| Xoj said: ugh dialogue tree are useless, the story it's hurt alot for RPG i dont think giving player choice (and giving sex a reward) it's right thing to do, it damage the story, since it's so random, character never develop from what they went at the begining at much doign something "heroic" at the end but you simply don't care about the character. one game that have this and kinda failed it WKC, they add a user character but since the game it's story based, the character it's just there as add never do something important. WRPG will never have a "sephiroth" or a "Aeris". |
Heh, fortunately WRPGs don't have "Sephiroth" or "Aeris". I guess you have never played Baldurs Gates for example. Player can choose which characters can be in party and those characters actually have own stories, own characteristics etc. They even like or do not like each other. They may even try to kill each other or npcs if they don't like them. If they have something to say, they usually say it and nag you about your choices, if they don't like them or even leave your party.
Why dialogue trees are useless? Story will not get 'hurt', it will just evolve according to your actions/choices. So... anything you do in game shouldn't affect on story/game anyhow, because the whole thing must be just one big movie that is exactly the same every time. Sounds a bit boring, if you ask me. Oh, and I see JRPG epicness as going around the sun and taking piece of sun to pierce your enemy with it for 10k hitpoints. If that is not ridiculous, what is. :D
I like to choose my own destiny. I guess you don't.










