remote design 

EXIBIT A: the TV remote or what was the Wiimote called: a Wii remote!

 and the "sub" controller design.

gee no ball on top and add an analog stick like only Nintendo would have thought of that?

Nintendo's first accelerometer gaming product released in 2001.  They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity).  Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006.  Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;)

As for the basic designs, well again, a picture's worth how many words again?

if it was last second, and hedgeing their bet's why was there a control flight pad for the playstation 1 that allowed sixaxis control for the first warhawk

that was for the playstation 1.

so both were using thing's like gyroscopes and accelerometers in their R&D

Eh.. are you talking about the Logitech pad?  The original Microsoft Sidewinder in 1995 had a tilt sensor, I guess they beat both Nintendo and Sony to the punch? :P

The only 1st party PS1 flight controller I remember was the analog joystick, which basically resembled a Virtual On stick.  And no, it had no gyroscopes or accelerometers.

The Tilt Force 2 by Pelican for PS1 was actually the first one to use it. If you don't believe me here is the link to it.

http://www.playstationmuseum.com/Features/

here is a picture:

Function:
The tactile response of the Tilt Force 2 when used in the standard style is on par with other Dual Shock compatible controllers. It?s not necessarily superior to other controllers, but it does work well. The tilt sensing feature is quite refreshing, however. The controller responds to tilting it forward, backward, left, and right, and is completely adjustable... both in range of movement, sensitivity, and ?at rest? position. This allows you to ?tweak? the response of the pad to fit both your personal style and the specific game you are playing. This goes not only for the tilt feature, but for the joysticks as well. In addition, you can swap up/down between the tilt feature and the lead joystick... which in turn, can be chosen as the left or right stick. I have never seen a controller as configurable as the Tilt Force 2. One size REALLY fits all!


I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.