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Forums - Microsoft - Digital Foundry FFXIII comparison

Seems the CGI took the hardest hit, which considering what game this is, it is a pretty significant hit, especially when the action ramps up. Check out this screen from the article along with the text.

Right click and view to see it full screen. It looks bad! No joke.

Unfortunately, when any particular scene ramps up the motion, the encoding solution Square has employed collapses horribly. Detail disappears in a sea of macroblocking and banding, while the PS3 version remains pretty close to pristine thanks to the incredible amount of bandwidth (and thus video information) available.

While the shots here look pretty poor, seeing the whole picture really amplifies the effect still further. Markedly so in fact, and we've got a comparison gallery to prove it.

The tragedy here is that the CG is a core part of the presentation in FFXIII and it seems to be the case that the company has paid little attention to the poor quality of the final assets on the Xbox 360 version.

Better framerate or not (even if different is 2FPS) I can't play a Final Fantasy game who's biggest hit comes against the games biggest draw.

 

S-E did a real bad job here. I had no idea the video was that poor.

 



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ramses01 said:
demitri55 said:
you (the journalist) seriously picked that screen shot to say the 360 is better at times than the ps3:?? dude look at the 360 screen shot then ps3 and you tell me if the 360 version is better


I am not sure what you are looking at but the 360 version is noticably more attractive there.

im not sure what you are looking at but look at her hair and cape for the 360 then look at her hair and cape for the ps3. the ps3 version is better align and colored while the 360 version looks blur and missaligned and from far the 360 surroundings look blurry on the 360 but not the ps3



Is it just me or do the walkway textures look baaaaaaaaaaad? Both look muddy, but I noticed the PS3 version had a little more blur



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360 is a lot more blurrier, that obvious.



A Bad Clown said:
Is it just me or do the walkway textures look baaaaaaaaaaad? Both look muddy, but I noticed the PS3 version had a little more blur

Huh? 360 version os lower res and a lot blurier, especially in the distance.



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Ok, the PS3 version is better. Get over it. Only a fool would buy the 360 version anyway if they owned a PS3 too.



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the 360 version looks pretty bad. i usually cant tell the difference but men that looks blurry. horrible port Se , just horrible



Euphoria14 said:

Seems the CGI took the hardest hit, which considering what game this is, it is a pretty significant hit, especially when the action ramps up. Check out this screen from the article along with the text.

Right click and view to see it full screen. It looks bad! No joke.

Unfortunately, when any particular scene ramps up the motion, the encoding solution Square has employed collapses horribly. Detail disappears in a sea of macroblocking and banding, while the PS3 version remains pretty close to pristine thanks to the incredible amount of bandwidth (and thus video information) available.

While the shots here look pretty poor, seeing the whole picture really amplifies the effect still further. Markedly so in fact, and we've got a comparison gallery to prove it.

The tragedy here is that the CG is a core part of the presentation in FFXIII and it seems to be the case that the company has paid little attention to the poor quality of the final assets on the Xbox 360 version.

Better framerate or not (even if different is 2FPS) I can't play a Final Fantasy game who's biggest hit comes against the games biggest draw.

 

S-E did a real bad job here. I had no idea the video was that poor.

 

Yeah, there's noticeable macroblcking in both that shot and the shots on neogaf.  And according to the guys on neogaf, SE could've done much better given the disc space they had.  They simply used a really crappy codec when compressing the scenes with Bink.

This is taking "lazy devs" to a whole new level.



newfgamer said:
A Bad Clown said:
Is it just me or do the walkway textures look baaaaaaaaaaad? Both look muddy, but I noticed the PS3 version had a little more blur

Huh? 360 version os lower res and a lot blurier, especially in the distance.


Look at the dark lines as they go up, they fuzz out of control.



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*
A Bad Clown said:
Is it just me or do the walkway textures look baaaaaaaaaaad? Both look muddy, but I noticed the PS3 version had a little more blur

Yeah, the ps3 texture blurs as it fades into the distance.  That's a result of bad anisotropic filtering, something that keeps textures from distorting when looked at from an angle.  If you were to look at them both top down, they're probably identical. 

A constantly moving camera would keep most people from noticing a lack of AF, though.  You'd rarely be looking at the ground from that angle while playing.