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joeorc said:
jarrod said:
joeorc said:
jarrod said:
joeorc said:
ChrisIsNotSexy said:
Yes,Sony did not copy the idea from Nintendo,they only copied the design,but maybe this particular design is perfect for a motion controller,so...why would Sony give us something bad?

they did not even copy that may i direct you to exibit a:

or

it's not even a design copy fella's

an electronic remote or "Wand"

Integrating the television remote design into game consoles as the primary control means (and doing away with the traditional game pad) was pure Nintendo.  And really, they got a lot of heat and skepticism upfront for doing so, but it was a really progressive move done primarily in order to attract non-gaming audiences with a more familiar interface.  PS Move's design is clearly the derivative work here (and why not, it was a smart idea), stop being so disingenuous.

your a very funny guy

it seem's some cannot get over the fact that maybe more than one company was working on the same type of controll system. at the same time. it's rare but it happens.

what would an electronic wand be called that controll's software?

maybe the name of that electronic device be called a :

remote by chance! would that be a good name for it!

Watch your own videos.  Ball on a stick = / = electronic wand.  Hell, Marks even said you could use a baseball to substitute for the sphere tracking.  

Move hasn't been in R&D nearly as long as (the controlller that became) Wii was.  EyeToy has, but that's only half the equation here...

STOP right there...

 EyeToy has,

who made the EYE TOY

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999

He showed this demo in 2001.

an

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

that 'Medieval Chamber' demo is even older still. Marks was showing it off back in 2000 at Siggraph:

Er, yes?  That's still only half the Move equation... the half they didn't shamelessly crib from Nintendo.  Yay for EyeToy!