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Forums - Gaming - Forget 7 - EDGE given FFXIII a 5!

darthdevidem01 said:
selnor said:
I expected low 80's high 70's of FF13. It strays to far from it's very own formula. In fact it's been heading that way from 10 onwards. From 10 onwards the wow factor was going downhill. It all becomes a point and click adventure of which you have no chance to explore.

LOL have you even played FF10 & FF12

if you have you make a big contradiction

I'll let you try to figure it out yourself.

The bolded you use is referring to FF13. All reviews state no shops, no towns, no exploration. NO revisiting places. Hence the 'it all becomes' part. FF10 and 12 were games on the way down for a tremedous series. This will be a hard road to perfection again.



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selnor said:
darthdevidem01 said:
selnor said:
I expected low 80's high 70's of FF13. It strays to far from it's very own formula. In fact it's been heading that way from 10 onwards. From 10 onwards the wow factor was going downhill. It all becomes a point and click adventure of which you have no chance to explore.

LOL have you even played FF10 & FF12

if you have you make a big contradiction

I'll let you try to figure it out yourself.

The bolded you use is referring to FF13. All reviews state no shops, no towns, no exploration. NO revisiting places. Hence the 'it all becomes' part. FF10 and 12 were games on the way down for a tremedous series. This will be a hard road to perfection again.

Lulz, your ignorance is showing.

There are shops.

There are towns.

There is exploration once you get past the beginning.

 

I really wouldn't assume too much about this game.



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That is what happens when you hype a game for what 5years ? its what i call the Twilight syndrome , who will ever forget the 8.8 that gamespot give to zelda tp



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outlawauron said:
selnor said:
darthdevidem01 said:
selnor said:
I expected low 80's high 70's of FF13. It strays to far from it's very own formula. In fact it's been heading that way from 10 onwards. From 10 onwards the wow factor was going downhill. It all becomes a point and click adventure of which you have no chance to explore.

LOL have you even played FF10 & FF12

if you have you make a big contradiction

I'll let you try to figure it out yourself.

The bolded you use is referring to FF13. All reviews state no shops, no towns, no exploration. NO revisiting places. Hence the 'it all becomes' part. FF10 and 12 were games on the way down for a tremedous series. This will be a hard road to perfection again.

Lulz, your ignorance is showing.

There are shops.

There are towns.

There is exploration once you get past the beginning.

 

I really wouldn't assume too much about this game.

I dont assume. It's what reviewers tell us.

Also the exploration I'm talking of and the exploration FF13 has are 2 very different things. Theres almost no side quests either. What do you call beginning. Every reviewer says it's a train track for the first 25 hours. Then there is a couple of side tracks.

"FF13 is a streamlined run from one boss to the next. No towns. No inns. No shops. And for the most part, that describes the questing on Cocoon, which fills in the first 20 to 25 hours of the game. Save points scattered throughout the world after every five or so battles act as your shop. But the game is so tight-fisted with coins that you’ll only buy the occasional potion or Phoenix Down to keep you going. Honestly, I don’t miss shops or inns as much as having some sense of progress. In past Final Fantasy games, towns always gave you a reference point in your journey -- “How far am I from the last town?” “How close am I to the next?”

Without those landmarks, it’s hard to tell how far down the rabbit hole you’ve tumbled. More or less, FF13’s low points on Cocoon resemble a conveyor belt of enemies coming at you with the occasional cutscene thrown onto the assembly line. It seems that Square Enix has designed the game so that there’s a litany of creatures, minus the grind, and cutscenes peppered throughout the experience to keep you motivated in a land that has nothing to explore. The absence of towns doesn’t change the way you play, but it’s a jarring experience that some may never forgive."


http://g4tv.com/games/ps3/37581/final-fantasy-xiii/review/



First FF13...

Next stop, God of War 3!!!



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r505Matt said:
Alic0004 said:

 

 

 

And yet, all of the differences between the PC version of Dragon Age and the console versions involve mere polish and not the drastic changes in game design you yourself were arguing a Final Fantasy game would need to make it a "good game," no matter how polished and well executed it might be, a few posts back in this thread ^^

Just saying


Definitely get the PC version of Dragon Age, though. It really is a game where you're making a mistake by not getting the best version. In my opinion, anyway. RPGs and a few less conventional games are the only things that really get me excited about playing games. Also, you can play all the user-made mods, which are looking like they're going to be huge. You can even play my mod, whenever I manage to finish it :)

From what I've been told, the PC version takes a more strategy-RPG perspective versus the action-RPG perspective of the console versions. A change in perspective is not the same as just polish.

I was saying about the Final Fantasy genre that I want somthing more out of it, though from some of the stuff I've been reading about the FF13, they may have already started doing a few of the things I liked. I won't really know until I play it.

