GameAnalyser said:
Then Capcom's lamenting of DVD capacity for it's game lost planet 2 and FFXIII getting reduced textures on 360 are first of few examples of this outcome due to improper planning or optimising. Hence are they to be blamed as you've stated? |
If it is lazyness or just difficult then yes, after all it is difficult to code for the PS3 but they still do it. I believe that the FFXIII is actually one of the examples of the developer preparing the disc to minimise disc swapping so in this case the developer appears to have made the effort. I am not sure what the problem was with Lost Planet 2 but like others have pointed out for the few games that need the additional assets another disc resolves the problem. Yes it may take some more thought in preparing the discs as is seen with ME2 and FFXIII but ultimately it benefits the developer and the punter. It does not mean that we must have oodles of disc space or another medium especially if the game is going to be multi platform.
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