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Euphoria14 said:

Seems the CGI took the hardest hit, which considering what game this is, it is a pretty significant hit, especially when the action ramps up. Check out this screen from the article along with the text.

Right click and view to see it full screen. It looks bad! No joke.

Unfortunately, when any particular scene ramps up the motion, the encoding solution Square has employed collapses horribly. Detail disappears in a sea of macroblocking and banding, while the PS3 version remains pretty close to pristine thanks to the incredible amount of bandwidth (and thus video information) available.

While the shots here look pretty poor, seeing the whole picture really amplifies the effect still further. Markedly so in fact, and we've got a comparison gallery to prove it.

The tragedy here is that the CG is a core part of the presentation in FFXIII and it seems to be the case that the company has paid little attention to the poor quality of the final assets on the Xbox 360 version.

Better framerate or not (even if different is 2FPS) I can't play a Final Fantasy game who's biggest hit comes against the games biggest draw.

 

S-E did a real bad job here. I had no idea the video was that poor.

 

Yeah, there's noticeable macroblcking in both that shot and the shots on neogaf.  And according to the guys on neogaf, SE could've done much better given the disc space they had.  They simply used a really crappy codec when compressing the scenes with Bink.

This is taking "lazy devs" to a whole new level.