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Forums - Gaming Discussion - DVD is increasingly showing a strain in providing HD content.

lonestarball said:
arsenicazure said:
well the consoles can barely handle 720p for most games.. so I dont know what the noise is about...

In other news;you might wanna get your fat ass off your sofa and swap discs.. like they used to.. in the good old days!

Rofl. And we used to have to walk ten miles to school in the snow too! Why  I tell you, back in the day...


yes because walking in the snow for miles and putting a different disc in a system is the same thing. 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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GameAnalyser said:
welshbloke said:
Not sure what the "major constraints" as it only seems to be a constraint if you are a PS3 owner justifying the move to blu ray.

If properly prepared and optimised the current DVD format is sufficient for most games. Some games appear to laden themselves with high quality CGI which is supposed to convince me I need a Blu Ray medium.

All the time that the titles that interest me are available on my console and if and game comes along on multiple discs and the developer has perpared the disc accordingly I can live with the "major constraints" after all I am managing fine and dandy to live with these constraints on both my PC and my 360.

Then Capcom's lamenting of  DVD capacity for it's game lost planet 2 and FFXIII getting reduced textures on 360 are first of few examples of this outcome due to improper planning or optimising. Hence are they to be blamed as you've stated?


If it is lazyness or just difficult then yes, after all it is difficult to code for the PS3 but they still do it. I believe that the FFXIII is actually one of the examples of the developer preparing the disc to minimise disc swapping so in this case the developer appears to have made the effort.  I am not sure what the problem was with Lost Planet 2 but like others have pointed out for the few games that need the additional assets another disc resolves the problem. Yes it may take some more thought in preparing the discs as is seen with ME2 and FFXIII but ultimately it benefits the developer and the punter. It does not mean that we must have oodles of disc space or another medium especially if the game is going to be multi platform.



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(Welsh(Folk) Living Beyond Borders)

Winner of the 2010 VGC Holiday sales prediction thread with an Average 1.6% accuracy rating. I am indeed awesome.

Kinect as seen by PS3 owners ...if you can pick at it   ...post it ... Did I mention the 360 was black and Shinny? Keeping Sigs obscure since 2007, Passed by the Sig police 5July10.

When has DVD been able to provide HD content? well, at least partially, in terms of games. But DVD hasn't , can't and won't ever (because it's just technically impossible) provide a full HD package (video and audio). You may have a partial "HD" game for the 360, in terms of game-engine, but videos (cgi movies) and audio (DVD audio is not HD audio) are not HD.



llewdebkram said:
With so many big publishers losing money or making ridiculously small profits on 10 million + selling games maybe it's time they abandoned HD content for now!


So then we have two HD consoles but no HD games. Actually I am wrong as this doesn't matter to the high capacity Blu-Ray PS3.

At a time when so many argue over which games looks best and graphics being an important ingredient in a games overall review score I doubt this will happen. This industry is very much about prestige as much as it is about money (as far as Sony and MS are concerned anyway).

Both sides love to talk up the specs and what their console is capable of.

As for DVD storage, of course it is no big deal for x360 owners to swap discs. You don't have a choice so you have to live it, that's life. Nothing wrong with that.

The problem with 2 or 3/4 DVDs - as someone pointed - lies with the production cost.

A 3 or 4 DVD set game has gotta hurt the publishers, it's not like they can sell the game for 3 or 4 times the standard cost.

Removing HD content from x360 games can save a lot of storage and hence production cost but it is a massive price to pay when it is a main selling point for so many gamers and gives developers a chance to push the console to it's limits.

 

 



Crysis looks pretty good for a DVD game, the only constraint is capacity.



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impur1ty said:
Crysis looks pretty good for a DVD game, the only constraint is capacity.

Eh, computer games are different because they can use massive compression to make the disk and then proceed to unpack it in an install onto the host computer, they don't Have to stream the content off the disk or worry about if the person is going to have a hard disk at all.



Just waiting for that PS Vita to come out so I can play some full featured games on the go with that beautiful screen and control scheme...

impur1ty said:
Crysis looks pretty good for a DVD game, the only constraint is capacity.


Well this leaves us to wonder what's gonna happen when Crysis 2 is out...



gekkokamen said:
When has DVD been able to provide HD content? well, at least partially, in terms of games. But DVD hasn't , can't and won't ever (because it's just technically impossible) provide a full HD package (video and audio). You may have a partial "HD" game for the 360, in terms of game-engine, but videos (cgi movies) and audio (DVD audio is not HD audio) are not HD.


Things would've been easier if Microsoft  hadn't pulled plug on HD DVD drive. Well it was Toshiba's call and format war ended.



^^ yea MS was a douche when they didnt use HD-DVD. It ran on a modified red laser so the costs wouldnt have been that huge- I guess they were so paranoid about the ps3 that they had to launch the 360 ASAP.

Some1 mentioned that 3-4 discs costs the devs a lot more.. yes and no.. the actual costs of the discs themselves are pretty moot- discs cost a few cents to produce. Main cost rise would be shipping/handling/packaging.



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business

I love how many people in here think that simply upping the resolution of a title is what makes ps3/360 development so expensive.

I hate how HD is just a buzzword now, and so many people toss it around without having any idea what it means. HD gaming, etc.

Outside of FMVs, the fact that games are rendered in 720p or higher resolution has little bearing on their size. I could run 10 year old PC games in such resolutions if I wanted to. They don't suddenly become larger as a result.

What makes up the bulk of the cost is the time spent designing larger environments, models with much higher polygon counts in the past, and creating higher resolution art assets to cover these models (note: texture resolution has no bearing on rendering resolution!). There's simply more of everything, provided they actually try to push the limits of a system. However, you can still easily have an HD game that costs less than the average ps2 game. Flow would be one such game. It renders in 1080p, and thus is as HD as you can get, but its design is incredibly simple.