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Funtime said:

Me thinks World of Warcraft would be #1 if you count all the dollars spent continuing to develope content 5 years after release and providing servers to support 11 million players.

The great thing about server costs on a game like WoW is that you only need to spend as much as your revenue justifies it. If WoW was less popular they would spend very little on servers.

Unlike the case with many other games, which have server costs long after they generate any revenue.

I agree that it would be great to have data about all those things though.

 



My Mario Kart Wii friend code: 2707-1866-0957