after the terrible reviews of Nintendo Powers take on Fragile, i was still giving this game hope for good reviews
http://multiplayer.it/recensioni/75196-fragile-dreams-farewell-ruins-of-the-moon-lamore-in-mezzo-alle-macerie.html dont bother reading it, its in italian.... this translation might suck alittle
"We almost did not happen ever": a quote from the finale of The 25th time you can easily adapt to ITER, which has brought this Fragile Dreams: Farewell Ruins of the Moon to reach Western markets. Developed by Tri-Crescendo and produced by Namco in Japan, the title was not intended to cross the border from the homeland, at least according to the plans of the publisher: was therefore the decisive intervention of XSeeD and Rising Star Games, makers of the process of localization and distribution in Europe and the United States. A bold choice indeed, given the proverbial difficulty in terms of sales for the third party works on the Wii, especially if addressed to a number of customers more hardcore. It 'hard to believe that Fragile Dreams: Farewell Ruins of the Moon may be able to free itself from this nasty trend, but at the same time would be a shame to leave this little gem for the exclusive prerogative of the Japanese players ...
Tristesse Globale
Dreams Fragile: Farewell Ruins of the Moon leaves immediately on the right foot, providing a setting very original and well constructed. The protagonist of the story is Seto, a young boy who, following the death of the man who was accustomed to call "father", is found to wear the clothes of the only living being distressing in a Tokyo rocked by an unknown catastrophic event. Completely alone, our hero sets off desperate to find survivors, and encounters a strange girl who runs away scared but from there onwards Seto decides to put on his trail, in melancholy tones a plot that does not may not fascinate. In this respect, the work of Tri Crescendo was really good: For starters, the decadent environments draw inspiration from places that actually exist in Japan, abandoned following the release of atomic bombs during the Second World War. Still, the characters do not fall finally from those tiresome cliché obviously much loved in Rising Sun, offering the frescoes of the complex and multifaceted personalities, who will not fail to touch the strings of the more sensitive souls. These are laudable goals artistic fortunately also accompanied by a technical realization of bill quite good, able even to reach peaks of excellence. In terms of graphic Dreams Fragile: Farewell Ruins of the Moon well exploited the modest resources available on the Wii, especially for what concerns the implementation of the scenarios: as they still can not shine in terms of definition and complexity polygonal environments game show care to the smallest detail, and provide a great variety while remaining confined in the post-apocalyptic backdrop to the adventure.
Definitely appreciating the effects of light, particularly those generated by the flashlight wielded by Seto, whereas among the boundary element deserves special mention the design of menus, displayed as if they were in the diary of the protagonist. Less exciting but some animations a bit 'too woody and disconnected with each other, the only true neo technically a cosmetic tidy but especially rich in personality. The fund is divided instead of sound effects in the media, voice-overs in English more than decent and-last but not least-a musical accompaniment from Triple-A: despite frequent phases of silence (which is designed especially to show the player a feeling of total abandonment), the title can count on vocals and piano melodies that manage to be both disturbing and crepuscular, further indications of the work of developers in the Carthusian terms of pure atmosphere.
Fragile inside, crispy outside
In addition to the suggestion, Dreams Fragile: Farewell Ruins of the Moon can also give a gameplay solid, well structured, not immune from certain anachronisms characteristic of Japanese video game production but still satisfying and involving. The game is effectively a third-person action adventure spiced with some RPG elements, and as the title of Tri-Crescendo not on any one of these areas, the result is however a very nice mix. The control system is pretty simple and does not rely excessively on the motion sensor functionality of the console: using the analog stick of the Nunchuk to move Seto, while the view is managed on the sighting of the Remote, a solution that works well enough although sometimes you pay the inevitable lack of responsiveness. During the exploratory phase, the pressure of continuous B button lets you switch to a subjective view, essential to examine objects, writings and more. In this mode is not allowed to move, and when the script requires the search for adventure very little visible item, it can be annoying constantly jumping from one shot to another. The remainder of the time is instead spending through the scenarios and fighting ghosts that inhabit the ruins of the metropolis of Japan, using mechanical action simple but well implemented. Seto is forced to use makeshift weapons such as sticks, iron pipes and so forth, that can store (along with all other objects it finds in its path) in the limited inventory available to it: Effects of the offense, however, are subject to wear , and it can happen that are broken due to an over-intensive use. The attacks are carried out by pressing the A button rhythmically to create some short combo, and although in the long run this activity tends to be a little 'repetitive, its role in the game is well balanced properly.
That said, Dreams Fragile: Farewell Ruins of the Moon is anything but an easy way: Seto is not a warrior, and only takes a few shots to go to the mat resulting in game over. However, the different layers are distributed generously of save points where recuperate and trade items with a mysterious person hidden inside an amusement park mascot costume. In principle, Fragile Dreams: Farewell Ruins of the Moon is fully embedded into the category of those games whose value is greater than the sum of the parts, while not excelling in any particular area of gameplay, the title of Tri Crescendo boasts a skillful balance between exploratory stages and battles, supported by a narrative that alone would be enough to push the user up to the end credits.
8.5/10











