disolitude said:
epicurean said:
disolitude said: I find linear games better than open world games.
Linear games are more focused in providing the gamer with most amount of fun he can have at that moment. also liner games have less filler...
Non linear games give the choice to the player to choose his missions. Players know jack shit. They go to the mission they think they will be most fun...but that is not always the case. Also, they are full of filler to make the games appear longer and to provide the illusion of freedom.
For example...
Ninja Gaiden 2 - challenge after challenge after challenge = fun time after fun time after fun time GTA4 - fun game broken appart by side missions some of which are tedious as fuck and some which are mildly amusing...10 hours of fun stretched in to a 30 hour game. |
I rarely agree with most of your posts, but you nailed my opinion on it here. GTA4 could've been great, but I got so sick of the damn cell phone and having to do side missions (which you have to do to keep people in your good graces) that I quit the game. (Sorry, but I have no interest in going and playing a crappy game of pool for no real reason).
I also don't like RPG's that are open world that don't tell you what you need to do. It KILLS the pacing. You just roam around the world (I'm playing the original final fantasy for the first time now, Zelda also falls victim to this) with no idea where you are supposed to go or what you should expect. At the very least open-world games need to point you in the right direction and tell you what you need to do. Otherwise its just wandering around aimlessly.
But if some people like that, that's fine. But I hate it completely.
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lol...glad we can agree on something.
I have freinds that can't play non sandbox games. It gets to be too much for them... they find it relaxing just going around and doing score side quests or similar missions. I just grew up with 8bit systems which were all about challenge challenge challenge! No breaks allowed.
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I don't mind side quests if the objective is clear. I just remember playing the newest Zelda on Wii and getting to the part where the guy kept pushing you off the cliff. I spent an hour trying to figure how to get passed it (and that was the only way to continue). Eventually I looked up the guide and you had to go two towns back and talk to the mayor and fight him...but there was no way whatsoever of knowing that. So players are apparently just supposed to go talk to every single character in the game up until that point till they hit pay dirt. I just don't see how that is fun.
Some open world games I'm ok - inFamous was great because you always knew where the next mission started at, and if you wanted to do sidequests you could, but it showed you right where they were at and they helped level your character up. But the crap in GTA4 was nothing but tedious and worthless crap the lengthened the game for no reason other than to seem more realistic, I guess.
Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS