By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Fragile Dreams - Multiplayer.it Review

after the terrible reviews of Nintendo Powers take on Fragile, i was still giving this game hope for good reviews

http://multiplayer.it/recensioni/75196-fragile-dreams-farewell-ruins-of-the-moon-lamore-in-mezzo-alle-macerie.html dont bother reading it, its in italian.... this translation might suck alittle

"We almost did not happen ever": a quote from the finale of The 25th time you can easily adapt to ITER, which has brought this Fragile Dreams: Farewell Ruins of the Moon to reach Western markets. Developed by Tri-Crescendo and produced by Namco in Japan, the title was not intended to cross the border from the homeland, at least according to the plans of the publisher: was therefore the decisive intervention of XSeeD and Rising Star Games, makers of the process of localization and distribution in Europe and the United States. A bold choice indeed, given the proverbial difficulty in terms of sales for the third party works on the Wii, especially if addressed to a number of customers more hardcore. It 'hard to believe that Fragile Dreams: Farewell Ruins of the Moon may be able to free itself from this nasty trend, but at the same time would be a shame to leave this little gem for the exclusive prerogative of the Japanese players ...

Tristesse Globale

Dreams Fragile: Farewell Ruins of the Moon leaves immediately on the right foot, providing a setting very original and well constructed. The protagonist of the story is Seto, a young boy who, following the death of the man who was accustomed to call "father", is found to wear the clothes of the only living being distressing in a Tokyo rocked by an unknown catastrophic event. Completely alone, our hero sets off desperate to find survivors, and encounters a strange girl who runs away scared but from there onwards Seto decides to put on his trail, in melancholy tones a plot that does not may not fascinate. In this respect, the work of Tri Crescendo was really good: For starters, the decadent environments draw inspiration from places that actually exist in Japan, abandoned following the release of atomic bombs during the Second World War. Still, the characters do not fall finally from those tiresome cliché obviously much loved in Rising Sun, offering the frescoes of the complex and multifaceted personalities, who will not fail to touch the strings of the more sensitive souls. These are laudable goals artistic fortunately also accompanied by a technical realization of bill quite good, able even to reach peaks of excellence. In terms of graphic Dreams Fragile: Farewell Ruins of the Moon well exploited the modest resources available on the Wii, especially for what concerns the implementation of the scenarios: as they still can not shine in terms of definition and complexity polygonal environments game show care to the smallest detail, and provide a great variety while remaining confined in the post-apocalyptic backdrop to the adventure.

Definitely appreciating the effects of light, particularly those generated by the flashlight wielded by Seto, whereas among the boundary element deserves special mention the design of menus, displayed as if they were in the diary of the protagonist. Less exciting but some animations a bit 'too woody and disconnected with each other, the only true neo technically a cosmetic tidy but especially rich in personality. The fund is divided instead of sound effects in the media, voice-overs in English more than decent and-last but not least-a musical accompaniment from Triple-A: despite frequent phases of silence (which is designed especially to show the player a feeling of total abandonment), the title can count on vocals and piano melodies that manage to be both disturbing and crepuscular, further indications of the work of developers in the Carthusian terms of pure atmosphere.

Fragile inside, crispy outside

In addition to the suggestion, Dreams Fragile: Farewell Ruins of the Moon can also give a gameplay solid, well structured, not immune from certain anachronisms characteristic of Japanese video game production but still satisfying and involving. The game is effectively a third-person action adventure spiced with some RPG elements, and as the title of Tri-Crescendo not on any one of these areas, the result is however a very nice mix. The control system is pretty simple and does not rely excessively on the motion sensor functionality of the console: using the analog stick of the Nunchuk to move Seto, while the view is managed on the sighting of the Remote, a solution that works well enough although sometimes you pay the inevitable lack of responsiveness. During the exploratory phase, the pressure of continuous B button lets you switch to a subjective view, essential to examine objects, writings and more. In this mode is not allowed to move, and when the script requires the search for adventure very little visible item, it can be annoying constantly jumping from one shot to another. The remainder of the time is instead spending through the scenarios and fighting ghosts that inhabit the ruins of the metropolis of Japan, using mechanical action simple but well implemented. Seto is forced to use makeshift weapons such as sticks, iron pipes and so forth, that can store (along with all other objects it finds in its path) in the limited inventory available to it: Effects of the offense, however, are subject to wear , and it can happen that are broken due to an over-intensive use. The attacks are carried out by pressing the A button rhythmically to create some short combo, and although in the long run this activity tends to be a little 'repetitive, its role in the game is well balanced properly.

