huaxiong90 said:
joeorc said:
RAZurrection said:
joeorc said:
does it matter: the brick keep's hitting you in the head, but your skull is just too d@mn thick..
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LMAO. So 1 Carmack quote = truth, but 4-5 saying the opposite and you accuse me of not listening. That's precious, it really is. Just goes to show the inherant bias of some people.
joeorc said:
there is no point going forward, when someone cherry pick's, you cannot change their mind no matter what anyone else can say, even when the proof is very sound.
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No-ones answering the question. Why does Carmacks old, few statements about PS3>360 overule his recent, legion statements about 360>PS3? Talk about putting your fingers in your ears.
joeorc said:
plese for the love of god kill this soon to be dead horse.
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And once again whenever a 360 graphics thread talks about raising the bar, the usual suspects come in requesting it be closed for fear that is spreads.
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CARMACK:
FROM OUR PERSPECTIVE!
IE:
"from our perspective," the speaker is acknowledging that others may see things differently, or may completely disagree. "Not a bad fix" isn't as good as "a good fix," and adding "short-term" is a further caveat. By making a weaker, heavier, more redundant sentence, the speaker makes a weaker statement of support. It's deliberate.
GET THAT!
IT'S FROM THEIR PERSPECTIVE:
QUOTED 2009'
JOHN-
which by the way is pretty much what John Carmack stated:
"On the processing side it's a little bit more complicated, where the main processor on the PS3 is roughly equivalent to one of the three processors on the 360. But then you wind up saying, you have to compare two other symmetric processors on the 360 versus the eight quirky cell processors. And that comes down to one of those questions, where if you just look at the raw numbers, the cells are much more powerful. Many more flops on there, in theory you can do a lot more, but that's where you come to the difference between theory and practice. And given an infinite amount of development time on there, you can craft a program that's gonna work more efficiently on the cells there than on two additional processors on the 360. But given a finite amount of development time, it's much-much easier to get things working well on the 360 than it is on the PS3. And that's pretty much the case across the board." A tougher one to call. For overall processing power the winner is the PS3. For ease of development the winner is the Xbox 360. Let's call this one a draw.
FROM THERE PERSPECTIVE!
GOD THE BRICK KEEP'S HITTING YOU ON THE HEAD BUT YOUR SKULL IS JUST TOO D@MN THICK
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http://img16.imageshack.us/img16/2279/img0007med.jpg
Read what Carmack said about the PS3 version.
RAZ is the same guy who made an alt account in a desperate attempt to reinforce his opinion, so I wouldn't take him too seriously.
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thank you. which like this whole generation :
the strength of the xbox360 is its ability to be developed on with older game engine's, but if you want to take advantage: guess what you would have to put more time in also to take advantage of the xbox360 hardware!
with the PS3
this sum's it up pretty much right here:
JIM Tilander-
Another thing that sets the two systems apart is the hardware. On the surface the two processors might look very similar, both have PowerPC cores with roughly the same deficiencies. The CELL does however also have the SPU processors, whereas the Xbox has it's 3 cores, which maps better onto the PC hardware and paradigm than the SPUs. The SPUs on the other hand requires really good discipline on memory patterns and data arrangement. Not that this is a strange concept to any console programmer, but the extra kick here is that whereas it ran slow before on previous consoles, it usually won't run at all on the SPU if you have bad data structures. Rearranging data structures is one of the more painful things you can do on a large code base, say for example some legacy PC-engine. The amount of work required is daunting, and in the end you will have done more work for less performance than you would have gotten if you just have written the thing from scratch. Which is really dissatisfying and moral crushing as a programmer, here you spent all this time to optimize, and you barley come up to the levels the mindless coding brought on the PC. And yet, you see that if you just could have coded with the grain on the PS3 it would not have been as difficult and certainly faster.