Me thinks World of Warcraft would be #1 if you count all the dollars spent continuing to develope content 5 years after release and providing servers to support 11 million players.
Me thinks World of Warcraft would be #1 if you count all the dollars spent continuing to develope content 5 years after release and providing servers to support 11 million players.
# World of Goo - $96,000 for development[22]
They counted 'living expenses' in this figure but only spent $20,000 on the actual development.
I mean you have to 'live' and spend mney whether you're making a game or not.
But I'm pleased with their figures that 55-60% of sales were on Wiiware.
Really great game.
http://www.gamasutra.com/php-bin/news_index.php?story=22866
WoW should be like the most expensive of all,if you include marketing and all the expansions.
But its also the most profitable game.
Funtime said: Me thinks World of Warcraft would be #1 if you count all the dollars spent continuing to develope content 5 years after release and providing servers to support 11 million players. |
The great thing about server costs on a game like WoW is that you only need to spend as much as your revenue justifies it. If WoW was less popular they would spend very little on servers.
Unlike the case with many other games, which have server costs long after they generate any revenue.
I agree that it would be great to have data about all those things though.
My Mario Kart Wii friend code: 2707-1866-0957
llewdebkram said: # World of Goo - $96,000 for development[22] |
The living expenses would be somewhat equivalent to the salary paid while making a game for a publisher (which is of course used to cover living expenses too). So I think it's justified to include them. Assuming they're commiting a big portion of their day towards the development of the game, of course.
My Mario Kart Wii friend code: 2707-1866-0957
megaman79 said: And GTA4 is also, coincidently, the best reviewed game ever. What a surprise. |
Uh, you seem to be forgetting a very important game. =/
@ Makingmusic476: I was waiting for someone to correct that.
Ocarina of Time...Can't get over this game and I think I'm not the only one...
psrock said:
I never said MS spent 200 million dollars on advertisement, I am saying they spent more than 40 million. |
Your forgetting that a lot of the advertising for Halo 3 was the free kind Slupee, Mountain Dew game fuel, action figures etc. MS didn't pay for that the companies paid Bungie and MS to use Halo 3 to advertise their products.
Chris Hu said:
Your forgetting that a lot of the advertising for Halo 3 was the free kind Slupee, Mountain Dew game fuel, action figures etc. MS didn't pay for that the companies paid Bungie and MS to use Halo 3 to advertise their products. |
The action figures are more of a joint venture between the two, but the slurpees and whatnot are definitely paid for by MS. Slurpees and Mountain Dew sell regardless, and to a large number of people. Having your game plastered all over something drunk by millions will definitely help grow your brand awareness
Sony did some similar with Pepsi for uncharted 2 and 7-eleven for God of War III. I highly doubt 7-eleven called up Sony oging "Hm, God of War looks like it'll be a pretty big game, can we plaster Kratos all over our cups?" Especially when there are so many other alternatives they could use, like music artists, the latest movies, or even other games.
The slurpees help the game far more than the game helps the slurpees.