That said, Dreams Fragile: Farewell Ruins of the Moon is anything but an easy way: Seto is not a warrior, and only takes a few shots to go to the mat resulting in game over. However, the different layers are distributed generously of save points where recuperate and trade items with a mysterious person hidden inside an amusement park mascot costume. In principle, Fragile Dreams: Farewell Ruins of the Moon is fully embedded into the category of those games whose value is greater than the sum of the parts, while not excelling in any particular area of gameplay, the title of Tri Crescendo boasts a skillful balance between exploratory stages and battles, supported by a narrative that alone would be enough to push the user up to the end credits.

8.5/10




Around the Network

Nice read thanks for post.



I guess it's either hate it or love it...



 Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."                               

much better score than that N power review! what a difference! after reading that review i was reconsidering getting this game. now i think i might get after all, i wanna know more about it though

8.5/10 is a great review, just knowing that someone actually thinks it's that good makes me feel better about getting it



cant wait to get my copy



Around the Network

much better score than that N power review! what a difference! after reading that review i was reconsidering getting this game. now i think i might get after all, i wanna know more about it though

8.5/10 is a great review, just knowing that someone actually thinks it's that good makes me feel better about getting it

(accidentally clicked quote :p)



Was going to get this game regardless, but it still makes me happy when there are reviews reinforcing what I expect from the game.

Though a different game style from Silent Hill:Shattered Memories, and apparently a bit more flawed even in the eyes of those who enjoy it (due to the battle system), I think this is also a love it or hate it game, so expect to continue seeing 5s and 8s.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

Check out this Fragile Dreams Review from Zentendo

Fragile: Farewell Ruins of the Moon Review

Announced some time ago, Fragile for the Wii has garnered attention from gamers on the system for a variety of reasons, one being that at the time of the announcement there was hardly any support for the system from third parties for core games. Secondly, the title looked pretty good graphically, which was not a surprise coming from the developers of Baten Kaitos and Eternal Sonata. Third was its unique premise that was, and still is, unlike anything really seen in a game before.

Released late last month in Japan, Fragile: Farewell Ruins of the Moon tells the story of Seto, the last living human on earth. Seto lives alone in an observatory. At the start of the game he discovers a letter written by someone in the back room. Setting out, he discovers girl atop a crumbled building singing under the moonlight. Startled, the girl runs away after their first encounter, and so begins Setos journey through the abandoned countryside as he makes his way towards the girl and Tokyo Tower.

Graphically the game is pretty good, though there are obvious shortcuts that can be found if you look close enough. It's nothing earth shattering for the system, but the art direction really helps the game hold up. The locations of the game are all taken from video and photos the development team took from abandoned areas of Japan that were left after the second world war due to radiation levels. Instead of being an artistic interpretation of the end of the world, like Fallout, the game world is based off actual areas of human abandonment where over time, rust and plant life has slowly overtaken the human structures. Littered throughout the game world is graffiti and artwork left by those who vanished. Unfortunately, most of it is all in Japanese.

Fragile Shopping Mall

The music is, in a word, gorgeous, mostly focusing on piano compositions and book-ended by a vocal opening and ending theme. The music is both beautiful, somber, and haunting. You couldn't ask for a more fitting soundtrack to the game. However, a lot of the game is actually devoid of music, leaving the player completely immersed in the quiet abandoned ruins of the world.

The gameplay is mostly consisting of the player exploring the world and ruins, looking for clues and finding artifacts of the people who vanished. Seto is always carrying a flashlight, which is aimed with the Wii remote. You can crouch with the C button on the nunchuck, and center the camera with Z. You can zoom into first person with the B trigger and while that's held down you can even examine closer with the A button. One of the more peculiar quirks of the camera system is that even when in first person, you can only move the camera with the IR focused on the edge of the screen. It becomes even more tricky if the IR pointer is off-screen: it wont move at all, so it requires careful precision to keep the pointer focused just right on the edge of the screen to move it. Another problem with controls are those of Seto himself. While nowhere near Resident Evil clunky, Seto will always face in the direction of the flashlight, meaning he will always face wherever on the screen the IR remote is pointing in front of him. This makes turning around more a of a chore then it needs to be. It would also have done wonders for the game to have a "roll" or "dodge" maneuver.