But what does that have to do with DA:O? DA:O is a new franchise, it's not like I expect anything "drastic" from it; it doesn't have a foundation to work off of and subsequently improve/change. So I'm not sure what you're really trying to say. Something about me somehow being hypocritical (though in a nice way, thank you for that, politeness is a rare virtue these days, especially online) but I don't think it applies. If DA:O were the 4th or 5th installment in the franchise and it was all essentially the same game, or at least with a similar feeling/atmosphere throughout, things would be different. I guess, in a sense I expect less from new franchises since I just want to see how it starts out.

Polish/good execution is NOT the most important part of a game; fun-factor/entertainment is. Polish means nothing if it's boring, and if many of these reviews are claiming the first 10-15-20 hours of a game are tedious and slow, I think that's a serious issue that shouldn't be ignored. I'm not saying it means the game is awful, but it is awful design, and surely detracts from the overall experience.

     It would be silly for me to argue with your personal definition of polish (or execution as I keep calling it, which has broader connotations) in game making, so I won't.  I don't think that switching your controller from gamepad to mouse/keyboard represents a drastic rethinking of the game design, though.  And having the ability to zoom out further.  And a better framerate.  They do make the game a lot more fun, though, I'll bet (and a lot more nostalgic, since Dragon Age is basically Baldur's Gate 3 in terms of game design, a game over a decade old).

 

    Ok, one more point.  Thanks for being nice by the way, it's definitely not the standard internet experience.  Anyway, I'm not really arguing with you, since all we really disagree about is how trustworthy a review sounds to a game neither of us have played yet.  So I feel kind of silly I've kept it going this long.  In my head I'm more arguing with a large subset of reviewers who seem these days to be really misunderstanding what makes JRPGs fun, reviewers who have a tendency to say JRPGs haven't changed in two or more decades and why can't they have more immersive "roleplaying" like a good Western RPG.  For some reason, it seems like these reviewers are mostly from the UK or Europe -- maybe not as many JRPGs made it over there in past years, and being late to the party they don't really get why people enjoy JRPGs.  (I'll admit, it's hard to explain.)

 

    My last point is just that pretty much every Final Fantasy game ever made has changed more significantly in terms of core elements of the game design, whether it be the combat system, the way you explore, or the way the story is told, than Bioware changed their winning formula between Baldur's Gate 2 and Dragon Age -- two games separated by a ten year gap.  In fact, there was Neverwinter Nights in between, so even the jump from 2D to 3D and user-created mods had already been done in a game almost ten years before.  The Final Fantasies have changed (their combat systems in particular) more significantly than the Elder Scrolls series has changed in its entire existence.

   So the accusation that Final Fantasy games aren't changing enough is hard to respond to...  it just seems obvious that it's wrong.  In fact, one of the things most commonly said about the series is how drastically each game differs from the previous one.  I know you are specifically talking about the atmosphere, which definitely is one consistent thing that people often talk about.  Some ineffable quality that makes each game "feel like a Final Fantasy."  I wonder, do you think people would be more happy if it was announced by the first reviewers, "the game doesn't feel like a Final Fantasy!"  How would the internet treat this news, I wonder?

That feeling, the type of fantasy/sci fi worlds they create which you explore completely and come to eventually understand throughout the game, is the real reason most people who love the entire series play the games. 

 

Obviously if the game is no fun for me I'll have to examine why.  Not having side quests while I'm hopefully playing through a twisting, fast paced story in a fantasy world unlike anything ever made in games or movies, will not be one of my complaints.

 

tl;dr

Baldur's Gate 2 = Dragon Age

Final Fantasy IX ≠ Final Fantasy X ≠ XI ≠ XII ≠ XIII?

 

Side quests ≠ fun

 

 



 

Alic0004 said:
r505Matt said:
Alic0004 said:

 

 

 

 

And yet, all of the differences between the PC version of Dragon Age and the console versions involve mere polish and not the drastic changes in game design you yourself were arguing a Final Fantasy game would need to make it a "good game," no matter how polished and well executed it might be, a few posts back in this thread ^^

Just saying


Definitely get the PC version of Dragon Age, though. It really is a game where you're making a mistake by not getting the best version. In my opinion, anyway. RPGs and a few less conventional games are the only things that really get me excited about playing games. Also, you can play all the user-made mods, which are looking like they're going to be huge. You can even play my mod, whenever I manage to finish it :)

From what I've been told, the PC version takes a more strategy-RPG perspective versus the action-RPG perspective of the console versions. A change in perspective is not the same as just polish.

I was saying about the Final Fantasy genre that I want somthing more out of it, though from some of the stuff I've been reading about the FF13, they may have already started doing a few of the things I liked. I won't really know until I play it.

But what does that have to do with DA:O? DA:O is a new franchise, it's not like I expect anything "drastic" from it; it doesn't have a foundation to work off of and subsequently improve/change. So I'm not sure what you're really trying to say. Something about me somehow being hypocritical (though in a nice way, thank you for that, politeness is a rare virtue these days, especially online) but I don't think it applies. If DA:O were the 4th or 5th installment in the franchise and it was all essentially the same game, or at least with a similar feeling/atmosphere throughout, things would be different. I guess, in a sense I expect less from new franchises since I just want to see how it starts out.

