maximus22 said:
Hawk said:
maximus22 said:
mhsillen said:
maximus22 said: 4/10... Seriously?!... 4/10?! Even if you don't like the game at all, I can't think of any reason why this landmark game could possibly deserve this score. Sounds like a bonehead review to me. |
Maybe the reviewer wants to play a videogame and not watch a movie and every once in awhile push a button.
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Hmmm. Was that a random comment or are you implying that Heavy Rain is watching a movie and pushing a button once in a while?
If the former is true then... yes maybe the reviewer does want to play a videogame. Good talk!
If it's the latter then... I kind of don't want to respond because you obviously haven't played the game or even have a clue what it's about.
If this was a joke then... LMFAO!!!
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I personally agree with mhsillen. I played through the demo and felt like what I did was akin to watching a DVD and having to press buttons on the remote constantly just to keep the movie going. Which, they developer does say it's an interactive movie. I am very on the fence for this game, I'm not sure if I want to get it or not. I like the graphics, the story may be quite good. But, there are plenty of thrillers I can watch without tedious button pushing on the remote. I don't know. I'm still intrigued though.
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But see that's not what it is at all. The whole point of the game is that the player shapes the story. Every action and decision you make affects the path the story takes in either small or large ways. You don't just accomplish goals to make the story progress on a linear path. (Which, by the way, is more than I can say for most "true" video games.) I love movies but Heavy Rain engrosses you in the story in a way that no movie can. Like it or not, it is so much more than just QTE's that I just can't understand how anyone can see it as just pushing buttons.
However, I respect your opinion and understand that everyone has different tastes. To each his own I guess.
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But, umm.... this isn't true, either. Most of the scenarios have no penalty for just setting the controller down, accept for maybe "pushing button" to end it. To stay light on any spoilers, I'll use a scenario from the demo (though I did purchase and like the game): Scott's asthma attack. You can go make a sandwich, come back and he's still just there weezing. Give him the inhaler, it ends with no difference if you'd done it immediately, and he's never going to collapse. Then, there's the confrontation after that... put the controller down and eat your sandwich. You will get beat up, and then the game continues as if you'd won the fight and chased him off insted of taking th eHomer Simpson approach... you just have more bruises.
It IS and was MEANT TO BE an interactive movie. It's one hurt by some bad voice acting, inconsistent "production values" (graphics), and some ham-handed plotting/writing (the mall scene that kicks off the whole game had me rolling my eyes and groaning at how bad it was... that saidd, I already knew the outcome wince it was spoiled ad nauseam in trailers-- that reminds me. That scene plays out the same way NO MATTER WHAT YOU DO, and your only input is running around awkwardly to advnce the plot). Still, I've loved some movies that had the same flaws, and I'm loving this game... but damn if I wasn't laughing at innapropriate times playing last night because of all the things "wrong" with the game.