epicurean said:
disolitude said: I find linear games better than open world games.
Linear games are more focused in providing the gamer with most amount of fun he can have at that moment. also liner games have less filler...
Non linear games give the choice to the player to choose his missions. Players know jack shit. They go to the mission they think they will be most fun...but that is not always the case. Also, they are full of filler to make the games appear longer and to provide the illusion of freedom.
For example...
Ninja Gaiden 2 - challenge after challenge after challenge = fun time after fun time after fun time GTA4 - fun game broken appart by side missions some of which are tedious as fuck and some which are mildly amusing...10 hours of fun stretched in to a 30 hour game. |
I rarely agree with most of your posts, but you nailed my opinion on it here. GTA4 could've been great, but I got so sick of the damn cell phone and having to do side missions (which you have to do to keep people in your good graces) that I quit the game. (Sorry, but I have no interest in going and playing a crappy game of pool for no real reason).
I also don't like RPG's that are open world that don't tell you what you need to do. It KILLS the pacing. You just roam around the world (I'm playing the original final fantasy for the first time now, Zelda also falls victim to this) with no idea where you are supposed to go or what you should expect. At the very least open-world games need to point you in the right direction and tell you what you need to do. Otherwise its just wandering around aimlessly.
But if some people like that, that's fine. But I hate it completely.
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lol...glad we can agree on something.
I have freinds that can't play non sandbox games. It gets to be too much for them... they find it relaxing just going around and doing score side quests or similar missions. I just grew up with 8bit systems which were all about challenge challenge challenge! No breaks allowed.