By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Activision: Unconnecting with fans

source

February 28th, 2010

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King's Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

 

Thank You,

The Silver Lining Development Team 

 

In compliance with Activision's request, most of our forums are coming down. However, we are keeping a few new, empty forums open so fans can stay in touch with one another and with us. Please visit: http://www.tsl-game.com/forum/index.php?topic=8394.0

Fans developed King's Quest sequel for 8 years...

 



Around the Network

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

 

Thank You,

The Silver Lining Development Team 

 

In compliance with Activision's request, most of our forums are coming down. However, we are keeping a few new, empty forums open so fans can stay in touch with one another and with us. Please visit: http://www.tsl-game.com/forum/index.php?topic=8394.0



Do you know what its like to live on the far side of Uranus?

Why don't they just use this as a promotion to revive a franchise instead?



Why not simply make it into a "spiritual successor"?

Scrub the game of any references to the King's Quest series and rework any parts of the game that may be too similar. At least that would save some of the work they've done so far from being wasted.



I really hope they just change all the names.

And throw in a part where you find a king on a quest, or a king gives you a quest, but it turns out he's EVIL AND MUST BE DESTROYED.

I'd play it just to support these guys, and I never even liked King's Quest.



Around the Network

There is a petition available for fans and supporters of The Silver Lining at

http://www.petitionspot.com/petitions/savetsl/



welcome to copyrigth

if you were so inspired to make a game for free for 8 years, youshoulda tried to think of your own idea

they knew this could happen, that was the risk

oh well



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Sierra let them. Why shouldn't Activision?



I LOVE ICELAND!

@kungkras

sierra and activision are two different companies



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889