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Forums - Nintendo Discussion - How do you feel about the (radical) changes in Metroid:Other M?

I dont think those (radical) changes are a bad thing, they are OK for me. I'am not a HUGE Metroid fan, but I will probably get this game on day one.



Why don't you make like a tree and get out of here?

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What really interests me about the health thing is this:

It seems liek the only place where you can really heal, like back to full, is at save points.

It's going to be a very different sort of experience.



Khuutra said:
I don't imagine that healing will be THAT simple - though it's not quite so bad to be able to heal outside of combat.

It just means that combat can be balanced to be harder now.

Hrm.

Anyway. This isn't as big a change as Metroid Prime had, but I'm still excited exactly because it looks so different. Re-inventing Metroid is kind of what I was hoping for.

I don't think Metroid Prime was a big change at all. It just transitioned the values of 2D Metroid into 3D. In that sense, it was an even smaller change than SMW -> Mario 64.

 

I consider this a bigger change because the values of a Metroid game are changing (though they were somewhat present in Fusion). Nobody played Metroid games for plot or to explore a character.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

The article seems to make alot of assumptions and also contradicts alot of other reports, and on pretty key things.

The demo was like the first 30-45 minutes of the game. Adam tells you not to use some of your abilities. Conclusion: All abilites are unlocked only through Adam telling you that you can use them now. Quite a big jump.

IGN's story said that finding missile packs and upgrades by finding hidden vents or destructable terrain were still present, and he did so in the demo. The Nintendo Representatives said that there would be plenty of exploration, and the IGN preview said there was exploration. Conclusion: It's a straightforward game and all exploration has been removed!!!

And what's this about auto aim? Of course it's got auto aim it's a fucking 2-d game! But it's in a 3-d plane. You take super metroid and put it in a third person perspective, spread the enemies out a bit even though you still are operating on a 2-d plane and it's called auto-aim because she shoots what's in front of her on the 2-d plane, even if it's a 3d perspective.

I love the staff here, but that article is just sensationalistic and not actually based on first hand experience, so much as re-interpreting somebody else's article. All the things in that piece that have people here upset are blatantly contradictory to IGN's far more in depth pre-view. If anybody is feeling dissapointed in the game after reading the "preview" on this site, go read IGNs actual hands on with the game first.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Demotruk said:

I don't think Metroid Prime was a big change at all. It just transitioned the values of 2D Metroid into 3D. In that sense, it was an even smaller change than SMW -> Mario 64.

 

I consider this a bigger change because the values of a Metroid game are changing (though they were somewhat present in Fusion). Nobody played Metroid games for plot or to explore a character.

Exploration and big boss fights are still there in spades, and the atmosphere is apparently intact. That's not changing core Metroid values, it's just adding to them.



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It's best if you look at the game as a spin-off or side game.



Hey a question..

Short haired-Samus is young Samus or is the Samus "of the game" ?



Why don't you make like a tree and get out of here?

Eh, Neutral.............I guess.



 

                      "The Common Cold Isn't So Common During The Cold"     

Innervate said:
It's best if you look at the game as a spin-off or side game.

What!? Why!?

It's not Samus Power Beam Training!



The_vagabond7 said:
The article seems to make alot of assumptions and also contradicts alot of other reports, and on pretty key things.

The demo was like the first 30-45 minutes of the game. Adam tells you not to use some of your abilities. Conclusion: All abilites are unlocked only through Adam telling you that you can use them now. Quite a big jump.

IGN's story said that finding missile packs and upgrades by finding hidden vents or destructable terrain were still present, and he did so in the demo. The Nintendo Representatives said that there would be plenty of exploration, and the IGN preview said there was exploration. Conclusion: It's a straightforward game and all exploration has been removed!!!

And what's this about auto aim? Of course it's got auto aim it's a fucking 2-d game! But it's in a 3-d plane. You take super metroid and put it in a third person perspective, spread the enemies out a bit even though you still are operating on a 2-d plane and it's called auto-aim because she shoots what's in front of her on the 2-d plane, even if it's a 3d perspective.

I love the staff here, but that article is just sensationalistic and not actually based on first hand experience, so much as re-interpreting somebody else's article. All the things in that piece that have people here upset are blatantly contradictory to IGN's far more in depth pre-view. If anybody is feeling dissapointed in the game after reading the "preview" on this site, go read IGNs actual hands on with the game first.

It's too late, you know. Too late to communicate this. The article is up. People have already accepted it as true.