twesterm said:
It's funny, I've played through Mass Effect twice now and the time I played it more as a linear game I enjoyed it *much* more. First playthrough -- played the four worlds and did almost no sidequests Second playthrough -- played three of the words, did all the sidequests I could, and the finished Virmire. On the second playthrough when I played it as more of an open world game, I hated the game. I was so sick of it by hour 13 or so and I still had another 10 left. The pacing was utterly destroyed. On my first playthrough I made the mistake of not playing Virmire last but I played the four worlds one after the other and the game rocked. |
I don't think that has much to do with linearity, T. I think that has more to do with everything not centering around the main story in ME being complete and utter shit.
Oh, yeah! Let's go do a story mission which is fleshed out with great characters, amazing environments, and a tight battle system!
or
Oh, yeah! Let's go do a sidequest where I land on a barren planet, scream for 20 minutes as I try to get this nearly uncontrollable piece of shit Mako to go in the correct direction, and then bombard a small complex that looks the exact same as the complex I raided on (fill in system name here) half an hour ago!

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