Polish/good execution is NOT the most important part of a game; fun-factor/entertainment is. Polish means nothing if it's boring, and if many of these reviews are claiming the first 10-15-20 hours of a game are tedious and slow, I think that's a serious issue that shouldn't be ignored. I'm not saying it means the game is awful, but it is awful design, and surely detracts from the overall experience.

     It would be silly for me to argue with your personal definition of polish (or execution as I keep calling it, which has broader connotations) in game making, so I won't.  I don't think that switching your controller from gamepad to mouse/keyboard represents a drastic rethinking of the game design, though.  And having the ability to zoom out further.  And a better framerate.  They do make the game a lot more fun, though, I'll bet (and a lot more nostalgic, since Dragon Age is basically Baldur's Gate 3 in terms of game design, a game over a decade old).

 

    Ok, one more point.  Thanks for being nice by the way, it's definitely not the standard internet experience.  Anyway, I'm not really arguing with you, since all we really disagree about is how trustworthy a review sounds to a game neither of us have played yet.  So I feel kind of silly I've kept it going this long.  In my head I'm more arguing with a large subset of reviewers who seem these days to be really misunderstanding what makes JRPGs fun, reviewers who have a tendency to say JRPGs haven't changed in two or more decades and why can't they have more immersive "roleplaying" like a good Western RPG.  For some reason, it seems like these reviewers are mostly from the UK or Europe -- maybe not as many JRPGs made it over there in past years, and being late to the party they don't really get why people enjoy JRPGs.  (I'll admit, it's hard to explain.)

 

    My last point is just that pretty much every Final Fantasy game ever made has changed more significantly in terms of core elements of the game design, whether it be the combat system, the way you explore, or the way the story is told, than Bioware changed their winning formula between Baldur's Gate 2 and Dragon Age -- two games separated by a ten year gap.  In fact, there was Neverwinter Nights in between, so even the jump from 2D to 3D and user-created mods had already been done in a game almost ten years before.  The Final Fantasies have changed (their combat systems in particular) more significantly than the Elder Scrolls series has changed in its entire existence.

   So the accusation that Final Fantasy games aren't changing enough is hard to respond to...  it just seems obvious that it's wrong.  In fact, one of the things most commonly said about the series is how drastically each game differs from the previous one.  I know you are specifically talking about the atmosphere, which definitely is one consistent thing that people often talk about.  Some ineffable quality that makes each game "feel like a Final Fantasy."  I wonder, do you think people would be more happy if it was announced by the first reviewers, "the game doesn't feel like a Final Fantasy!"  How would the internet treat this news, I wonder?

That feeling, the type of fantasy/sci fi worlds they create which you explore completely and come to eventually understand throughout the game, is the real reason most people who love the entire series play the games. 

 

Obviously if the game is no fun for me I'll have to examine why.  Not having side quests while I'm hopefully playing through a twisting, fast paced story in a fantasy world unlike anything ever made in games or movies, will not be one of my complaints.

 

tl;dr

Baldur's Gate 2 = Dragon Age

Final Fantasy IX ≠ Final Fantasy X ≠ XI ≠ XII ≠ XIII?

 

Side quests ≠ fun

 

 

Haha it is silly isn't it? I wasn't trying to say that there was NOTHING different between each game, I know quite well the differences between combat systems, especially in regards to the magic systems. I used to look forward to the differences in those between each FF game. I guess maybe I'm just getting tired of that atmospheric quality that we've talked a bit on, which isn't to say that I think FF games are bad, or are becoming bad, but that I guess I'm ready to move on to other things. Maybe somewhere in our little discussion I misplaced some of that 'tiredness' in the atmosphere with more concrete things like a turn-based battle system, but I have no problems with something like that. Lost Odyssey is a game I REALLY enjoyed recently, moreso than Fallout 3 or Fable 2, so it's not even like I have some kind of total WRPG bias. In the end it doesnt matter though right?

I guess I had a misconception of the differences in DA:O for console versions vs. the PC version. Some people made the differences out to be pretty significant, but if it really is just polish/execution/presentation, then it doesn't matter all that much. Hopefully I'll check it out at a friend's and see if those differences are what I'm looking for though.

It is nice, and rare, to have a total "I really don't think I agree with your side" discussion with such politeness and maturity online, so again, bravo.

All that said, I'm excited to play FF13, too bad I can't afford to buy it yet -.-



Reasonable said:
nordlead said:
just wanted to post in this epic 250 reply thread

Don't worry - my threads never get that big, they're all too reasonable!

I came in here, I saw what nordlead said, I looked at how many replies there had been, and mine is the 244th.



lol awaits GOW 3 review by edge.... 5 really? harsh.



i take back what i said about the 5 thing... twas' a slip that it was.

After watching the OP, it looks pretty, really pretty... so yeah this MIGHT be 7 worthy, but im being nice by saying that. from a critics point of view, not a Fanboy but a fan.