The game world is not totally empty -- plenty of feral animals and evil spirits haunt the remains of the world. In keeping with the immersion factor, Seto attacks with whatever weapons he can find, sticks: Bokuns, lead pipes, golf clubs, or even katanas if you're lucky. Similar to Mushroom Men, there are four weapon types: Melee, Stabbing, Bludgeoning weapons like hammers and axes, and shooting weapons. Also in keeping with the realism, your weapons can break like in "Dark Cloud" for PS2. While realistic, it's also a tad bit annoying. Save points are represented by fire pits you find. While at a fire pit you can access your briefcase. While you have a small inventory screen you can access at all times, you also have a a briefcase that will hold all extra items you put in there. After you have found him, you will find a weird merchant living in the remains of a, amusement park guest costume. He will show up seemingly randomly at save points which you can trade items and cash you found in for new weapons and healing items.

Fragile Hotel

Namco has not expressed interest in translating the title for America, and while that is a damn shame, when playing the game you start to understand why. Graffiti text on the walls which helps give you clues would require a lot of retexturing to make them in English. Also, the game is highly dramatic. Every non gameplay item you find in the game has a story to it, retold simply with a picture of the object and voice over of the persons moment in their life related to that object. The game focuses largely on the emotions and feelings a person goes through in their life, mostly on feelings of loneliness and finding someone to share your life with. It's all pretty high concept, and It would take a serious amount of time and effort to get it just right dubbing it into English.

That said, XSeeD has taken an interest in the title, and if sales of another Namco title XSeeD has localized ("Retro Game Challenge"), are good enough, then XSeeD might hopefully get a chance at localizing "Fragile: Farewell Ruins of the Moon" as well. Provided XSeeD or Namco does localize it, I would make some suggestions. 1) Don't bother dubbing the game in English. It would take time and money, likely not come out as well as the original, and most gamers would opt to switch it back to Japanese anyway. 2) Try to get Tri Cescendo to iron out the control kinks. A simple rolling maneuver would save a lot of headaches, especially later in the game.

Fragile Train



Tri Crescendo has proved themselves as one of the most interesting and innovative game developers around today, at least from a purely premise standpoint. Their first two games were with monolith software, Baten Kaitos 1 and 2. Then they went solo and created Eternal Sonata, a game about the life and struggles of Composer Frederic Chopin as told through a fantasy like fever dream on his deathbed. Now they indulge the Wii with the help of the Venus and Braves team with a game about finding companionship among the abandoned ruins of the world as the last human on Earth. Whatever their next title is, it's almost assuredly going to be another wild take off the beaten path of game plots. While their gameplay isn't always the greatest, their ideas and creativity are something to stand up and take notice of. The game industry is all the richer for having them around. America has been fortunate enough to see their first three games, so it would a real shame to see this one forgotten about. A title as unique as this one deserves to be played by as many people as possible.

Final Verdict - 8/10
The presentation and story are absolutely top of the line, but the core gameplay is simply mediocre. Combined, the game is still a unique experience unlike anything else on the market. Beating it probably won't be a problem for those unfamiliar with the language, either. The core part of the game, however -- its themes and story -- will be utterly lost. The game deserves to have a chance in America. Hopefully someone will take up the torch soon and not let the game be forgotten by time.

Here is the link

http://www.zentendo.com/reviews.php?articleId=519&page=1

Also, check out these impressions of Fragile Dreams

http://nintendonow.e-mpire.com/index.php?categoryid=9&m_previews_action=displaypreview&id=28&gameid=1164

http://www.destructoid.com/preview-fragile-dreams-164563.phtml

http://wii.gamezone.com/gzreviews/p38342_02.htm

http://translate.google.com/translate?hl=en&sl=it&tl=en&u=http%3A%2F%2Fwww.spaziogames.it%2Frecensioni_videogiochi%2Fconsole_nintendo_wii%2F10003%2Ffragile-dreams-farewell-ruins-of-the-moon.aspx

They all praise the storyline, atmosphere, art style and music.



Going today to pre-order this and SMT Strange Journey since I don't care about reviews...



Former something....

Why would a site called "Multiplayer" review a single player game?

Hmmmmmmmmm.....



(Former) Lead Moderator and (Eternal) VGC Detective