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Ratchet and Clank: A Crack in Time's visuals... look really low-resolution? Tools of Destruction looked a lot better... or is it just me? I couldn't help but notice the lack of detail and polish on the terrain and such...



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bugrimmar said:

Ratchet and Clank: A Crack in Time's visuals... look really low-resolution? Tools of Destruction looked a lot better... or is it just me? I couldn't help but notice the lack of detail and polish on the terrain and such...

Yeah I have the same feeling.



Can't say I noticed.



bugrimmar said:

Ratchet and Clank: A Crack in Time's visuals... look really low-resolution?

yes it is..

Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)

http://forum.beyond3d.com/showthread.php?t=46241



You could have given me some idea what this thread was about! I thought it was going to say, "....d21 is awesome."

*leaves thread*



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It's not you.




I haven't played TOD in a while, but I thought CIT looked better. However, CIT suffered framerate issues and also has numerous bugs. Like one time in the first level as Ratchet I was in one of those little buildings where there are crates and I spontaneously fell through the floor and heard the falling scream about 5 seconds later even though I was still seeing the inside of the building. I also had an issue where if I don't start challenge mode to go to some optional things, and then after beating it again I get the two boxes to choose challenge mode or go back in time. No matter how fast I am, once I select the "challenge mode" box the screen goes blank and I'm back in the Clock without having started a new game.



They look good enough for what type of game it is.



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