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Forums - Nintendo - Just Dance, metascore 47

Look longer term.

 

As for what you will find: the decline in the big sites is much bigger than the growth in the little sites. Just keep combining numeric growth/declines and you'll find the whole gaming media is in decline. And that's not even looking at the 2008-2009 decline which was even worse.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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the main reason this is popular, it was on the Ellen DeGeneres Show.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 

So the lesson is: You can get a good game that can be a good product,(NSMB for example) or a good game that's a bad product (like Okami) or a bad game that's a good product.(Like this one)



Demotruk said:

Look longer term.

 

As for what you will find: the decline in the big sites is much bigger than the growth in the little sites. Just keep combining numeric growth/declines and you'll find the whole gaming media is in decline. And that's not even looking at the 2008-2009 decline which was even worse.

The gaming media is growing, you are just blind thinking IGN and Gamespot is going to lead it. There just so many ways to access news and content. I rarely go to IGN, yet we are always disscussing them and always reading their scores and always watching their reviews. Places like Digg, ng4, facebook, and Tweet is making it easier to get info rather than go to the sites.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

^Let's suppose that's truly the reason for their traffic decline. Does it mean it's ok for them to not try and expand their audience? Does it mean they're not going to continue to decline if they don't? Does it mean they don't have an avenue for growth by expanding their audience?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Around the Network
Barozi said:
rubido said:
Barozi said:
well consumers can buy whatever they like.
But big sales doesn't automatically equal quality.

Personally it's another game, where I hold my head in shame and ask myself what happened to gaming...
sad sad sad

What is happening to gaming? Maybe just offering something to people other than you? Is that so bad? Really?

first off all way to many replies to my post (which I expected)

What's happening to gaming is that games which are made in approx. 2 months dev time sell buttloads without having to be especially good, while on the other hands lots of high quality games barely make a profit, if at all.

and yes I blame the Wii for it. (and the consumers)

Oh and if Natal and Arc lead to the same result, I'll be ashamed of them as well obviously.

With this statement I'm outta here. Have a nice thread.

EDIT: Wait I missed the last line. Why bother replying to a troll and run.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

ssj12 said:
the main reason this is popular, it was on the Ellen DeGeneres Show.

In Europe we can't watch the Ellen Show. How can you explain the success of this game in Europe?



"In Europe we can't watch the Ellen Show. How can you explain the success of this game in Europe?"

You all are dumb casualtards. That's the explaination that's easiest to use for those that don't get that some people don't like the games they like.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

theprof00 said:
Demotruk said:
theprof00 said:
You know what the problem here is?
You guys are blaming a reviewer for not tailoring a review to all demographics.
Reviews are for gamers. That is their demographic. I mean gamer not in the wii fan-endorsed sense of the word as "person who plays a game", but in the traditional sense. Someone who buys games, memorizes the various aspects, subscribes to magazines or goes to websites to look up upcoming releases. Someone who would answer "what do you do for fun" with "I play video games".

Those people are who most reviews are meant for. That score is perfectly matched to meet the tastes of that demographic. Sure it seems unfair, and maybe you think that they are "not judging the game for what it is", but that is an illogical argument. If they did that, review sites and mags would lose so many readers for giving a game like just dance the same score as Halo, or Gears. In theory, Just Dance should have that kind of score because a lot of people like it and consider it great quality. In practice, it would just lead a lot of gamers into buying games that will not meet their criteria of quality.

This is the problem with the review system. It isn't some unfair bias. It's the demographic. The review system has been tailored to the demographic because the demographic is what supports it. That is why it has always been said, "find some reviewers who share similar tastes and stick with their opinions and recommendations".

And sorry. Sorry that metacritic will not work for wii games (in general). Sorry that a big gamer site will not favorably rate a casual or wii game (in general). Stick with the reviewers you agree with, or start your own Wiicritic meta-analysis to get scores which match the fanbase. As such, it doesn't quite exist outside of teen magazines or cosmo. But hey, where there's a need, there's a niche. Go out and create something, you wily entrepreneur you.

Go take a look at the traffic to the big sites like Gamespot and IGN and tell us again that they should be tailoring to their existing customers.

Yeah, they can continue to marginalize potential customers outside their base, but it's not a clever strategy.

The only solution to this problem is to separate the site into two areas. You guys talk like it's an easy thing to do. Just review everything based on different users. But there is a tricky line here. There is a significant purchase involved in making a recommendation. You go telling Halo guys that Just Dance has the same score and quality, and there will be a shitstorm. You don't understand the effects of what you are asking for. They are separate demographics plain and simple.

It's like wing a restaurant reviewer and saying, Johnny Chao's Golden Garden is a 10. Sure it's really unhealthy and everything is fried and greasy, but some people like that. On the other hand Lucky Wah is also a 10, but they serve a higher quality food, which other people like. In that kind of world where you interchange the demographic and blend them together, you have all 10 with no reason to score anything less other than speediness of delivery and price. It's not viable.

IGN has in fact already done that.  Like two years ago.   The casual site was greenpixels.com which has now merged with whattheyplay.com also a part of the IGN network.
IGN occasionally posts reviews done by the Green Pixels/whattheyplay staff on IGN but usually do their own.   So IGN is somewhat schizophrenic on this issue of whether to review games for 'gamers' or for the target audience.



 

"lest someone at Ubisoft find out and they prep a Just Dance 2."

Funny that we have already had a confirmation of Just Dance 2.

IGN were right on this one.
If the userbase wants new, great core games from developers like Ubisoft, they wouldn't give the developers reason to spam games like this.